[−][src]Struct wgpu::Sampler
A handle to a sampler.
A Sampler
object defines how a pipeline will sample from a TextureView
. Samplers define
image filters (including anisotropy) and address (wrapping) modes, among other things. See
the documentation for SamplerDescriptor
for more information.
Trait Implementations
Auto Trait Implementations
impl Send for Sampler
impl Sync for Sampler
impl Unpin for Sampler
impl UnwindSafe for Sampler
impl !RefUnwindSafe for Sampler
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,