[][src]Struct wgpu_native::TextureView

pub struct TextureView<B: Backend> { /* fields omitted */ }

Trait Implementations

impl Access<TextureView<Backend>> for DeviceHandle[src]

impl Access<TextureView<Backend>> for TextureHandle[src]

impl<B: Debug + Backend> Debug for TextureView<B> where
    B::ImageView: Debug
[src]

impl<B: Backend> Borrow<RefCount> for TextureView<B>[src]

Auto Trait Implementations

impl<B> Unpin for TextureView<B> where
    <B as Backend>::ImageView: Unpin

impl<B> Send for TextureView<B> where
    <B as Backend>::ImageView: Send

impl<B> Sync for TextureView<B> where
    <B as Backend>::ImageView: Sync

impl<B> UnwindSafe for TextureView<B> where
    <B as Backend>::ImageView: UnwindSafe

impl<B> !RefUnwindSafe for TextureView<B>

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Supports<T> for T