[−][src]Function wgpu_native::wgpu_render_pass_draw
#[no_mangle] pub extern "C" fn wgpu_render_pass_draw(
pass_id: RenderPassId,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32
)
#[no_mangle] pub extern "C" fn wgpu_render_pass_draw(
pass_id: RenderPassId,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32
)