#[unsafe(no_mangle)]
pub extern "C" fn wgpu_device_create_texture(
device_id: DeviceId,
desc: &TextureDescriptor,
) -> TextureId#[unsafe(no_mangle)]
pub extern "C" fn wgpu_device_create_texture(
device_id: DeviceId,
desc: &TextureDescriptor,
) -> TextureId