[−][src]Function wgpu_native::render_pass_set_bind_group
pub fn render_pass_set_bind_group<B: GfxBackend>(
global: &Global,
pass_id: RenderPassId,
index: u32,
bind_group_id: BindGroupId,
offsets: &[BufferAddress]
)
pub fn render_pass_set_bind_group<B: GfxBackend>(
global: &Global,
pass_id: RenderPassId,
index: u32,
bind_group_id: BindGroupId,
offsets: &[BufferAddress]
)