Functions§
- adapter_
get_ info - wgpu_
adapter_ destroy - wgpu_
adapter_ request_ device - wgpu_
bind_ group_ destroy - wgpu_
buffer_ destroy - wgpu_
buffer_ map_ read_ async - wgpu_
buffer_ map_ write_ async - wgpu_
buffer_ unmap - wgpu_
command_ buffer_ destroy - wgpu_
command_ ⚠encoder_ begin_ compute_ pass - Safety
- wgpu_
command_ ⚠encoder_ begin_ render_ pass - Safety
- wgpu_
command_ encoder_ copy_ buffer_ to_ buffer - wgpu_
command_ encoder_ copy_ buffer_ to_ texture - wgpu_
command_ encoder_ copy_ texture_ to_ buffer - wgpu_
command_ encoder_ copy_ texture_ to_ texture - wgpu_
command_ encoder_ destroy - wgpu_
command_ encoder_ finish - wgpu_
command_ ⚠encoder_ insert_ debug_ marker - wgpu_
command_ ⚠encoder_ pop_ debug_ group - wgpu_
command_ ⚠encoder_ push_ debug_ group - wgpu_
compute_ ⚠pass_ destroy - wgpu_
compute_ ⚠pass_ dispatch - wgpu_
compute_ ⚠pass_ dispatch_ indirect - wgpu_
compute_ ⚠pass_ end_ pass - wgpu_
compute_ ⚠pass_ finish - wgpu_
compute_ ⚠pass_ insert_ debug_ marker - wgpu_
compute_ ⚠pass_ pop_ debug_ group - wgpu_
compute_ ⚠pass_ push_ debug_ group - wgpu_
compute_ ⚠pass_ set_ bind_ group - Safety
- wgpu_
compute_ ⚠pass_ set_ pipeline - wgpu_
create_ surface - wgpu_
create_ surface_ from_ wayland - wgpu_
create_ surface_ from_ xlib - wgpu_
device_ create_ bind_ group - wgpu_
device_ create_ bind_ group_ layout - wgpu_
device_ create_ buffer - wgpu_
device_ ⚠create_ buffer_ mapped - Safety
- wgpu_
device_ create_ command_ encoder - wgpu_
device_ create_ compute_ pipeline - wgpu_
device_ create_ pipeline_ layout - wgpu_
device_ create_ render_ pipeline - wgpu_
device_ create_ sampler - wgpu_
device_ create_ shader_ module - wgpu_
device_ create_ swap_ chain - wgpu_
device_ create_ texture - wgpu_
device_ destroy - wgpu_
device_ get_ default_ queue - wgpu_
device_ get_ limits - wgpu_
device_ poll - wgpu_
enumerate_ adapters - wgpu_
queue_ ⚠submit - Safety
- wgpu_
render_ ⚠pass_ destroy - wgpu_
render_ ⚠pass_ draw - wgpu_
render_ ⚠pass_ draw_ indexed - wgpu_
render_ ⚠pass_ draw_ indexed_ indirect - wgpu_
render_ ⚠pass_ draw_ indirect - wgpu_
render_ ⚠pass_ end_ pass - Safety
- wgpu_
render_ pass_ execute_ bundles - wgpu_
render_ ⚠pass_ finish - wgpu_
render_ ⚠pass_ insert_ debug_ marker - wgpu_
render_ ⚠pass_ pop_ debug_ group - wgpu_
render_ ⚠pass_ push_ debug_ group - wgpu_
render_ ⚠pass_ set_ bind_ group - Safety
- wgpu_
render_ ⚠pass_ set_ blend_ color - wgpu_
render_ ⚠pass_ set_ index_ buffer - wgpu_
render_ ⚠pass_ set_ pipeline - wgpu_
render_ ⚠pass_ set_ scissor_ rect - wgpu_
render_ ⚠pass_ set_ stencil_ reference - wgpu_
render_ ⚠pass_ set_ vertex_ buffer - wgpu_
render_ ⚠pass_ set_ viewport - wgpu_
request_ ⚠adapter_ async - Safety
- wgpu_
sampler_ destroy - wgpu_
swap_ chain_ get_ next_ texture - wgpu_
swap_ chain_ present - wgpu_
texture_ create_ view - wgpu_
texture_ destroy - wgpu_
texture_ view_ destroy