Struct wgpu::ComputePipeline[][src]

pub struct ComputePipeline { /* fields omitted */ }

Handle to a compute pipeline.

A ComputePipeline object represents a compute pipeline and its single shader stage. A ComputePipeline may be created with Device::create_compute_pipeline.


impl ComputePipeline[src]

pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout[src]

Get an object representing the bind group layout at a given index.

Trait Implementations

impl Debug for ComputePipeline[src]

impl Drop for ComputePipeline[src]

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