#[no_mangle]
pub extern "C" fn wgpu_command_encoder_finish(
encoder_id: CommandEncoderId,
desc: Option<&CommandBufferDescriptor>,
) -> CommandBufferId
#[no_mangle]
pub extern "C" fn wgpu_command_encoder_finish(
encoder_id: CommandEncoderId,
desc: Option<&CommandBufferDescriptor>,
) -> CommandBufferId