#[repr(C)]
pub struct TextureDescriptor<L> { pub label: L, pub size: Extent3d, pub mip_level_count: u32, pub sample_count: u32, pub dimension: TextureDimension, pub format: TextureFormat, pub usage: TextureUsages, }
Expand description

Describes a Texture.

Corresponds to WebGPU GPUTextureDescriptor.

Fields

label: L

Debug label of the texture. This will show up in graphics debuggers for easy identification.

size: Extent3d

Size of the texture. All components must be greater than zero. For a regular 1D/2D texture, the unused sizes will be 1. For 2DArray textures, Z is the number of 2D textures in that array.

mip_level_count: u32

Mip count of texture. For a texture with no extra mips, this must be 1.

sample_count: u32

Sample count of texture. If this is not 1, texture must have BindingType::Texture::multisampled set to true.

dimension: TextureDimension

Dimensions of the texture.

format: TextureFormat

Format of the texture.

usage: TextureUsages

Allowed usages of the texture. If used in other ways, the operation will panic.

Implementations

Calculates the extent at a given mip level.

If the given mip level is larger than possible, returns None.

Treats the depth as part of the mipmaps. If calculating for a 2DArray texture, which does not mipmap depth, set depth to 1.

let desc = wgpu::TextureDescriptor {
  label: (),
  size: wgpu::Extent3d { width: 100, height: 60, depth_or_array_layers: 1 },
  mip_level_count: 7,
  sample_count: 1,
  dimension: wgpu::TextureDimension::D3,
  format: wgpu::TextureFormat::Rgba8Sint,
  usage: wgpu::TextureUsages::empty(),
};

assert_eq!(desc.mip_level_size(0), Some(wgpu::Extent3d { width: 100, height: 60, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(1), Some(wgpu::Extent3d { width: 50, height: 30, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(2), Some(wgpu::Extent3d { width: 25, height: 15, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(3), Some(wgpu::Extent3d { width: 12, height: 7, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(4), Some(wgpu::Extent3d { width: 6, height: 3, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(5), Some(wgpu::Extent3d { width: 3, height: 1, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(6), Some(wgpu::Extent3d { width: 1, height: 1, depth_or_array_layers: 1 }));
assert_eq!(desc.mip_level_size(7), None);

Returns the number of array layers.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.