Module wgpu_playground::projection [−][src]
Expand description
Projection matrices that are intended to be used when the base coordinate system (i.e. the one used by the application code) is right-handed with the the x-axis pointing right, y-axis pointing up, and z-axis pointing out of the screen.
Functions
Orthographic projection matrix.
Perspective projection matrix.
Perspective projection matrix with infinite z-far plane.
Perspective projection matrix with reversed and infinite z-axis.
Perspective projection matrix with reversed z-axis.