Struct wgpu::Sampler [−][src]
pub struct Sampler { /* fields omitted */ }
Expand description
Handle to a sampler.
A Sampler
object defines how a pipeline will sample from a TextureView
. Samplers define
image filters (including anisotropy) and address (wrapping) modes, among other things. See
the documentation for SamplerDescriptor
for more information.