Struct wgpu::RenderPipeline
source · pub struct RenderPipeline { /* private fields */ }
Expand description
Handle to a rendering (graphics) pipeline.
A RenderPipeline
object represents a graphics pipeline and its stages, bindings, vertex
buffers and targets. It can be created with Device::create_render_pipeline
.
Corresponds to WebGPU GPURenderPipeline
.
Implementations§
source§impl RenderPipeline
impl RenderPipeline
sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
source§impl RenderPipeline
impl RenderPipeline
sourcepub fn global_id(&self) -> Id
Available on crate feature expose-ids
only.
pub fn global_id(&self) -> Id
expose-ids
only.Returns a globally-unique identifier for this RenderPipeline
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.