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pub struct BindGroupLayout { /* private fields */ }
Expand description

Handle to a binding group layout.

A BindGroupLayout is a handle to the GPU-side layout of a binding group. It can be used to create a BindGroupDescriptor object, which in turn can be used to create a BindGroup object with Device::create_bind_group. A series of BindGroupLayouts can also be used to create a PipelineLayoutDescriptor, which can be used to create a PipelineLayout.

It can be created with Device::create_bind_group_layout.

Corresponds to WebGPU GPUBindGroupLayout.

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