[]Enum wgpu_glyph::HorizontalAlign

pub enum HorizontalAlign {
    Left,
    Center,
    Right,
}

Describes horizontal alignment preference for positioning & bounds.

Variants

Left

Leftmost character is immediately to the right of the render position.
Bounds start from the render position and advance rightwards.

Center

Leftmost & rightmost characters are equidistant to the render position.
Bounds start from the render position and advance equally left & right.

Right

Rightmost character is immetiately to the left of the render position.
Bounds start from the render position and advance leftwards.

Trait Implementations

impl Clone for HorizontalAlign

impl Copy for HorizontalAlign

impl Debug for HorizontalAlign

impl Eq for HorizontalAlign

impl Hash for HorizontalAlign

impl PartialEq<HorizontalAlign> for HorizontalAlign

impl StructuralEq for HorizontalAlign

impl StructuralPartialEq for HorizontalAlign

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,