#[unsafe(no_mangle)]
pub extern "C" fn wgpu_device_create_shader_module(
device_id: DeviceId,
desc: &ShaderModuleDescriptor,
) -> ShaderModuleId#[unsafe(no_mangle)]
pub extern "C" fn wgpu_device_create_shader_module(
device_id: DeviceId,
desc: &ShaderModuleDescriptor,
) -> ShaderModuleId