Enum wgpu::VertexFormat

source ·
#[repr(C)]
pub enum VertexFormat {
Show 34 variants Uint8x2 = 0, Uint8x4 = 1, Sint8x2 = 2, Sint8x4 = 3, Unorm8x2 = 4, Unorm8x4 = 5, Snorm8x2 = 6, Snorm8x4 = 7, Uint16x2 = 8, Uint16x4 = 9, Sint16x2 = 10, Sint16x4 = 11, Unorm16x2 = 12, Unorm16x4 = 13, Snorm16x2 = 14, Snorm16x4 = 15, Float16x2 = 16, Float16x4 = 17, Float32 = 18, Float32x2 = 19, Float32x3 = 20, Float32x4 = 21, Uint32 = 22, Uint32x2 = 23, Uint32x3 = 24, Uint32x4 = 25, Sint32 = 26, Sint32x2 = 27, Sint32x3 = 28, Sint32x4 = 29, Float64 = 30, Float64x2 = 31, Float64x3 = 32, Float64x4 = 33,
}
Expand description

Vertex Format for a VertexAttribute (input).

Corresponds to WebGPU GPUVertexFormat.

Variants§

§

Uint8x2 = 0

Two unsigned bytes (u8). uvec2 in shaders.

§

Uint8x4 = 1

Four unsigned bytes (u8). uvec4 in shaders.

§

Sint8x2 = 2

Two signed bytes (i8). ivec2 in shaders.

§

Sint8x4 = 3

Four signed bytes (i8). ivec4 in shaders.

§

Unorm8x2 = 4

Two unsigned bytes (u8). [0, 255] converted to float [0, 1] vec2 in shaders.

§

Unorm8x4 = 5

Four unsigned bytes (u8). [0, 255] converted to float [0, 1] vec4 in shaders.

§

Snorm8x2 = 6

Two signed bytes (i8). [-127, 127] converted to float [-1, 1] vec2 in shaders.

§

Snorm8x4 = 7

Four signed bytes (i8). [-127, 127] converted to float [-1, 1] vec4 in shaders.

§

Uint16x2 = 8

Two unsigned shorts (u16). uvec2 in shaders.

§

Uint16x4 = 9

Four unsigned shorts (u16). uvec4 in shaders.

§

Sint16x2 = 10

Two signed shorts (i16). ivec2 in shaders.

§

Sint16x4 = 11

Four signed shorts (i16). ivec4 in shaders.

§

Unorm16x2 = 12

Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec2 in shaders.

§

Unorm16x4 = 13

Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec4 in shaders.

§

Snorm16x2 = 14

Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec2 in shaders.

§

Snorm16x4 = 15

Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] vec4 in shaders.

§

Float16x2 = 16

Two half-precision floats (no Rust equiv). vec2 in shaders.

§

Float16x4 = 17

Four half-precision floats (no Rust equiv). vec4 in shaders.

§

Float32 = 18

One single-precision float (f32). float in shaders.

§

Float32x2 = 19

Two single-precision floats (f32). vec2 in shaders.

§

Float32x3 = 20

Three single-precision floats (f32). vec3 in shaders.

§

Float32x4 = 21

Four single-precision floats (f32). vec4 in shaders.

§

Uint32 = 22

One unsigned int (u32). uint in shaders.

§

Uint32x2 = 23

Two unsigned ints (u32). uvec2 in shaders.

§

Uint32x3 = 24

Three unsigned ints (u32). uvec3 in shaders.

§

Uint32x4 = 25

Four unsigned ints (u32). uvec4 in shaders.

§

Sint32 = 26

One signed int (i32). int in shaders.

§

Sint32x2 = 27

Two signed ints (i32). ivec2 in shaders.

§

Sint32x3 = 28

Three signed ints (i32). ivec3 in shaders.

§

Sint32x4 = 29

Four signed ints (i32). ivec4 in shaders.

§

Float64 = 30

One double-precision float (f64). double in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

§

Float64x2 = 31

Two double-precision floats (f64). dvec2 in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

§

Float64x3 = 32

Three double-precision floats (f64). dvec3 in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

§

Float64x4 = 33

Four double-precision floats (f64). dvec4 in shaders. Requires Features::VERTEX_ATTRIBUTE_64BIT.

Implementations§

source§

impl VertexFormat

source

pub const fn size(&self) -> u64

Returns the byte size of the format.

Trait Implementations§

source§

impl Clone for VertexFormat

source§

fn clone(&self) -> VertexFormat

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for VertexFormat

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl<'de> Deserialize<'de> for VertexFormat

source§

fn deserialize<__D>( __deserializer: __D ) -> Result<VertexFormat, <__D as Deserializer<'de>>::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Hash for VertexFormat

source§

fn hash<__H>(&self, state: &mut __H)where __H: Hasher,

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl PartialEq for VertexFormat

source§

fn eq(&self, other: &VertexFormat) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Serialize for VertexFormat

source§

fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl Copy for VertexFormat

source§

impl Eq for VertexFormat

source§

impl StructuralEq for VertexFormat

source§

impl StructuralPartialEq for VertexFormat

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

source§

impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

source§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
§

impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
§

impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

§

fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

source§

impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,

source§

impl<T> WasmNotSend for Twhere T: Send,

source§

impl<T> WasmNotSync for Twhere T: Sync,