Struct wgpu::RenderPipeline
source · pub struct RenderPipeline { /* private fields */ }
Expand description
Handle to a rendering (graphics) pipeline.
A RenderPipeline
object represents a graphics pipeline and its stages, bindings, vertex
buffers and targets. It can be created with Device::create_render_pipeline
.
Corresponds to WebGPU GPURenderPipeline
.
Implementations§
source§impl RenderPipeline
impl RenderPipeline
sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.