[−][src]Function wgpu_native::wgpu_render_pass_set_viewport
#[no_mangle] pub extern "C" fn wgpu_render_pass_set_viewport(
pass_id: RenderPassId,
x: f32,
y: f32,
w: f32,
h: f32,
min_depth: f32,
max_depth: f32
)
#[no_mangle] pub extern "C" fn wgpu_render_pass_set_viewport(
pass_id: RenderPassId,
x: f32,
y: f32,
w: f32,
h: f32,
min_depth: f32,
max_depth: f32
)