Struct wgpu::Queue [−][src]
pub struct Queue { /* fields omitted */ }
Expand description
Handle to a command queue on a device.
A Queue
executes recorded CommandBuffer
objects and provides convenience methods
for writing to buffers and textures.
Implementations
Schedule a data write into buffer
starting at offset
.
This method is intended to have low performance costs.
As such, the write is not immediately submitted, and instead enqueued
internally to happen at the start of the next submit()
call.
pub fn write_texture(
&self,
texture: ImageCopyTexture<'_>,
data: &[u8],
data_layout: ImageDataLayout,
size: Extent3d
)
pub fn write_texture(
&self,
texture: ImageCopyTexture<'_>,
data: &[u8],
data_layout: ImageDataLayout,
size: Extent3d
)
Schedule a data write into texture
.
This method is intended to have low performance costs.
As such, the write is not immediately submitted, and instead enqueued
internally to happen at the start of the next submit()
call.
Submits a series of finished command buffers for execution.
Gets the amount of nanoseconds each tick of a timestamp query represents.
Returns zero if timestamp queries are unsupported.
Returns a future that resolves once all the work submitted by this point is done processing on GPU.