Expand description
Simple helpers for managing wgpu state and surfaces.
Structs§
- Alpha
Convert Blitter - Blits a texture into another texture, converting between premultiplied and straight alpha in the process.
- Buffer
Renderer - Utility struct for rendering to
Vec<u8> - Buffer
Renderer Config - Device
Handle - A wgpu
Device, it’s associatedQueue, and theAdapterandInstanceused to create them - Surface
Renderer - Combination of surface and its configuration.
- Surface
Renderer Configuration - Texture
Configuration - WGPU
Context - Simple render context that maintains wgpu state for rendering the pipeline.
Enums§
- Alpha
Conversion - The direction of alpha conversion to apply while blitting.
- Wgpu
Context Error - Errors that can occur in WgpuContext.