Struct wgpu::SurfaceTexture

source ·
pub struct SurfaceTexture {
    pub texture: Texture,
    pub suboptimal: bool,
    /* private fields */
}
Expand description

Surface texture that can be rendered to. Result of a successful call to Surface::get_current_texture.

Fields§

§texture: Texture

Accessible view of the frame.

§suboptimal: bool

true if the acquired buffer can still be used for rendering, but should be recreated for maximum performance.

Implementations§

Schedule this texture to be presented on the owning surface.

Needs to be called after any work on the texture is scheduled via Queue::submit.

Trait Implementations§

Formats the value using the given formatter. Read more
Executes the destructor for this type. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.