wgpu/api/
render_pass.rs

1use core::ops::Range;
2
3use crate::*;
4pub use wgt::{LoadOp, Operations, StoreOp};
5
6/// In-progress recording of a render pass: a list of render commands in a [`CommandEncoder`].
7///
8/// It can be created with [`CommandEncoder::begin_render_pass()`], whose [`RenderPassDescriptor`]
9/// specifies the attachments (textures) that will be rendered to.
10///
11/// Most of the methods on `RenderPass` serve one of two purposes, identifiable by their names:
12///
13/// * `draw_*()`: Drawing (that is, encoding a render command, which, when executed by the GPU, will
14///   rasterize something and execute shaders).
15/// * `set_*()`: Setting part of the [render state](https://gpuweb.github.io/gpuweb/#renderstate)
16///   for future drawing commands.
17///
18/// A render pass may contain any number of drawing commands, and before/between each command the
19/// render state may be updated however you wish; each drawing command will be executed using the
20/// render state that has been set when the `draw_*()` function is called.
21///
22/// Corresponds to [WebGPU `GPURenderPassEncoder`](
23/// https://gpuweb.github.io/gpuweb/#render-pass-encoder).
24#[derive(Debug)]
25pub struct RenderPass<'encoder> {
26    pub(crate) inner: dispatch::DispatchRenderPass,
27
28    /// This lifetime is used to protect the [`CommandEncoder`] from being used
29    /// while the pass is alive. This needs to be PhantomDrop to prevent the lifetime
30    /// from being shortened.
31    pub(crate) _encoder_guard: PhantomDrop<&'encoder ()>,
32}
33
34#[cfg(send_sync)]
35static_assertions::assert_impl_all!(RenderPass<'_>: Send, Sync);
36
37crate::cmp::impl_eq_ord_hash_proxy!(RenderPass<'_> => .inner);
38
39impl RenderPass<'_> {
40    /// Drops the lifetime relationship to the parent command encoder, making usage of
41    /// the encoder while this pass is recorded a run-time error instead.
42    ///
43    /// Attention: As long as the render pass has not been ended, any mutating operation on the parent
44    /// command encoder will cause a run-time error and invalidate it!
45    /// By default, the lifetime constraint prevents this, but it can be useful
46    /// to handle this at run time, such as when storing the pass and encoder in the same
47    /// data structure.
48    ///
49    /// This operation has no effect on pass recording.
50    /// It's a safe operation, since [`CommandEncoder`] is in a locked state as long as the pass is active
51    /// regardless of the lifetime constraint or its absence.
52    pub fn forget_lifetime(self) -> RenderPass<'static> {
53        RenderPass {
54            inner: self.inner,
55            _encoder_guard: crate::api::PhantomDrop::default(),
56        }
57    }
58
59    /// Sets the active bind group for a given bind group index. The bind group layout
60    /// in the active pipeline when any `draw_*()` method is called must match the layout of
61    /// this bind group.
62    ///
63    /// If the bind group have dynamic offsets, provide them in binding order.
64    /// These offsets have to be aligned to [`Limits::min_uniform_buffer_offset_alignment`]
65    /// or [`Limits::min_storage_buffer_offset_alignment`] appropriately.
66    ///
67    /// Subsequent draw calls’ shader executions will be able to access data in these bind groups.
68    pub fn set_bind_group<'a, BG>(&mut self, index: u32, bind_group: BG, offsets: &[DynamicOffset])
69    where
70        Option<&'a BindGroup>: From<BG>,
71    {
72        let bg: Option<&'a BindGroup> = bind_group.into();
73        let bg = bg.map(|bg| &bg.inner);
74
75        self.inner.set_bind_group(index, bg, offsets);
76    }
77
78    /// Sets the active render pipeline.
79    ///
80    /// Subsequent draw calls will exhibit the behavior defined by `pipeline`.
81    pub fn set_pipeline(&mut self, pipeline: &RenderPipeline) {
82        self.inner.set_pipeline(&pipeline.inner);
83    }
84
85    /// Sets the blend color as used by some of the blending modes.
86    ///
87    /// Subsequent blending tests will test against this value.
88    /// If this method has not been called, the blend constant defaults to [`Color::TRANSPARENT`]
89    /// (all components zero).
90    pub fn set_blend_constant(&mut self, color: Color) {
91        self.inner.set_blend_constant(color);
92    }
93
94    /// Sets the active index buffer.
95    ///
96    /// Subsequent calls to [`draw_indexed`](RenderPass::draw_indexed) on this [`RenderPass`] will
97    /// use `buffer` as the source index buffer.
98    pub fn set_index_buffer(&mut self, buffer_slice: BufferSlice<'_>, index_format: IndexFormat) {
99        self.inner.set_index_buffer(
100            &buffer_slice.buffer.inner,
101            index_format,
102            buffer_slice.offset,
103            buffer_slice.size,
104        );
105    }
106
107    /// Assign a vertex buffer to a slot.
108    ///
109    /// Subsequent calls to [`draw`] and [`draw_indexed`] on this
110    /// [`RenderPass`] will use `buffer` as one of the source vertex buffers.
111    /// The format of the data in the buffer is specified by the [`VertexBufferLayout`] in the
112    /// pipeline's [`VertexState`].
113    ///
114    /// The `slot` refers to the index of the matching descriptor in
115    /// [`VertexState::buffers`].
116    ///
117    /// [`draw`]: RenderPass::draw
118    /// [`draw_indexed`]: RenderPass::draw_indexed
119    pub fn set_vertex_buffer(&mut self, slot: u32, buffer_slice: BufferSlice<'_>) {
120        self.inner.set_vertex_buffer(
121            slot,
122            &buffer_slice.buffer.inner,
123            buffer_slice.offset,
124            buffer_slice.size,
125        );
126    }
127
128    /// Sets the scissor rectangle used during the rasterization stage.
129    /// After transformation into [viewport coordinates](https://www.w3.org/TR/webgpu/#viewport-coordinates).
130    ///
131    /// Subsequent draw calls will discard any fragments which fall outside the scissor rectangle.
132    /// If this method has not been called, the scissor rectangle defaults to the entire bounds of
133    /// the render targets.
134    ///
135    /// The function of the scissor rectangle resembles [`set_viewport()`](Self::set_viewport),
136    /// but it does not affect the coordinate system, only which fragments are discarded.
137    pub fn set_scissor_rect(&mut self, x: u32, y: u32, width: u32, height: u32) {
138        self.inner.set_scissor_rect(x, y, width, height);
139    }
140
141    /// Sets the viewport used during the rasterization stage to linearly map
142    /// from [normalized device coordinates](https://www.w3.org/TR/webgpu/#ndc) to [viewport coordinates](https://www.w3.org/TR/webgpu/#viewport-coordinates).
143    ///
144    /// Subsequent draw calls will only draw within this region.
145    /// If this method has not been called, the viewport defaults to the entire bounds of the render
146    /// targets.
147    pub fn set_viewport(&mut self, x: f32, y: f32, w: f32, h: f32, min_depth: f32, max_depth: f32) {
148        self.inner.set_viewport(x, y, w, h, min_depth, max_depth);
149    }
150
151    /// Sets the stencil reference.
152    ///
153    /// Subsequent stencil tests will test against this value.
154    /// If this method has not been called, the stencil reference value defaults to `0`.
155    pub fn set_stencil_reference(&mut self, reference: u32) {
156        self.inner.set_stencil_reference(reference);
157    }
158
159    /// Inserts debug marker.
160    pub fn insert_debug_marker(&mut self, label: &str) {
161        self.inner.insert_debug_marker(label);
162    }
163
164    /// Start record commands and group it into debug marker group.
165    pub fn push_debug_group(&mut self, label: &str) {
166        self.inner.push_debug_group(label);
167    }
168
169    /// Stops command recording and creates debug group.
170    pub fn pop_debug_group(&mut self) {
171        self.inner.pop_debug_group();
172    }
173
174    /// Draws primitives from the active vertex buffer(s).
175    ///
176    /// The active vertex buffer(s) can be set with [`RenderPass::set_vertex_buffer`].
177    /// This does not use an index buffer. If you need indexed drawing, see [`RenderPass::draw_indexed`]
178    ///
179    /// Panics if `vertices` range is outside of the range of the vertices range of any set vertex buffer.
180    ///
181    /// - `vertices`: The range of vertices to draw.
182    /// - `instances`: Range of instances to draw. Use `0..1` if instance buffers are not used.
183    ///
184    /// E.g.of how its used internally
185    /// ```rust ignore
186    /// for instance_id in instance_range {
187    ///     for vertex_id in vertex_range {
188    ///         let vertex = vertex[vertex_id];
189    ///         vertex_shader(vertex, vertex_id, instance_id);
190    ///     }
191    /// }
192    /// ```
193    ///
194    /// This drawing command uses the current render state, as set by preceding `set_*()` methods.
195    /// It is not affected by changes to the state that are performed after it is called.
196    pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
197        self.inner.draw(vertices, instances);
198    }
199
200    /// Draws indexed primitives using the active index buffer and the active vertex buffers.
201    ///
202    /// The active index buffer can be set with [`RenderPass::set_index_buffer`]
203    /// The active vertex buffers can be set with [`RenderPass::set_vertex_buffer`].
204    ///
205    /// Panics if `indices` range is outside of the range of the indices range of the set index buffer.
206    ///
207    /// - `indices`: The range of indices to draw.
208    /// - `base_vertex`: value added to each index value before indexing into the vertex buffers.
209    /// - `instances`: Range of instances to draw. Use `0..1` if instance buffers are not used.
210    ///
211    /// E.g.of how its used internally
212    /// ```rust ignore
213    /// for instance_id in instance_range {
214    ///     for index_index in index_range {
215    ///         let vertex_id = index_buffer[index_index];
216    ///         let adjusted_vertex_id = vertex_id + base_vertex;
217    ///         let vertex = vertex[adjusted_vertex_id];
218    ///         vertex_shader(vertex, adjusted_vertex_id, instance_id);
219    ///     }
220    /// }
221    /// ```
222    ///
223    /// This drawing command uses the current render state, as set by preceding `set_*()` methods.
224    /// It is not affected by changes to the state that are performed after it is called.
225    pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
226        self.inner.draw_indexed(indices, base_vertex, instances);
227    }
228
229    /// Draws primitives from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
230    ///
231    /// This is like calling [`RenderPass::draw`] but the contents of the call are specified in the `indirect_buffer`.
232    /// The structure expected in `indirect_buffer` must conform to [`DrawIndirectArgs`](crate::util::DrawIndirectArgs).
233    ///
234    /// Indirect drawing has some caveats depending on the features available. We are not currently able to validate
235    /// these and issue an error.
236    /// - If [`Features::INDIRECT_FIRST_INSTANCE`] is not present on the adapter,
237    ///   [`DrawIndirectArgs::first_instance`](crate::util::DrawIndirectArgs::first_instance) will be ignored.
238    /// - If [`DownlevelFlags::VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW`] is not present on the adapter,
239    ///   any use of `@builtin(vertex_index)` or `@builtin(instance_index)` in the vertex shader will have different values.
240    ///
241    /// See details on the individual flags for more information.
242    pub fn draw_indirect(&mut self, indirect_buffer: &Buffer, indirect_offset: BufferAddress) {
243        self.inner
244            .draw_indirect(&indirect_buffer.inner, indirect_offset);
245    }
246
247    /// Draws indexed primitives using the active index buffer and the active vertex buffers,
248    /// based on the contents of the `indirect_buffer`.
249    ///
250    /// This is like calling [`RenderPass::draw_indexed`] but the contents of the call are specified in the `indirect_buffer`.
251    /// The structure expected in `indirect_buffer` must conform to [`DrawIndexedIndirectArgs`](crate::util::DrawIndexedIndirectArgs).
252    ///
253    /// Indirect drawing has some caveats depending on the features available. We are not currently able to validate
254    /// these and issue an error.
255    /// - If [`Features::INDIRECT_FIRST_INSTANCE`] is not present on the adapter,
256    ///   [`DrawIndexedIndirectArgs::first_instance`](crate::util::DrawIndexedIndirectArgs::first_instance) will be ignored.
257    /// - If [`DownlevelFlags::VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW`] is not present on the adapter,
258    ///   any use of `@builtin(vertex_index)` or `@builtin(instance_index)` in the vertex shader will have different values.
259    ///
260    /// See details on the individual flags for more information.
261    pub fn draw_indexed_indirect(
262        &mut self,
263        indirect_buffer: &Buffer,
264        indirect_offset: BufferAddress,
265    ) {
266        self.inner
267            .draw_indexed_indirect(&indirect_buffer.inner, indirect_offset);
268    }
269
270    /// Execute a [render bundle][RenderBundle], which is a set of pre-recorded commands
271    /// that can be run together.
272    ///
273    /// Commands in the bundle do not inherit this render pass's current render state, and after the
274    /// bundle has executed, the state is **cleared** (reset to defaults, not the previous state).
275    pub fn execute_bundles<'a, I: IntoIterator<Item = &'a RenderBundle>>(
276        &mut self,
277        render_bundles: I,
278    ) {
279        let mut render_bundles = render_bundles.into_iter().map(|rb| &rb.inner);
280
281        self.inner.execute_bundles(&mut render_bundles);
282    }
283}
284
285/// [`Features::MULTI_DRAW_INDIRECT`] must be enabled on the device in order to call these functions.
286impl RenderPass<'_> {
287    /// Dispatches multiple draw calls from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
288    /// `count` draw calls are issued.
289    ///
290    /// The active vertex buffers can be set with [`RenderPass::set_vertex_buffer`].
291    ///
292    /// The structure expected in `indirect_buffer` must conform to [`DrawIndirectArgs`](crate::util::DrawIndirectArgs).
293    /// These draw structures are expected to be tightly packed.
294    ///
295    /// This drawing command uses the current render state, as set by preceding `set_*()` methods.
296    /// It is not affected by changes to the state that are performed after it is called.
297    pub fn multi_draw_indirect(
298        &mut self,
299        indirect_buffer: &Buffer,
300        indirect_offset: BufferAddress,
301        count: u32,
302    ) {
303        self.inner
304            .multi_draw_indirect(&indirect_buffer.inner, indirect_offset, count);
305    }
306
307    /// Dispatches multiple draw calls from the active index buffer and the active vertex buffers,
308    /// based on the contents of the `indirect_buffer`. `count` draw calls are issued.
309    ///
310    /// The active index buffer can be set with [`RenderPass::set_index_buffer`], while the active
311    /// vertex buffers can be set with [`RenderPass::set_vertex_buffer`].
312    ///
313    /// The structure expected in `indirect_buffer` must conform to [`DrawIndexedIndirectArgs`](crate::util::DrawIndexedIndirectArgs).
314    /// These draw structures are expected to be tightly packed.
315    ///
316    /// This drawing command uses the current render state, as set by preceding `set_*()` methods.
317    /// It is not affected by changes to the state that are performed after it is called.
318    pub fn multi_draw_indexed_indirect(
319        &mut self,
320        indirect_buffer: &Buffer,
321        indirect_offset: BufferAddress,
322        count: u32,
323    ) {
324        self.inner
325            .multi_draw_indexed_indirect(&indirect_buffer.inner, indirect_offset, count);
326    }
327}
328
329/// [`Features::MULTI_DRAW_INDIRECT_COUNT`] must be enabled on the device in order to call these functions.
330impl RenderPass<'_> {
331    /// Dispatches multiple draw calls from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
332    /// The count buffer is read to determine how many draws to issue.
333    ///
334    /// The indirect buffer must be long enough to account for `max_count` draws, however only `count`
335    /// draws will be read. If `count` is greater than `max_count`, `max_count` will be used.
336    ///
337    /// The active vertex buffers can be set with [`RenderPass::set_vertex_buffer`].
338    ///
339    /// The structure expected in `indirect_buffer` must conform to [`DrawIndirectArgs`](crate::util::DrawIndirectArgs).
340    /// These draw structures are expected to be tightly packed.
341    ///
342    /// The structure expected in `count_buffer` is the following:
343    ///
344    /// ```rust
345    /// #[repr(C)]
346    /// struct DrawIndirectCount {
347    ///     count: u32, // Number of draw calls to issue.
348    /// }
349    /// ```
350    ///
351    /// This drawing command uses the current render state, as set by preceding `set_*()` methods.
352    /// It is not affected by changes to the state that are performed after it is called.
353    pub fn multi_draw_indirect_count(
354        &mut self,
355        indirect_buffer: &Buffer,
356        indirect_offset: BufferAddress,
357        count_buffer: &Buffer,
358        count_offset: BufferAddress,
359        max_count: u32,
360    ) {
361        self.inner.multi_draw_indirect_count(
362            &indirect_buffer.inner,
363            indirect_offset,
364            &count_buffer.inner,
365            count_offset,
366            max_count,
367        );
368    }
369
370    /// Dispatches multiple draw calls from the active index buffer and the active vertex buffers,
371    /// based on the contents of the `indirect_buffer`. The count buffer is read to determine how many draws to issue.
372    ///
373    /// The indirect buffer must be long enough to account for `max_count` draws, however only `count`
374    /// draws will be read. If `count` is greater than `max_count`, `max_count` will be used.
375    ///
376    /// The active index buffer can be set with [`RenderPass::set_index_buffer`], while the active
377    /// vertex buffers can be set with [`RenderPass::set_vertex_buffer`].
378    ///
379    /// The structure expected in `indirect_buffer` must conform to [`DrawIndexedIndirectArgs`](crate::util::DrawIndexedIndirectArgs).
380    ///
381    /// These draw structures are expected to be tightly packed.
382    ///
383    /// The structure expected in `count_buffer` is the following:
384    ///
385    /// ```rust
386    /// #[repr(C)]
387    /// struct DrawIndexedIndirectCount {
388    ///     count: u32, // Number of draw calls to issue.
389    /// }
390    /// ```
391    ///
392    /// This drawing command uses the current render state, as set by preceding `set_*()` methods.
393    /// It is not affected by changes to the state that are performed after it is called.
394    pub fn multi_draw_indexed_indirect_count(
395        &mut self,
396        indirect_buffer: &Buffer,
397        indirect_offset: BufferAddress,
398        count_buffer: &Buffer,
399        count_offset: BufferAddress,
400        max_count: u32,
401    ) {
402        self.inner.multi_draw_indexed_indirect_count(
403            &indirect_buffer.inner,
404            indirect_offset,
405            &count_buffer.inner,
406            count_offset,
407            max_count,
408        );
409    }
410}
411
412/// [`Features::PUSH_CONSTANTS`] must be enabled on the device in order to call these functions.
413impl RenderPass<'_> {
414    /// Set push constant data for subsequent draw calls.
415    ///
416    /// Write the bytes in `data` at offset `offset` within push constant
417    /// storage, all of which are accessible by all the pipeline stages in
418    /// `stages`, and no others.  Both `offset` and the length of `data` must be
419    /// multiples of [`PUSH_CONSTANT_ALIGNMENT`], which is always 4.
420    ///
421    /// For example, if `offset` is `4` and `data` is eight bytes long, this
422    /// call will write `data` to bytes `4..12` of push constant storage.
423    ///
424    /// # Stage matching
425    ///
426    /// Every byte in the affected range of push constant storage must be
427    /// accessible to exactly the same set of pipeline stages, which must match
428    /// `stages`. If there are two bytes of storage that are accessible by
429    /// different sets of pipeline stages - say, one is accessible by fragment
430    /// shaders, and the other is accessible by both fragment shaders and vertex
431    /// shaders - then no single `set_push_constants` call may affect both of
432    /// them; to write both, you must make multiple calls, each with the
433    /// appropriate `stages` value.
434    ///
435    /// Which pipeline stages may access a given byte is determined by the
436    /// pipeline's [`PushConstant`] global variable and (if it is a struct) its
437    /// members' offsets.
438    ///
439    /// For example, suppose you have twelve bytes of push constant storage,
440    /// where bytes `0..8` are accessed by the vertex shader, and bytes `4..12`
441    /// are accessed by the fragment shader. This means there are three byte
442    /// ranges each accessed by a different set of stages:
443    ///
444    /// - Bytes `0..4` are accessed only by the fragment shader.
445    ///
446    /// - Bytes `4..8` are accessed by both the fragment shader and the vertex shader.
447    ///
448    /// - Bytes `8..12` are accessed only by the vertex shader.
449    ///
450    /// To write all twelve bytes requires three `set_push_constants` calls, one
451    /// for each range, each passing the matching `stages` mask.
452    ///
453    /// [`PushConstant`]: https://docs.rs/naga/latest/naga/enum.StorageClass.html#variant.PushConstant
454    pub fn set_push_constants(&mut self, stages: ShaderStages, offset: u32, data: &[u8]) {
455        self.inner.set_push_constants(stages, offset, data);
456    }
457}
458
459/// [`Features::TIMESTAMP_QUERY_INSIDE_PASSES`] must be enabled on the device in order to call these functions.
460impl RenderPass<'_> {
461    /// Issue a timestamp command at this point in the queue. The
462    /// timestamp will be written to the specified query set, at the specified index.
463    ///
464    /// Must be multiplied by [`Queue::get_timestamp_period`] to get
465    /// the value in nanoseconds. Absolute values have no meaning,
466    /// but timestamps can be subtracted to get the time it takes
467    /// for a string of operations to complete.
468    pub fn write_timestamp(&mut self, query_set: &QuerySet, query_index: u32) {
469        self.inner.write_timestamp(&query_set.inner, query_index);
470    }
471}
472
473impl RenderPass<'_> {
474    /// Start a occlusion query on this render pass. It can be ended with
475    /// [`end_occlusion_query`](Self::end_occlusion_query).
476    /// Occlusion queries may not be nested.
477    pub fn begin_occlusion_query(&mut self, query_index: u32) {
478        self.inner.begin_occlusion_query(query_index);
479    }
480
481    /// End the occlusion query on this render pass. It can be started with
482    /// [`begin_occlusion_query`](Self::begin_occlusion_query).
483    /// Occlusion queries may not be nested.
484    pub fn end_occlusion_query(&mut self) {
485        self.inner.end_occlusion_query();
486    }
487}
488
489/// [`Features::PIPELINE_STATISTICS_QUERY`] must be enabled on the device in order to call these functions.
490impl RenderPass<'_> {
491    /// Start a pipeline statistics query on this render pass. It can be ended with
492    /// [`end_pipeline_statistics_query`](Self::end_pipeline_statistics_query).
493    /// Pipeline statistics queries may not be nested.
494    pub fn begin_pipeline_statistics_query(&mut self, query_set: &QuerySet, query_index: u32) {
495        self.inner
496            .begin_pipeline_statistics_query(&query_set.inner, query_index);
497    }
498
499    /// End the pipeline statistics query on this render pass. It can be started with
500    /// [`begin_pipeline_statistics_query`](Self::begin_pipeline_statistics_query).
501    /// Pipeline statistics queries may not be nested.
502    pub fn end_pipeline_statistics_query(&mut self) {
503        self.inner.end_pipeline_statistics_query();
504    }
505}
506
507/// Describes the timestamp writes of a render pass.
508///
509/// For use with [`RenderPassDescriptor`].
510/// At least one of [`Self::beginning_of_pass_write_index`] and [`Self::end_of_pass_write_index`]
511/// must be `Some`.
512///
513/// Corresponds to [WebGPU `GPURenderPassTimestampWrite`](
514/// https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpasstimestampwrites).
515#[derive(Clone, Debug)]
516pub struct RenderPassTimestampWrites<'a> {
517    /// The query set to write to.
518    pub query_set: &'a QuerySet,
519    /// The index of the query set at which a start timestamp of this pass is written, if any.
520    pub beginning_of_pass_write_index: Option<u32>,
521    /// The index of the query set at which an end timestamp of this pass is written, if any.
522    pub end_of_pass_write_index: Option<u32>,
523}
524#[cfg(send_sync)]
525static_assertions::assert_impl_all!(RenderPassTimestampWrites<'_>: Send, Sync);
526
527/// Describes a color attachment to a [`RenderPass`].
528///
529/// For use with [`RenderPassDescriptor`].
530///
531/// Corresponds to [WebGPU `GPURenderPassColorAttachment`](
532/// https://gpuweb.github.io/gpuweb/#color-attachments).
533#[derive(Clone, Debug)]
534pub struct RenderPassColorAttachment<'tex> {
535    /// The view to use as an attachment.
536    pub view: &'tex TextureView,
537    /// The view that will receive the resolved output if multisampling is used.
538    ///
539    /// If set, it is always written to, regardless of how [`Self::ops`] is configured.
540    pub resolve_target: Option<&'tex TextureView>,
541    /// What operations will be performed on this color attachment.
542    pub ops: Operations<Color>,
543}
544#[cfg(send_sync)]
545static_assertions::assert_impl_all!(RenderPassColorAttachment<'_>: Send, Sync);
546
547/// Describes a depth/stencil attachment to a [`RenderPass`].
548///
549/// For use with [`RenderPassDescriptor`].
550///
551/// Corresponds to [WebGPU `GPURenderPassDepthStencilAttachment`](
552/// https://gpuweb.github.io/gpuweb/#depth-stencil-attachments).
553#[derive(Clone, Debug)]
554pub struct RenderPassDepthStencilAttachment<'tex> {
555    /// The view to use as an attachment.
556    pub view: &'tex TextureView,
557    /// What operations will be performed on the depth part of the attachment.
558    pub depth_ops: Option<Operations<f32>>,
559    /// What operations will be performed on the stencil part of the attachment.
560    pub stencil_ops: Option<Operations<u32>>,
561}
562#[cfg(send_sync)]
563static_assertions::assert_impl_all!(RenderPassDepthStencilAttachment<'_>: Send, Sync);
564
565/// Describes the attachments of a render pass.
566///
567/// For use with [`CommandEncoder::begin_render_pass`].
568///
569/// Corresponds to [WebGPU `GPURenderPassDescriptor`](
570/// https://gpuweb.github.io/gpuweb/#dictdef-gpurenderpassdescriptor).
571#[derive(Clone, Debug, Default)]
572pub struct RenderPassDescriptor<'a> {
573    /// Debug label of the render pass. This will show up in graphics debuggers for easy identification.
574    pub label: Label<'a>,
575    /// The color attachments of the render pass.
576    pub color_attachments: &'a [Option<RenderPassColorAttachment<'a>>],
577    /// The depth and stencil attachment of the render pass, if any.
578    pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'a>>,
579    /// Defines which timestamp values will be written for this pass, and where to write them to.
580    ///
581    /// Requires [`Features::TIMESTAMP_QUERY`] to be enabled.
582    pub timestamp_writes: Option<RenderPassTimestampWrites<'a>>,
583    /// Defines where the occlusion query results will be stored for this pass.
584    pub occlusion_query_set: Option<&'a QuerySet>,
585}
586#[cfg(send_sync)]
587static_assertions::assert_impl_all!(RenderPassDescriptor<'_>: Send, Sync);