Re-exports§
pub use wgpu;
Modules§
Structs§
- Asset
Mesh - Represents a mesh asset, containing vertex and index data.
- Instance
- Represents an instance of a mesh asset in the scene.
- RayTrace
Scene - A hardware-accelerated ray tracing scene.
- Vertex
- A simple vertex with a position and texture coordinates. This is used for loading mesh data into the GPU.
Functions§
- vertex
- Creates a new
Vertexwith the given 3D position.