[][src]Struct wgpu::RenderPipeline

pub struct RenderPipeline { /* fields omitted */ }

A handle to a rendering (graphics) pipeline.

A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex buffers and targets. A RenderPipeline may be created with Device::create_render_pipeline.

Trait Implementations

impl Debug for RenderPipeline[src]

Auto Trait Implementations

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impl<T, U> Into<U> for T where
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
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impl<T> Any for T where
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