Struct wgpu::ComputePipeline
source · pub struct ComputePipeline { /* private fields */ }
Expand description
Handle to a compute pipeline.
A ComputePipeline
object represents a compute pipeline and its single shader stage.
It can be created with Device::create_compute_pipeline
.
Corresponds to WebGPU GPUComputePipeline
.
Implementations§
source§impl ComputePipeline
impl ComputePipeline
sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.