Struct wgpu_types::ColorTargetState
source · #[repr(C)]pub struct ColorTargetState {
pub format: TextureFormat,
pub blend: Option<BlendState>,
pub write_mask: ColorWrites,
}
Expand description
Describes the color state of a render pipeline.
Corresponds to WebGPU GPUColorTargetState
.
Fields§
§format: TextureFormat
The TextureFormat
of the image that this pipeline will render to. Must match the the format
of the corresponding color attachment in CommandEncoder::begin_render_pass
blend: Option<BlendState>
The blending that is used for this pipeline.
write_mask: ColorWrites
Mask which enables/disables writes to different color/alpha channel.
Trait Implementations§
source§impl Clone for ColorTargetState
impl Clone for ColorTargetState
source§fn clone(&self) -> ColorTargetState
fn clone(&self) -> ColorTargetState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ColorTargetState
impl Debug for ColorTargetState
source§impl<'de> Deserialize<'de> for ColorTargetState
impl<'de> Deserialize<'de> for ColorTargetState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<TextureFormat> for ColorTargetState
impl From<TextureFormat> for ColorTargetState
source§fn from(format: TextureFormat) -> Self
fn from(format: TextureFormat) -> Self
Converts to this type from the input type.
source§impl Hash for ColorTargetState
impl Hash for ColorTargetState
source§impl PartialEq<ColorTargetState> for ColorTargetState
impl PartialEq<ColorTargetState> for ColorTargetState
source§fn eq(&self, other: &ColorTargetState) -> bool
fn eq(&self, other: &ColorTargetState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.