Struct wgpu::RenderPipeline
source · [−]pub struct RenderPipeline { /* private fields */ }
Expand description
Handle to a rendering (graphics) pipeline.
A RenderPipeline
object represents a graphics pipeline and its stages, bindings, vertex
buffers and targets. It can be created with Device::create_render_pipeline
.
Corresponds to WebGPU GPURenderPipeline
.
Implementations
sourceimpl RenderPipeline
impl RenderPipeline
sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
Trait Implementations
sourceimpl Debug for RenderPipeline
impl Debug for RenderPipeline
Auto Trait Implementations
impl !RefUnwindSafe for RenderPipeline
impl Send for RenderPipeline
impl Sync for RenderPipeline
impl Unpin for RenderPipeline
impl !UnwindSafe for RenderPipeline
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more