Struct wgpu::BufferSlice [−][src]
pub struct BufferSlice<'a> { /* fields omitted */ }
Expand description
Slice into a Buffer
.
Created by calling Buffer::slice
. To use the whole buffer, call with unbounded slice:
buffer.slice(..)
Implementations
Map the buffer. Buffer is ready to map once the future is resolved.
For the future to complete, device.poll(...)
must be called elsewhere in the runtime, possibly integrated
into an event loop, run on a separate thread, or continually polled in the same task runtime that this
future will be run on.
It’s expected that wgpu will eventually supply its own event loop infrastructure that will be easy to integrate into other event loops, like winit’s.
Synchronously and immediately map a buffer for reading. If the buffer is not immediately mappable
through BufferDescriptor::mapped_at_creation
or BufferSlice::map_async
, will panic.
Synchronously and immediately map a buffer for writing. If the buffer is not immediately mappable
through BufferDescriptor::mapped_at_creation
or BufferSlice::map_async
, will panic.
Trait Implementations
Auto Trait Implementations
impl<'a> !RefUnwindSafe for BufferSlice<'a>
impl<'a> Send for BufferSlice<'a>
impl<'a> Sync for BufferSlice<'a>
impl<'a> Unpin for BufferSlice<'a>
impl<'a> !UnwindSafe for BufferSlice<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more