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wgpu_hal/
lib.rs

1//! A cross-platform unsafe graphics abstraction.
2//!
3//! This crate defines a set of traits abstracting over modern graphics APIs,
4//! with implementations ("backends") for Vulkan, Metal, Direct3D, and GL.
5//!
6//! `wgpu-hal` is a spiritual successor to
7//! [gfx-hal](https://github.com/gfx-rs/gfx), but with reduced scope, and
8//! oriented towards WebGPU implementation goals. It has no overhead for
9//! validation or tracking, and the API translation overhead is kept to the bare
10//! minimum by the design of WebGPU. This API can be used for resource-demanding
11//! applications and engines.
12//!
13//! The `wgpu-hal` crate's main design choices:
14//!
15//! - Our traits are meant to be *portable*: proper use
16//!   should get equivalent results regardless of the backend.
17//!
18//! - Our traits' contracts are *unsafe*: implementations perform minimal
19//!   validation, if any, and incorrect use will often cause undefined behavior.
20//!   This allows us to minimize the overhead we impose over the underlying
21//!   graphics system. If you need safety, the [`wgpu-core`] crate provides a
22//!   safe API for driving `wgpu-hal`, implementing all necessary validation,
23//!   resource state tracking, and so on. (Note that `wgpu-core` is designed for
24//!   use via FFI; the [`wgpu`] crate provides more idiomatic Rust bindings for
25//!   `wgpu-core`.) Or, you can do your own validation.
26//!
27//! - In the same vein, returned errors *only cover cases the user can't
28//!   anticipate*, like running out of memory or losing the device. Any errors
29//!   that the user could reasonably anticipate are their responsibility to
30//!   avoid. For example, `wgpu-hal` returns no error for mapping a buffer that's
31//!   not mappable: as the buffer creator, the user should already know if they
32//!   can map it.
33//!
34//! - We use *static dispatch*. The traits are not
35//!   generally object-safe. You must select a specific backend type
36//!   like [`vulkan::Api`] or [`metal::Api`], and then use that
37//!   according to the main traits, or call backend-specific methods.
38//!
39//! - We use *idiomatic Rust parameter passing*,
40//!   taking objects by reference, returning them by value, and so on,
41//!   unlike `wgpu-core`, which refers to objects by ID.
42//!
43//! - We map buffer contents *persistently*. This means that the buffer can
44//!   remain mapped on the CPU while the GPU reads or writes to it. You must
45//!   explicitly indicate when data might need to be transferred between CPU and
46//!   GPU, if [`Device::map_buffer`] indicates that this is necessary.
47//!
48//! - You must record *explicit barriers* between different usages of a
49//!   resource. For example, if a buffer is written to by a compute
50//!   shader, and then used as and index buffer to a draw call, you
51//!   must use [`CommandEncoder::transition_buffers`] between those two
52//!   operations.
53//!
54//! - Pipeline layouts are *explicitly specified* when setting bind groups.
55//!   Incompatible layouts disturb groups bound at higher indices.
56//!
57//! - The API *accepts collections as iterators*, to avoid forcing the user to
58//!   store data in particular containers. The implementation doesn't guarantee
59//!   that any of the iterators are drained, unless stated otherwise by the
60//!   function documentation. For this reason, we recommend that iterators don't
61//!   do any mutating work.
62//!
63//! Unfortunately, `wgpu-hal`'s safety requirements are not fully documented.
64//! Ideally, all trait methods would have doc comments setting out the
65//! requirements users must meet to ensure correct and portable behavior. If you
66//! are aware of a specific requirement that a backend imposes that is not
67//! ensured by the traits' documented rules, please file an issue. Or, if you are
68//! a capable technical writer, please file a pull request!
69//!
70//! [`wgpu-core`]: https://crates.io/crates/wgpu-core
71//! [`wgpu`]: https://crates.io/crates/wgpu
72//! [`vulkan::Api`]: vulkan/struct.Api.html
73//! [`metal::Api`]: metal/struct.Api.html
74//!
75//! ## Primary backends
76//!
77//! The `wgpu-hal` crate has full-featured backends implemented on the following
78//! platform graphics APIs:
79//!
80//! - Vulkan, available on Linux, Android, and Windows, using the [`ash`] crate's
81//!   Vulkan bindings. It's also available on macOS, if you install [MoltenVK].
82//!
83//! - Metal on macOS, using the [`metal`] crate's bindings.
84//!
85//! - Direct3D 12 on Windows, using the [`windows`] crate's bindings.
86//!
87//! [`ash`]: https://crates.io/crates/ash
88//! [MoltenVK]: https://github.com/KhronosGroup/MoltenVK
89//! [`metal`]: https://crates.io/crates/metal
90//! [`windows`]: https://crates.io/crates/windows
91//!
92//! ## Secondary backends
93//!
94//! The `wgpu-hal` crate has a partial implementation based on the following
95//! platform graphics API:
96//!
97//! - The GL backend is available anywhere OpenGL, OpenGL ES, or WebGL are
98//!   available. See the [`gles`] module documentation for details.
99//!
100//! [`gles`]: gles/index.html
101//!
102//! You can see what capabilities an adapter is missing by checking the
103//! [`DownlevelCapabilities`][tdc] in [`ExposedAdapter::capabilities`], available
104//! from [`Instance::enumerate_adapters`].
105//!
106//! The API is generally designed to fit the primary backends better than the
107//! secondary backends, so the latter may impose more overhead.
108//!
109//! [tdc]: wgt::DownlevelCapabilities
110//!
111//! ## Traits
112//!
113//! The `wgpu-hal` crate defines a handful of traits that together
114//! represent a cross-platform abstraction for modern GPU APIs.
115//!
116//! - The [`Api`] trait represents a `wgpu-hal` backend. It has no methods of its
117//!   own, only a collection of associated types.
118//!
119//! - [`Api::Instance`] implements the [`Instance`] trait. [`Instance::init`]
120//!   creates an instance value, which you can use to enumerate the adapters
121//!   available on the system. For example, [`vulkan::Api::Instance::init`][Ii]
122//!   returns an instance that can enumerate the Vulkan physical devices on your
123//!   system.
124//!
125//! - [`Api::Adapter`] implements the [`Adapter`] trait, representing a
126//!   particular device from a particular backend. For example, a Vulkan instance
127//!   might have a Lavapipe software adapter and a GPU-based adapter.
128//!
129//! - [`Api::Device`] implements the [`Device`] trait, representing an active
130//!   link to a device. You get a device value by calling [`Adapter::open`], and
131//!   then use it to create buffers, textures, shader modules, and so on.
132//!
133//! - [`Api::Queue`] implements the [`Queue`] trait, which you use to submit
134//!   command buffers to a given device.
135//!
136//! - [`Api::CommandEncoder`] implements the [`CommandEncoder`] trait, which you
137//!   use to build buffers of commands to submit to a queue. This has all the
138//!   methods for drawing and running compute shaders, which is presumably what
139//!   you're here for.
140//!
141//! - [`Api::Surface`] implements the [`Surface`] trait, which represents a
142//!   swapchain for presenting images on the screen, via interaction with the
143//!   system's window manager.
144//!
145//! The [`Api`] trait has various other associated types like [`Api::Buffer`] and
146//! [`Api::Texture`] that represent resources the rest of the interface can
147//! operate on, but these generally do not have their own traits.
148//!
149//! [Ii]: Instance::init
150//!
151//! ## Validation is the calling code's responsibility, not `wgpu-hal`'s
152//!
153//! As much as possible, `wgpu-hal` traits place the burden of validation,
154//! resource tracking, and state tracking on the caller, not on the trait
155//! implementations themselves. Anything which can reasonably be handled in
156//! backend-independent code should be. A `wgpu_hal` backend's sole obligation is
157//! to provide portable behavior, and report conditions that the calling code
158//! can't reasonably anticipate, like device loss or running out of memory.
159//!
160//! The `wgpu` crate collection is intended for use in security-sensitive
161//! applications, like web browsers, where the API is available to untrusted
162//! code. This means that `wgpu-core`'s validation is not simply a service to
163//! developers, to be provided opportunistically when the performance costs are
164//! acceptable and the necessary data is ready at hand. Rather, `wgpu-core`'s
165//! validation must be exhaustive, to ensure that even malicious content cannot
166//! provoke and exploit undefined behavior in the platform's graphics API.
167//!
168//! Because graphics APIs' requirements are complex, the only practical way for
169//! `wgpu` to provide exhaustive validation is to comprehensively track the
170//! lifetime and state of all the resources in the system. Implementing this
171//! separately for each backend is infeasible; effort would be better spent
172//! making the cross-platform validation in `wgpu-core` legible and trustworthy.
173//! Fortunately, the requirements are largely similar across the various
174//! platforms, so cross-platform validation is practical.
175//!
176//! Some backends have specific requirements that aren't practical to foist off
177//! on the `wgpu-hal` user. For example, properly managing macOS Objective-C or
178//! Microsoft COM reference counts is best handled by using appropriate pointer
179//! types within the backend.
180//!
181//! A desire for "defense in depth" may suggest performing additional validation
182//! in `wgpu-hal` when the opportunity arises, but this must be done with
183//! caution. Even experienced contributors infer the expectations their changes
184//! must meet by considering not just requirements made explicit in types, tests,
185//! assertions, and comments, but also those implicit in the surrounding code.
186//! When one sees validation or state-tracking code in `wgpu-hal`, it is tempting
187//! to conclude, "Oh, `wgpu-hal` checks for this, so `wgpu-core` needn't worry
188//! about it - that would be redundant!" The responsibility for exhaustive
189//! validation always rests with `wgpu-core`, regardless of what may or may not
190//! be checked in `wgpu-hal`.
191//!
192//! To this end, any "defense in depth" validation that does appear in `wgpu-hal`
193//! for requirements that `wgpu-core` should have enforced should report failure
194//! via the `unreachable!` macro, because problems detected at this stage always
195//! indicate a bug in `wgpu-core`.
196//!
197//! ## Debugging
198//!
199//! Most of the information on the wiki [Debugging wgpu Applications][wiki-debug]
200//! page still applies to this API, with the exception of API tracing/replay
201//! functionality, which is only available in `wgpu-core`.
202//!
203//! [wiki-debug]: https://github.com/gfx-rs/wgpu/wiki/Debugging-wgpu-Applications
204
205#![no_std]
206#![cfg_attr(docsrs, feature(doc_cfg))]
207#![allow(
208    // this happens on the GL backend, where it is both thread safe and non-thread safe in the same code.
209    clippy::arc_with_non_send_sync,
210    // We don't use syntax sugar where it's not necessary.
211    clippy::match_like_matches_macro,
212    // Redundant matching is more explicit.
213    clippy::redundant_pattern_matching,
214    // Explicit lifetimes are often easier to reason about.
215    clippy::needless_lifetimes,
216    // No need for defaults in the internal types.
217    clippy::new_without_default,
218    // Matches are good and extendable, no need to make an exception here.
219    clippy::single_match,
220    // Push commands are more regular than macros.
221    clippy::vec_init_then_push,
222    // We unsafe impl `Send` for a reason.
223    clippy::non_send_fields_in_send_ty,
224    // TODO!
225    clippy::missing_safety_doc,
226    // It gets in the way a lot and does not prevent bugs in practice.
227    clippy::pattern_type_mismatch,
228    // We should investigate these.
229    clippy::large_enum_variant
230)]
231#![warn(
232    clippy::alloc_instead_of_core,
233    clippy::ptr_as_ptr,
234    clippy::std_instead_of_alloc,
235    clippy::std_instead_of_core,
236    trivial_casts,
237    trivial_numeric_casts,
238    unsafe_op_in_unsafe_fn,
239    unused_extern_crates,
240    unused_qualifications
241)]
242
243extern crate alloc;
244extern crate wgpu_types as wgt;
245// Each of these backends needs `std` in some fashion; usually `std::thread` functions.
246#[cfg(any(dx12, gles_with_std, metal, vulkan))]
247#[macro_use]
248extern crate std;
249
250/// DirectX12 API internals.
251#[cfg(dx12)]
252pub mod dx12;
253/// GLES API internals.
254#[cfg(gles)]
255pub mod gles;
256/// Metal API internals.
257#[cfg(metal)]
258pub mod metal;
259/// A dummy API implementation.
260// TODO(https://github.com/gfx-rs/wgpu/issues/7120): this should have a cfg
261pub mod noop;
262/// Vulkan API internals.
263#[cfg(vulkan)]
264pub mod vulkan;
265
266pub mod auxil;
267pub mod api {
268    #[cfg(dx12)]
269    pub use super::dx12::Api as Dx12;
270    #[cfg(gles)]
271    pub use super::gles::Api as Gles;
272    #[cfg(metal)]
273    pub use super::metal::Api as Metal;
274    pub use super::noop::Api as Noop;
275    #[cfg(vulkan)]
276    pub use super::vulkan::Api as Vulkan;
277}
278
279mod dynamic;
280#[cfg(feature = "validation_canary")]
281mod validation_canary;
282
283#[cfg(feature = "validation_canary")]
284pub use validation_canary::{ValidationCanary, VALIDATION_CANARY};
285
286pub(crate) use dynamic::impl_dyn_resource;
287pub use dynamic::{
288    DynAccelerationStructure, DynAcquiredSurfaceTexture, DynAdapter, DynBindGroup,
289    DynBindGroupLayout, DynBuffer, DynCommandBuffer, DynCommandEncoder, DynComputePipeline,
290    DynDevice, DynExposedAdapter, DynFence, DynInstance, DynOpenDevice, DynPipelineCache,
291    DynPipelineLayout, DynQuerySet, DynQueue, DynRenderPipeline, DynResource, DynSampler,
292    DynShaderModule, DynSurface, DynSurfaceTexture, DynTexture, DynTextureView,
293};
294
295#[allow(unused)]
296use alloc::boxed::Box;
297use alloc::{borrow::Cow, string::String, vec::Vec};
298use core::{
299    borrow::Borrow,
300    error::Error,
301    fmt,
302    num::{NonZeroU32, NonZeroU64},
303    ops::{Range, RangeInclusive},
304    ptr::NonNull,
305};
306
307use bitflags::bitflags;
308use raw_window_handle::DisplayHandle;
309use thiserror::Error;
310use wgt::WasmNotSendSync;
311
312cfg_if::cfg_if! {
313    if #[cfg(supports_ptr_atomics)] {
314        use alloc::sync::Arc;
315    } else if #[cfg(feature = "portable-atomic")] {
316        use portable_atomic_util::Arc;
317    }
318}
319
320// - Vertex + Fragment
321// - Compute
322// Task + Mesh + Fragment
323pub const MAX_CONCURRENT_SHADER_STAGES: usize = 3;
324pub const MAX_ANISOTROPY: u8 = 16;
325pub const MAX_BIND_GROUPS: usize = 8;
326pub const MAX_VERTEX_BUFFERS: usize = 16;
327pub const MAX_COLOR_ATTACHMENTS: usize = 8;
328pub const MAX_MIP_LEVELS: u32 = 16;
329/// Size of a single occlusion/timestamp query, when copied into a buffer, in bytes.
330/// cbindgen:ignore
331pub const QUERY_SIZE: wgt::BufferAddress = 8;
332
333pub type Label<'a> = Option<&'a str>;
334pub type MemoryRange = Range<wgt::BufferAddress>;
335pub type FenceValue = u64;
336#[cfg(supports_64bit_atomics)]
337pub type AtomicFenceValue = core::sync::atomic::AtomicU64;
338#[cfg(not(supports_64bit_atomics))]
339pub type AtomicFenceValue = portable_atomic::AtomicU64;
340
341/// A callback to signal that wgpu is no longer using a resource.
342#[cfg(any(gles, vulkan))]
343pub type DropCallback = Box<dyn FnOnce() + Send + Sync + 'static>;
344
345#[cfg(any(gles, vulkan))]
346pub struct DropGuard {
347    callback: Option<DropCallback>,
348}
349
350#[cfg(all(any(gles, vulkan), any(native, Emscripten)))]
351impl DropGuard {
352    fn from_option(callback: Option<DropCallback>) -> Option<Self> {
353        callback.map(|callback| Self {
354            callback: Some(callback),
355        })
356    }
357}
358
359#[cfg(any(gles, vulkan))]
360impl Drop for DropGuard {
361    fn drop(&mut self) {
362        if let Some(cb) = self.callback.take() {
363            (cb)();
364        }
365    }
366}
367
368#[cfg(any(gles, vulkan))]
369impl fmt::Debug for DropGuard {
370    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
371        f.debug_struct("DropGuard").finish()
372    }
373}
374
375#[derive(Clone, Debug, PartialEq, Eq, Error)]
376pub enum DeviceError {
377    #[error("Out of memory")]
378    OutOfMemory,
379    #[error("Device is lost")]
380    Lost,
381    #[error("Unexpected error variant (driver implementation is at fault)")]
382    Unexpected,
383}
384
385#[cfg(any(dx12, vulkan))]
386impl From<gpu_allocator::AllocationError> for DeviceError {
387    fn from(result: gpu_allocator::AllocationError) -> Self {
388        match result {
389            gpu_allocator::AllocationError::OutOfMemory => Self::OutOfMemory,
390            gpu_allocator::AllocationError::FailedToMap(e) => {
391                log::error!("gpu-allocator: Failed to map: {e}");
392                Self::Lost
393            }
394            gpu_allocator::AllocationError::NoCompatibleMemoryTypeFound => {
395                log::error!("gpu-allocator: No Compatible Memory Type Found");
396                Self::Lost
397            }
398            gpu_allocator::AllocationError::InvalidAllocationCreateDesc => {
399                log::error!("gpu-allocator: Invalid Allocation Creation Description");
400                Self::Lost
401            }
402            gpu_allocator::AllocationError::InvalidAllocatorCreateDesc(e) => {
403                log::error!("gpu-allocator: Invalid Allocator Creation Description: {e}");
404                Self::Lost
405            }
406
407            gpu_allocator::AllocationError::Internal(e) => {
408                log::error!("gpu-allocator: Internal Error: {e}");
409                Self::Lost
410            }
411            gpu_allocator::AllocationError::BarrierLayoutNeedsDevice10
412            | gpu_allocator::AllocationError::CastableFormatsRequiresEnhancedBarriers
413            | gpu_allocator::AllocationError::CastableFormatsRequiresAtLeastDevice12 => {
414                unreachable!()
415            }
416        }
417    }
418}
419
420// A copy of gpu_allocator::AllocationSizes, allowing to read the configured value for
421// the dx12 backend, we should instead add getters to gpu_allocator::AllocationSizes
422// and remove this type.
423// https://github.com/Traverse-Research/gpu-allocator/issues/295
424#[cfg_attr(not(any(dx12, vulkan)), expect(dead_code))]
425pub(crate) struct AllocationSizes {
426    pub(crate) min_device_memblock_size: u64,
427    pub(crate) max_device_memblock_size: u64,
428    pub(crate) min_host_memblock_size: u64,
429    pub(crate) max_host_memblock_size: u64,
430}
431
432impl AllocationSizes {
433    #[allow(dead_code)] // may be unused on some platforms
434    pub(crate) fn from_memory_hints(memory_hints: &wgt::MemoryHints) -> Self {
435        // TODO: the allocator's configuration should take hardware capability into
436        // account.
437        const MB: u64 = 1024 * 1024;
438
439        match memory_hints {
440            wgt::MemoryHints::Performance => Self {
441                min_device_memblock_size: 128 * MB,
442                max_device_memblock_size: 256 * MB,
443                min_host_memblock_size: 64 * MB,
444                max_host_memblock_size: 128 * MB,
445            },
446            wgt::MemoryHints::MemoryUsage => Self {
447                min_device_memblock_size: 8 * MB,
448                max_device_memblock_size: 64 * MB,
449                min_host_memblock_size: 4 * MB,
450                max_host_memblock_size: 32 * MB,
451            },
452            wgt::MemoryHints::Manual {
453                suballocated_device_memory_block_size,
454            } => {
455                // TODO: https://github.com/gfx-rs/wgpu/issues/8625
456                // Would it be useful to expose the host size in memory hints
457                // instead of always using half of the device size?
458                let device_size = suballocated_device_memory_block_size;
459                let host_size = device_size.start / 2..device_size.end / 2;
460
461                // gpu_allocator clamps the sizes between 4MiB and 256MiB, but we clamp them ourselves since we use
462                // the sizes when detecting high memory pressure and there is no way to query the values otherwise.
463                Self {
464                    min_device_memblock_size: device_size.start.clamp(4 * MB, 256 * MB),
465                    max_device_memblock_size: device_size.end.clamp(4 * MB, 256 * MB),
466                    min_host_memblock_size: host_size.start.clamp(4 * MB, 256 * MB),
467                    max_host_memblock_size: host_size.end.clamp(4 * MB, 256 * MB),
468                }
469            }
470        }
471    }
472}
473
474#[cfg(any(dx12, vulkan))]
475impl From<AllocationSizes> for gpu_allocator::AllocationSizes {
476    fn from(value: AllocationSizes) -> gpu_allocator::AllocationSizes {
477        gpu_allocator::AllocationSizes::new(
478            value.min_device_memblock_size,
479            value.min_host_memblock_size,
480        )
481        .with_max_device_memblock_size(value.max_device_memblock_size)
482        .with_max_host_memblock_size(value.max_host_memblock_size)
483    }
484}
485
486#[allow(dead_code)] // may be unused on some platforms
487#[cold]
488fn hal_usage_error<T: fmt::Display>(txt: T) -> ! {
489    panic!("wgpu-hal invariant was violated (usage error): {txt}")
490}
491
492#[allow(dead_code)] // may be unused on some platforms
493#[cold]
494fn hal_internal_error<T: fmt::Display>(txt: T) -> ! {
495    panic!("wgpu-hal ran into a preventable internal error: {txt}")
496}
497
498#[derive(Clone, Debug, Eq, PartialEq, Error)]
499pub enum ShaderError {
500    #[error("Compilation failed: {0:?}")]
501    Compilation(String),
502    #[error(transparent)]
503    Device(#[from] DeviceError),
504}
505
506#[derive(Clone, Debug, Eq, PartialEq, Error)]
507pub enum PipelineError {
508    #[error("Linkage failed for stage {0:?}: {1}")]
509    Linkage(wgt::ShaderStages, String),
510    #[error("Entry point for stage {0:?} is invalid")]
511    EntryPoint(naga::ShaderStage),
512    #[error(transparent)]
513    Device(#[from] DeviceError),
514    #[error("Pipeline constant error for stage {0:?}: {1}")]
515    PipelineConstants(wgt::ShaderStages, String),
516}
517
518#[derive(Clone, Debug, Eq, PartialEq, Error)]
519pub enum PipelineCacheError {
520    #[error(transparent)]
521    Device(#[from] DeviceError),
522}
523
524#[derive(Clone, Debug, Eq, PartialEq, Error)]
525pub enum SurfaceError {
526    #[error("Surface is lost")]
527    Lost,
528    #[error("Surface is outdated, needs to be re-created")]
529    Outdated,
530    #[error("Timed out waiting for a surface texture")]
531    Timeout,
532    #[error("The window is occluded (e.g. minimized or behind another window). Try again once the window is no longer occluded.")]
533    Occluded,
534    #[error(transparent)]
535    Device(#[from] DeviceError),
536    #[error("Other reason: {0}")]
537    Other(&'static str),
538}
539
540/// Error occurring while trying to create an instance, or create a surface from an instance;
541/// typically relating to the state of the underlying graphics API or hardware.
542#[derive(Clone, Debug, Error)]
543#[error("{message}")]
544pub struct InstanceError {
545    /// These errors are very platform specific, so do not attempt to encode them as an enum.
546    ///
547    /// This message should describe the problem in sufficient detail to be useful for a
548    /// user-to-developer “why won't this work on my machine” bug report, and otherwise follow
549    /// <https://rust-lang.github.io/api-guidelines/interoperability.html#error-types-are-meaningful-and-well-behaved-c-good-err>.
550    message: String,
551
552    /// Underlying error value, if any is available.
553    #[source]
554    source: Option<Arc<dyn Error + Send + Sync + 'static>>,
555}
556
557impl InstanceError {
558    #[allow(dead_code)] // may be unused on some platforms
559    pub(crate) fn new(message: String) -> Self {
560        Self {
561            message,
562            source: None,
563        }
564    }
565    #[allow(dead_code)] // may be unused on some platforms
566    pub(crate) fn with_source(message: String, source: impl Error + Send + Sync + 'static) -> Self {
567        cfg_if::cfg_if! {
568            if #[cfg(supports_ptr_atomics)] {
569                let source = Arc::new(source);
570            } else {
571                // TODO(https://github.com/rust-lang/rust/issues/18598): avoid indirection via Box once arbitrary types support unsized coercion
572                let source: Box<dyn Error + Send + Sync + 'static> = Box::new(source);
573                let source = Arc::from(source);
574            }
575        }
576        Self {
577            message,
578            source: Some(source),
579        }
580    }
581}
582
583/// All the types and methods that make up a implementation on top of a backend.
584///
585/// Only the types that have non-dyn trait bounds have methods on them. Most methods
586/// are either on [`CommandEncoder`] or [`Device`].
587///
588/// The api can either be used through generics (through use of this trait and associated
589/// types) or dynamically through using the `Dyn*` traits.
590pub trait Api: Clone + fmt::Debug + Sized + WasmNotSendSync + 'static {
591    const VARIANT: wgt::Backend;
592
593    type Instance: DynInstance + Instance<A = Self>;
594    type Surface: DynSurface + Surface<A = Self>;
595    type Adapter: DynAdapter + Adapter<A = Self>;
596    type Device: DynDevice + Device<A = Self>;
597
598    type Queue: DynQueue + Queue<A = Self>;
599    type CommandEncoder: DynCommandEncoder + CommandEncoder<A = Self>;
600
601    /// This API's command buffer type.
602    ///
603    /// The only thing you can do with `CommandBuffer`s is build them
604    /// with a [`CommandEncoder`] and then pass them to
605    /// [`Queue::submit`] for execution, or destroy them by passing
606    /// them to [`CommandEncoder::reset_all`].
607    ///
608    /// [`CommandEncoder`]: Api::CommandEncoder
609    type CommandBuffer: DynCommandBuffer;
610
611    type Buffer: DynBuffer;
612    type Texture: DynTexture;
613    type SurfaceTexture: DynSurfaceTexture + Borrow<Self::Texture>;
614    type TextureView: DynTextureView;
615    type Sampler: DynSampler;
616    type QuerySet: DynQuerySet;
617
618    /// A value you can block on to wait for something to finish.
619    ///
620    /// A `Fence` holds a monotonically increasing [`FenceValue`]. You can call
621    /// [`Device::wait`] to block until a fence reaches or passes a value you
622    /// choose. [`Queue::submit`] can take a `Fence` and a [`FenceValue`] to
623    /// store in it when the submitted work is complete.
624    ///
625    /// Attempting to set a fence to a value less than its current value has no
626    /// effect.
627    ///
628    /// Waiting on a fence returns as soon as the fence reaches *or passes* the
629    /// requested value. This implies that, in order to reliably determine when
630    /// an operation has completed, operations must finish in order of
631    /// increasing fence values: if a higher-valued operation were to finish
632    /// before a lower-valued operation, then waiting for the fence to reach the
633    /// lower value could return before the lower-valued operation has actually
634    /// finished.
635    type Fence: DynFence;
636
637    type BindGroupLayout: DynBindGroupLayout;
638    type BindGroup: DynBindGroup;
639    type PipelineLayout: DynPipelineLayout;
640    type ShaderModule: DynShaderModule;
641    type RenderPipeline: DynRenderPipeline;
642    type ComputePipeline: DynComputePipeline;
643    type PipelineCache: DynPipelineCache;
644
645    type AccelerationStructure: DynAccelerationStructure + 'static;
646}
647
648pub trait Instance: Sized + WasmNotSendSync {
649    type A: Api;
650
651    unsafe fn init(desc: &InstanceDescriptor<'_>) -> Result<Self, InstanceError>;
652    unsafe fn create_surface(
653        &self,
654        display_handle: raw_window_handle::RawDisplayHandle,
655        window_handle: raw_window_handle::RawWindowHandle,
656    ) -> Result<<Self::A as Api>::Surface, InstanceError>;
657    /// `surface_hint` is only used by the GLES backend targeting WebGL2
658    unsafe fn enumerate_adapters(
659        &self,
660        surface_hint: Option<&<Self::A as Api>::Surface>,
661    ) -> Vec<ExposedAdapter<Self::A>>;
662}
663
664pub trait Surface: WasmNotSendSync {
665    type A: Api;
666
667    /// Configure `self` to use `device`.
668    ///
669    /// # Safety
670    ///
671    /// - All GPU work using `self` must have been completed.
672    /// - All [`AcquiredSurfaceTexture`]s must have been destroyed.
673    /// - All [`Api::TextureView`]s derived from the [`AcquiredSurfaceTexture`]s must have been destroyed.
674    /// - The surface `self` must not currently be configured to use any other [`Device`].
675    unsafe fn configure(
676        &self,
677        device: &<Self::A as Api>::Device,
678        config: &SurfaceConfiguration,
679    ) -> Result<(), SurfaceError>;
680
681    /// Unconfigure `self` on `device`.
682    ///
683    /// # Safety
684    ///
685    /// - All GPU work that uses `surface` must have been completed.
686    /// - All [`AcquiredSurfaceTexture`]s must have been destroyed.
687    /// - All [`Api::TextureView`]s derived from the [`AcquiredSurfaceTexture`]s must have been destroyed.
688    /// - The surface `self` must have been configured on `device`.
689    unsafe fn unconfigure(&self, device: &<Self::A as Api>::Device);
690
691    /// Return the next texture to be presented by `self`, for the caller to draw on.
692    ///
693    /// On success, return an [`AcquiredSurfaceTexture`] representing the
694    /// texture into which the caller should draw the image to be displayed on
695    /// `self`.
696    ///
697    /// If `timeout` elapses before `self` has a texture ready to be acquired,
698    /// return `Err(SurfaceError::Timeout)`. If `timeout` is `None`, wait
699    /// indefinitely, with no timeout.
700    ///
701    /// # Using an [`AcquiredSurfaceTexture`]
702    ///
703    /// On success, this function returns an [`AcquiredSurfaceTexture`] whose
704    /// [`texture`] field is a [`SurfaceTexture`] from which the caller can
705    /// [`borrow`] a [`Texture`] to draw on. The [`AcquiredSurfaceTexture`] also
706    /// carries some metadata about that [`SurfaceTexture`].
707    ///
708    /// All calls to [`Queue::submit`] that draw on that [`Texture`] must also
709    /// include the [`SurfaceTexture`] in the `surface_textures` argument.
710    ///
711    /// When you are done drawing on the texture, you can display it on `self`
712    /// by passing the [`SurfaceTexture`] and `self` to [`Queue::present`].
713    ///
714    /// If you do not wish to display the texture, you must pass the
715    /// [`SurfaceTexture`] to [`self.discard_texture`], so that it can be reused
716    /// by future acquisitions.
717    ///
718    /// # Portability
719    ///
720    /// Some backends can't support a timeout when acquiring a texture. On these
721    /// backends, `timeout` is ignored.
722    ///
723    /// On macOS, this returns `Err(SurfaceError::Timeout)` when the window is
724    /// not visible (minimized, fully occluded, or on another virtual desktop)
725    /// to avoid blocking in `CAMetalLayer.nextDrawable()`.
726    ///
727    /// # Safety
728    ///
729    /// - The surface `self` must currently be configured on some [`Device`].
730    ///
731    /// - The `fence` argument must be the same [`Fence`] passed to all calls to
732    ///   [`Queue::submit`] that used [`Texture`]s acquired from this surface.
733    ///
734    /// - You may only have one texture acquired from `self` at a time. When
735    ///   `acquire_texture` returns `Ok(ast)`, you must pass the returned
736    ///   [`SurfaceTexture`] `ast.texture` to either [`Queue::present`] or
737    ///   [`Surface::discard_texture`] before calling `acquire_texture` again.
738    ///
739    /// [`texture`]: AcquiredSurfaceTexture::texture
740    /// [`SurfaceTexture`]: Api::SurfaceTexture
741    /// [`borrow`]: alloc::borrow::Borrow::borrow
742    /// [`Texture`]: Api::Texture
743    /// [`Fence`]: Api::Fence
744    /// [`self.discard_texture`]: Surface::discard_texture
745    unsafe fn acquire_texture(
746        &self,
747        timeout: Option<core::time::Duration>,
748        fence: &<Self::A as Api>::Fence,
749    ) -> Result<AcquiredSurfaceTexture<Self::A>, SurfaceError>;
750
751    /// Relinquish an acquired texture without presenting it.
752    ///
753    /// After this call, the texture underlying [`SurfaceTexture`] may be
754    /// returned by subsequent calls to [`self.acquire_texture`].
755    ///
756    /// # Safety
757    ///
758    /// - The surface `self` must currently be configured on some [`Device`].
759    ///
760    /// - `texture` must be a [`SurfaceTexture`] returned by a call to
761    ///   [`self.acquire_texture`] that has not yet been passed to
762    ///   [`Queue::present`].
763    ///
764    /// [`SurfaceTexture`]: Api::SurfaceTexture
765    /// [`self.acquire_texture`]: Surface::acquire_texture
766    unsafe fn discard_texture(&self, texture: <Self::A as Api>::SurfaceTexture);
767}
768
769pub trait Adapter: WasmNotSendSync {
770    type A: Api;
771
772    unsafe fn open(
773        &self,
774        features: wgt::Features,
775        limits: &wgt::Limits,
776        memory_hints: &wgt::MemoryHints,
777    ) -> Result<OpenDevice<Self::A>, DeviceError>;
778
779    /// Return the set of supported capabilities for a texture format.
780    unsafe fn texture_format_capabilities(
781        &self,
782        format: wgt::TextureFormat,
783    ) -> TextureFormatCapabilities;
784
785    /// Returns the capabilities of working with a specified surface.
786    ///
787    /// `None` means presentation is not supported for it.
788    unsafe fn surface_capabilities(
789        &self,
790        surface: &<Self::A as Api>::Surface,
791    ) -> Option<SurfaceCapabilities>;
792
793    /// Creates a [`PresentationTimestamp`] using the adapter's WSI.
794    ///
795    /// [`PresentationTimestamp`]: wgt::PresentationTimestamp
796    unsafe fn get_presentation_timestamp(&self) -> wgt::PresentationTimestamp;
797
798    /// The combination of all usages that the are guaranteed to be be ordered by the hardware.
799    /// If a usage is ordered, then if the buffer state doesn't change between draw calls,
800    /// there are no barriers needed for synchronization.
801    fn get_ordered_buffer_usages(&self) -> wgt::BufferUses;
802
803    /// The combination of all usages that the are guaranteed to be be ordered by the hardware.
804    /// If a usage is ordered, then if the buffer state doesn't change between draw calls,
805    /// there are no barriers needed for synchronization.
806    fn get_ordered_texture_usages(&self) -> wgt::TextureUses;
807}
808
809/// A connection to a GPU and a pool of resources to use with it.
810///
811/// A `wgpu-hal` `Device` represents an open connection to a specific graphics
812/// processor, controlled via the backend [`Device::A`]. A `Device` is mostly
813/// used for creating resources. Each `Device` has an associated [`Queue`] used
814/// for command submission.
815///
816/// On Vulkan a `Device` corresponds to a logical device ([`VkDevice`]). Other
817/// backends don't have an exact analog: for example, [`ID3D12Device`]s and
818/// [`MTLDevice`]s are owned by the backends' [`wgpu_hal::Adapter`]
819/// implementations, and shared by all [`wgpu_hal::Device`]s created from that
820/// `Adapter`.
821///
822/// A `Device`'s life cycle is generally:
823///
824/// 1)  Obtain a `Device` and its associated [`Queue`] by calling
825///     [`Adapter::open`].
826///
827///     Alternatively, the backend-specific types that implement [`Adapter`] often
828///     have methods for creating a `wgpu-hal` `Device` from a platform-specific
829///     handle. For example, [`vulkan::Adapter::device_from_raw`] can create a
830///     [`vulkan::Device`] from an [`ash::Device`].
831///
832/// 1)  Create resources to use on the device by calling methods like
833///     [`Device::create_texture`] or [`Device::create_shader_module`].
834///
835/// 1)  Call [`Device::create_command_encoder`] to obtain a [`CommandEncoder`],
836///     which you can use to build [`CommandBuffer`]s holding commands to be
837///     executed on the GPU.
838///
839/// 1)  Call [`Queue::submit`] on the `Device`'s associated [`Queue`] to submit
840///     [`CommandBuffer`]s for execution on the GPU. If needed, call
841///     [`Device::wait`] to wait for them to finish execution.
842///
843/// 1)  Free resources with methods like [`Device::destroy_texture`] or
844///     [`Device::destroy_shader_module`].
845///
846/// 1)  Drop the device.
847///
848/// [`vkDevice`]: https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#VkDevice
849/// [`ID3D12Device`]: https://learn.microsoft.com/en-us/windows/win32/api/d3d12/nn-d3d12-id3d12device
850/// [`MTLDevice`]: https://developer.apple.com/documentation/metal/mtldevice
851/// [`wgpu_hal::Adapter`]: Adapter
852/// [`wgpu_hal::Device`]: Device
853/// [`vulkan::Adapter::device_from_raw`]: vulkan/struct.Adapter.html#method.device_from_raw
854/// [`vulkan::Device`]: vulkan/struct.Device.html
855/// [`ash::Device`]: https://docs.rs/ash/latest/ash/struct.Device.html
856/// [`CommandBuffer`]: Api::CommandBuffer
857///
858/// # Safety
859///
860/// As with other `wgpu-hal` APIs, [validation] is the caller's
861/// responsibility. Here are the general requirements for all `Device`
862/// methods:
863///
864/// - Any resource passed to a `Device` method must have been created by that
865///   `Device`. For example, a [`Texture`] passed to [`Device::destroy_texture`] must
866///   have been created with the `Device` passed as `self`.
867///
868/// - Resources may not be destroyed if they are used by any submitted command
869///   buffers that have not yet finished execution.
870///
871/// [validation]: index.html#validation-is-the-calling-codes-responsibility-not-wgpu-hals
872/// [`Texture`]: Api::Texture
873pub trait Device: WasmNotSendSync {
874    type A: Api;
875
876    /// Creates a new buffer.
877    ///
878    /// The initial usage is `wgt::BufferUses::empty()`.
879    unsafe fn create_buffer(
880        &self,
881        desc: &BufferDescriptor,
882    ) -> Result<<Self::A as Api>::Buffer, DeviceError>;
883
884    /// Free `buffer` and any GPU resources it owns.
885    ///
886    /// Note that backends are allowed to allocate GPU memory for buffers from
887    /// allocation pools, and this call is permitted to simply return `buffer`'s
888    /// storage to that pool, without making it available to other applications.
889    ///
890    /// # Safety
891    ///
892    /// - The given `buffer` must not currently be mapped.
893    unsafe fn destroy_buffer(&self, buffer: <Self::A as Api>::Buffer);
894
895    /// A hook for when a wgpu-core buffer is created from a raw wgpu-hal buffer.
896    unsafe fn add_raw_buffer(&self, buffer: &<Self::A as Api>::Buffer);
897
898    /// Return a pointer to CPU memory mapping the contents of `buffer`.
899    ///
900    /// Buffer mappings are persistent: the buffer may remain mapped on the CPU
901    /// while the GPU reads or writes to it. (Note that `wgpu_core` does not use
902    /// this feature: when a `wgpu_core::Buffer` is unmapped, the underlying
903    /// `wgpu_hal` buffer is also unmapped.)
904    ///
905    /// If this function returns `Ok(mapping)`, then:
906    ///
907    /// - `mapping.ptr` is the CPU address of the start of the mapped memory.
908    ///
909    /// - If `mapping.is_coherent` is `true`, then CPU writes to the mapped
910    ///   memory are immediately visible on the GPU, and vice versa.
911    ///
912    /// # Safety
913    ///
914    /// - The given `buffer` must have been created with the [`MAP_READ`] or
915    ///   [`MAP_WRITE`] flags set in [`BufferDescriptor::usage`].
916    ///
917    /// - The given `range` must fall within the size of `buffer`.
918    ///
919    /// - The caller must avoid data races between the CPU and the GPU. A data
920    ///   race is any pair of accesses to a particular byte, one of which is a
921    ///   write, that are not ordered with respect to each other by some sort of
922    ///   synchronization operation.
923    ///
924    /// - If this function returns `Ok(mapping)` and `mapping.is_coherent` is
925    ///   `false`, then:
926    ///
927    ///   - Every CPU write to a mapped byte followed by a GPU read of that byte
928    ///     must have at least one call to [`Device::flush_mapped_ranges`]
929    ///     covering that byte that occurs between those two accesses.
930    ///
931    ///   - Every GPU write to a mapped byte followed by a CPU read of that byte
932    ///     must have at least one call to [`Device::invalidate_mapped_ranges`]
933    ///     covering that byte that occurs between those two accesses.
934    ///
935    ///   Note that the data race rule above requires that all such access pairs
936    ///   be ordered, so it is meaningful to talk about what must occur
937    ///   "between" them.
938    ///
939    /// - Zero-sized mappings are not allowed.
940    ///
941    /// - The returned [`BufferMapping::ptr`] must not be used after a call to
942    ///   [`Device::unmap_buffer`].
943    ///
944    /// [`MAP_READ`]: wgt::BufferUses::MAP_READ
945    /// [`MAP_WRITE`]: wgt::BufferUses::MAP_WRITE
946    unsafe fn map_buffer(
947        &self,
948        buffer: &<Self::A as Api>::Buffer,
949        range: MemoryRange,
950    ) -> Result<BufferMapping, DeviceError>;
951
952    /// Remove the mapping established by the last call to [`Device::map_buffer`].
953    ///
954    /// # Safety
955    ///
956    /// - The given `buffer` must be currently mapped.
957    unsafe fn unmap_buffer(&self, buffer: &<Self::A as Api>::Buffer);
958
959    /// Indicate that CPU writes to mapped buffer memory should be made visible to the GPU.
960    ///
961    /// # Safety
962    ///
963    /// - The given `buffer` must be currently mapped.
964    ///
965    /// - All ranges produced by `ranges` must fall within `buffer`'s size.
966    unsafe fn flush_mapped_ranges<I>(&self, buffer: &<Self::A as Api>::Buffer, ranges: I)
967    where
968        I: Iterator<Item = MemoryRange>;
969
970    /// Indicate that GPU writes to mapped buffer memory should be made visible to the CPU.
971    ///
972    /// # Safety
973    ///
974    /// - The given `buffer` must be currently mapped.
975    ///
976    /// - All ranges produced by `ranges` must fall within `buffer`'s size.
977    unsafe fn invalidate_mapped_ranges<I>(&self, buffer: &<Self::A as Api>::Buffer, ranges: I)
978    where
979        I: Iterator<Item = MemoryRange>;
980
981    /// Creates a new texture.
982    ///
983    /// The initial usage for all subresources is `wgt::TextureUses::UNINITIALIZED`.
984    unsafe fn create_texture(
985        &self,
986        desc: &TextureDescriptor,
987    ) -> Result<<Self::A as Api>::Texture, DeviceError>;
988    unsafe fn destroy_texture(&self, texture: <Self::A as Api>::Texture);
989
990    /// A hook for when a wgpu-core texture is created from a raw wgpu-hal texture.
991    unsafe fn add_raw_texture(&self, texture: &<Self::A as Api>::Texture);
992
993    unsafe fn create_texture_view(
994        &self,
995        texture: &<Self::A as Api>::Texture,
996        desc: &TextureViewDescriptor,
997    ) -> Result<<Self::A as Api>::TextureView, DeviceError>;
998    unsafe fn destroy_texture_view(&self, view: <Self::A as Api>::TextureView);
999    unsafe fn create_sampler(
1000        &self,
1001        desc: &SamplerDescriptor,
1002    ) -> Result<<Self::A as Api>::Sampler, DeviceError>;
1003    unsafe fn destroy_sampler(&self, sampler: <Self::A as Api>::Sampler);
1004
1005    /// Create a fresh [`CommandEncoder`].
1006    ///
1007    /// The new `CommandEncoder` is in the "closed" state.
1008    unsafe fn create_command_encoder(
1009        &self,
1010        desc: &CommandEncoderDescriptor<<Self::A as Api>::Queue>,
1011    ) -> Result<<Self::A as Api>::CommandEncoder, DeviceError>;
1012
1013    /// Creates a bind group layout.
1014    unsafe fn create_bind_group_layout(
1015        &self,
1016        desc: &BindGroupLayoutDescriptor,
1017    ) -> Result<<Self::A as Api>::BindGroupLayout, DeviceError>;
1018    unsafe fn destroy_bind_group_layout(&self, bg_layout: <Self::A as Api>::BindGroupLayout);
1019    unsafe fn create_pipeline_layout(
1020        &self,
1021        desc: &PipelineLayoutDescriptor<<Self::A as Api>::BindGroupLayout>,
1022    ) -> Result<<Self::A as Api>::PipelineLayout, DeviceError>;
1023    unsafe fn destroy_pipeline_layout(&self, pipeline_layout: <Self::A as Api>::PipelineLayout);
1024
1025    #[allow(clippy::type_complexity)]
1026    unsafe fn create_bind_group(
1027        &self,
1028        desc: &BindGroupDescriptor<
1029            <Self::A as Api>::BindGroupLayout,
1030            <Self::A as Api>::Buffer,
1031            <Self::A as Api>::Sampler,
1032            <Self::A as Api>::TextureView,
1033            <Self::A as Api>::AccelerationStructure,
1034        >,
1035    ) -> Result<<Self::A as Api>::BindGroup, DeviceError>;
1036    unsafe fn destroy_bind_group(&self, group: <Self::A as Api>::BindGroup);
1037
1038    unsafe fn create_shader_module(
1039        &self,
1040        desc: &ShaderModuleDescriptor,
1041        shader: ShaderInput,
1042    ) -> Result<<Self::A as Api>::ShaderModule, ShaderError>;
1043    unsafe fn destroy_shader_module(&self, module: <Self::A as Api>::ShaderModule);
1044
1045    #[allow(clippy::type_complexity)]
1046    unsafe fn create_render_pipeline(
1047        &self,
1048        desc: &RenderPipelineDescriptor<
1049            <Self::A as Api>::PipelineLayout,
1050            <Self::A as Api>::ShaderModule,
1051            <Self::A as Api>::PipelineCache,
1052        >,
1053    ) -> Result<<Self::A as Api>::RenderPipeline, PipelineError>;
1054    unsafe fn destroy_render_pipeline(&self, pipeline: <Self::A as Api>::RenderPipeline);
1055
1056    #[allow(clippy::type_complexity)]
1057    unsafe fn create_compute_pipeline(
1058        &self,
1059        desc: &ComputePipelineDescriptor<
1060            <Self::A as Api>::PipelineLayout,
1061            <Self::A as Api>::ShaderModule,
1062            <Self::A as Api>::PipelineCache,
1063        >,
1064    ) -> Result<<Self::A as Api>::ComputePipeline, PipelineError>;
1065    unsafe fn destroy_compute_pipeline(&self, pipeline: <Self::A as Api>::ComputePipeline);
1066
1067    unsafe fn create_pipeline_cache(
1068        &self,
1069        desc: &PipelineCacheDescriptor<'_>,
1070    ) -> Result<<Self::A as Api>::PipelineCache, PipelineCacheError>;
1071    fn pipeline_cache_validation_key(&self) -> Option<[u8; 16]> {
1072        None
1073    }
1074    unsafe fn destroy_pipeline_cache(&self, cache: <Self::A as Api>::PipelineCache);
1075
1076    unsafe fn create_query_set(
1077        &self,
1078        desc: &wgt::QuerySetDescriptor<Label>,
1079    ) -> Result<<Self::A as Api>::QuerySet, DeviceError>;
1080    unsafe fn destroy_query_set(&self, set: <Self::A as Api>::QuerySet);
1081    unsafe fn create_fence(&self) -> Result<<Self::A as Api>::Fence, DeviceError>;
1082    unsafe fn destroy_fence(&self, fence: <Self::A as Api>::Fence);
1083    unsafe fn get_fence_value(
1084        &self,
1085        fence: &<Self::A as Api>::Fence,
1086    ) -> Result<FenceValue, DeviceError>;
1087
1088    /// Wait for `fence` to reach `value`.
1089    ///
1090    /// Operations like [`Queue::submit`] can accept a [`Fence`] and a
1091    /// [`FenceValue`] to store in it, so you can use this `wait` function
1092    /// to wait for a given queue submission to finish execution.
1093    ///
1094    /// The `value` argument must be a value that some actual operation you have
1095    /// already presented to the device is going to store in `fence`. You cannot
1096    /// wait for values yet to be submitted. (This restriction accommodates
1097    /// implementations like the `vulkan` backend's [`FencePool`] that must
1098    /// allocate a distinct synchronization object for each fence value one is
1099    /// able to wait for.)
1100    ///
1101    /// Calling `wait` with a lower [`FenceValue`] than `fence`'s current value
1102    /// returns immediately.
1103    ///
1104    /// If `timeout` is provided, the function will block indefinitely or until
1105    /// an error is encountered.
1106    ///
1107    /// Returns `Ok(true)` on success and `Ok(false)` on timeout.
1108    ///
1109    /// [`Fence`]: Api::Fence
1110    /// [`FencePool`]: vulkan/enum.Fence.html#variant.FencePool
1111    unsafe fn wait(
1112        &self,
1113        fence: &<Self::A as Api>::Fence,
1114        value: FenceValue,
1115        timeout: Option<core::time::Duration>,
1116    ) -> Result<bool, DeviceError>;
1117
1118    /// Start a graphics debugger capture.
1119    ///
1120    /// # Safety
1121    ///
1122    /// See [`wgpu::Device::start_graphics_debugger_capture`][api] for more details.
1123    ///
1124    /// [api]: ../wgpu/struct.Device.html#method.start_graphics_debugger_capture
1125    unsafe fn start_graphics_debugger_capture(&self) -> bool;
1126
1127    /// Stop a graphics debugger capture.
1128    ///
1129    /// # Safety
1130    ///
1131    /// See [`wgpu::Device::stop_graphics_debugger_capture`][api] for more details.
1132    ///
1133    /// [api]: ../wgpu/struct.Device.html#method.stop_graphics_debugger_capture
1134    unsafe fn stop_graphics_debugger_capture(&self);
1135
1136    #[allow(unused_variables)]
1137    unsafe fn pipeline_cache_get_data(
1138        &self,
1139        cache: &<Self::A as Api>::PipelineCache,
1140    ) -> Option<Vec<u8>> {
1141        None
1142    }
1143
1144    unsafe fn create_acceleration_structure(
1145        &self,
1146        desc: &AccelerationStructureDescriptor,
1147    ) -> Result<<Self::A as Api>::AccelerationStructure, DeviceError>;
1148    unsafe fn get_acceleration_structure_build_sizes(
1149        &self,
1150        desc: &GetAccelerationStructureBuildSizesDescriptor<<Self::A as Api>::Buffer>,
1151    ) -> AccelerationStructureBuildSizes;
1152    unsafe fn get_acceleration_structure_device_address(
1153        &self,
1154        acceleration_structure: &<Self::A as Api>::AccelerationStructure,
1155    ) -> wgt::BufferAddress;
1156    unsafe fn destroy_acceleration_structure(
1157        &self,
1158        acceleration_structure: <Self::A as Api>::AccelerationStructure,
1159    );
1160    fn tlas_instance_to_bytes(&self, instance: TlasInstance) -> Vec<u8>;
1161
1162    fn get_internal_counters(&self) -> wgt::HalCounters;
1163
1164    fn generate_allocator_report(&self) -> Option<wgt::AllocatorReport> {
1165        None
1166    }
1167
1168    fn check_if_oom(&self) -> Result<(), DeviceError>;
1169}
1170
1171pub trait Queue: WasmNotSendSync {
1172    type A: Api;
1173
1174    /// Submit `command_buffers` for execution on GPU.
1175    ///
1176    /// Update `fence` to `value` when the operation is complete. See
1177    /// [`Fence`] for details.
1178    ///
1179    /// All command buffers submitted to a `wgpu_hal` queue are executed in the
1180    /// order they're submitted, with each buffer able to observe the effects of
1181    /// previous buffers' execution. Specifically:
1182    ///
1183    /// - If two calls to `submit` on a single `Queue` occur in a particular
1184    ///   order (that is, they happen on the same thread, or on two threads that
1185    ///   have synchronized to establish an ordering), then the first
1186    ///   submission's commands all complete execution before any of the second
1187    ///   submission's commands begin. All results produced by one submission
1188    ///   are visible to the next.
1189    ///
1190    /// - Within a submission, command buffers execute in the order in which they
1191    ///   appear in `command_buffers`. All results produced by one buffer are
1192    ///   visible to the next.
1193    ///
1194    /// If two calls to `submit` on a single `Queue` from different threads are
1195    /// not synchronized to occur in a particular order, they must pass distinct
1196    /// [`Fence`]s. As explained in the [`Fence`] documentation, waiting for
1197    /// operations to complete is only trustworthy when operations finish in
1198    /// order of increasing fence value, but submissions from different threads
1199    /// cannot determine how to order the fence values if the submissions
1200    /// themselves are unordered. If each thread uses a separate [`Fence`], this
1201    /// problem does not arise.
1202    ///
1203    /// # Safety
1204    ///
1205    /// - Each [`CommandBuffer`][cb] in `command_buffers` must have been created
1206    ///   from a [`CommandEncoder`][ce] that was constructed from the
1207    ///   [`Device`][d] associated with this [`Queue`].
1208    ///
1209    /// - Each [`CommandBuffer`][cb] must remain alive until the submitted
1210    ///   commands have finished execution. Since command buffers must not
1211    ///   outlive their encoders, this implies that the encoders must remain
1212    ///   alive as well.
1213    ///
1214    /// - All resources used by a submitted [`CommandBuffer`][cb]
1215    ///   ([`Texture`][t]s, [`BindGroup`][bg]s, [`RenderPipeline`][rp]s, and so
1216    ///   on) must remain alive until the command buffer finishes execution.
1217    ///
1218    /// - Every [`SurfaceTexture`][st] that any command in `command_buffers`
1219    ///   writes to must appear in the `surface_textures` argument.
1220    ///
1221    /// - No [`SurfaceTexture`][st] may appear in the `surface_textures`
1222    ///   argument more than once.
1223    ///
1224    /// - Each [`SurfaceTexture`][st] in `surface_textures` must be configured
1225    ///   for use with the [`Device`][d] associated with this [`Queue`],
1226    ///   typically by calling [`Surface::configure`].
1227    ///
1228    /// - All calls to this function that include a given [`SurfaceTexture`][st]
1229    ///   in `surface_textures` must use the same [`Fence`].
1230    ///
1231    /// - The [`Fence`] passed as `signal_fence.0` must remain alive until
1232    ///   all submissions that will signal it have completed.
1233    ///
1234    /// [`Fence`]: Api::Fence
1235    /// [cb]: Api::CommandBuffer
1236    /// [ce]: Api::CommandEncoder
1237    /// [d]: Api::Device
1238    /// [t]: Api::Texture
1239    /// [bg]: Api::BindGroup
1240    /// [rp]: Api::RenderPipeline
1241    /// [st]: Api::SurfaceTexture
1242    unsafe fn submit(
1243        &self,
1244        command_buffers: &[&<Self::A as Api>::CommandBuffer],
1245        surface_textures: &[&<Self::A as Api>::SurfaceTexture],
1246        signal_fence: (&mut <Self::A as Api>::Fence, FenceValue),
1247    ) -> Result<(), DeviceError>;
1248    unsafe fn present(
1249        &self,
1250        surface: &<Self::A as Api>::Surface,
1251        texture: <Self::A as Api>::SurfaceTexture,
1252    ) -> Result<(), SurfaceError>;
1253    unsafe fn get_timestamp_period(&self) -> f32;
1254}
1255
1256/// Encoder and allocation pool for `CommandBuffer`s.
1257///
1258/// A `CommandEncoder` not only constructs `CommandBuffer`s but also
1259/// acts as the allocation pool that owns the buffers' underlying
1260/// storage. Thus, `CommandBuffer`s must not outlive the
1261/// `CommandEncoder` that created them.
1262///
1263/// The life cycle of a `CommandBuffer` is as follows:
1264///
1265/// - Call [`Device::create_command_encoder`] to create a new
1266///   `CommandEncoder`, in the "closed" state.
1267///
1268/// - Call `begin_encoding` on a closed `CommandEncoder` to begin
1269///   recording commands. This puts the `CommandEncoder` in the
1270///   "recording" state.
1271///
1272/// - Call methods like `copy_buffer_to_buffer`, `begin_render_pass`,
1273///   etc. on a "recording" `CommandEncoder` to add commands to the
1274///   list. (If an error occurs, you must call `discard_encoding`; see
1275///   below.)
1276///
1277/// - Call `end_encoding` on a recording `CommandEncoder` to close the
1278///   encoder and construct a fresh `CommandBuffer` consisting of the
1279///   list of commands recorded up to that point.
1280///
1281/// - Call `discard_encoding` on a recording `CommandEncoder` to drop
1282///   the commands recorded thus far and close the encoder. This is
1283///   the only safe thing to do on a `CommandEncoder` if an error has
1284///   occurred while recording commands.
1285///
1286/// - Call `reset_all` on a closed `CommandEncoder`, passing all the
1287///   live `CommandBuffers` built from it. All the `CommandBuffer`s
1288///   are destroyed, and their resources are freed.
1289///
1290/// # Safety
1291///
1292/// - The `CommandEncoder` must be in the states described above to
1293///   make the given calls.
1294///
1295/// - A `CommandBuffer` that has been submitted for execution on the
1296///   GPU must live until its execution is complete.
1297///
1298/// - A `CommandBuffer` must not outlive the `CommandEncoder` that
1299///   built it.
1300///
1301/// It is the user's responsibility to meet this requirements. This
1302/// allows `CommandEncoder` implementations to keep their state
1303/// tracking to a minimum.
1304pub trait CommandEncoder: WasmNotSendSync + fmt::Debug {
1305    type A: Api;
1306
1307    /// Begin encoding a new command buffer.
1308    ///
1309    /// This puts this `CommandEncoder` in the "recording" state.
1310    ///
1311    /// # Safety
1312    ///
1313    /// This `CommandEncoder` must be in the "closed" state.
1314    unsafe fn begin_encoding(&mut self, label: Label) -> Result<(), DeviceError>;
1315
1316    /// Discard the command list under construction.
1317    ///
1318    /// If an error has occurred while recording commands, this
1319    /// is the only safe thing to do with the encoder.
1320    ///
1321    /// This puts this `CommandEncoder` in the "closed" state.
1322    ///
1323    /// # Safety
1324    ///
1325    /// This `CommandEncoder` must be in the "recording" state.
1326    ///
1327    /// Callers must not assume that implementations of this
1328    /// function are idempotent, and thus should not call it
1329    /// multiple times in a row.
1330    unsafe fn discard_encoding(&mut self);
1331
1332    /// Return a fresh [`CommandBuffer`] holding the recorded commands.
1333    ///
1334    /// The returned [`CommandBuffer`] holds all the commands recorded
1335    /// on this `CommandEncoder` since the last call to
1336    /// [`begin_encoding`].
1337    ///
1338    /// This puts this `CommandEncoder` in the "closed" state.
1339    ///
1340    /// # Safety
1341    ///
1342    /// This `CommandEncoder` must be in the "recording" state.
1343    ///
1344    /// The returned [`CommandBuffer`] must not outlive this
1345    /// `CommandEncoder`. Implementations are allowed to build
1346    /// `CommandBuffer`s that depend on storage owned by this
1347    /// `CommandEncoder`.
1348    ///
1349    /// [`CommandBuffer`]: Api::CommandBuffer
1350    /// [`begin_encoding`]: CommandEncoder::begin_encoding
1351    unsafe fn end_encoding(&mut self) -> Result<<Self::A as Api>::CommandBuffer, DeviceError>;
1352
1353    /// Reclaim all resources belonging to this `CommandEncoder`.
1354    ///
1355    /// # Safety
1356    ///
1357    /// This `CommandEncoder` must be in the "closed" state.
1358    ///
1359    /// The `command_buffers` iterator must produce all the live
1360    /// [`CommandBuffer`]s built using this `CommandEncoder` --- that
1361    /// is, every extant `CommandBuffer` returned from `end_encoding`.
1362    ///
1363    /// [`CommandBuffer`]: Api::CommandBuffer
1364    unsafe fn reset_all<I>(&mut self, command_buffers: I)
1365    where
1366        I: Iterator<Item = <Self::A as Api>::CommandBuffer>;
1367
1368    unsafe fn transition_buffers<'a, T>(&mut self, barriers: T)
1369    where
1370        T: Iterator<Item = BufferBarrier<'a, <Self::A as Api>::Buffer>>;
1371
1372    unsafe fn transition_textures<'a, T>(&mut self, barriers: T)
1373    where
1374        T: Iterator<Item = TextureBarrier<'a, <Self::A as Api>::Texture>>;
1375
1376    // copy operations
1377
1378    unsafe fn clear_buffer(&mut self, buffer: &<Self::A as Api>::Buffer, range: MemoryRange);
1379
1380    unsafe fn copy_buffer_to_buffer<T>(
1381        &mut self,
1382        src: &<Self::A as Api>::Buffer,
1383        dst: &<Self::A as Api>::Buffer,
1384        regions: T,
1385    ) where
1386        T: Iterator<Item = BufferCopy>;
1387
1388    /// Copy from an external image to an internal texture.
1389    /// Works with a single array layer.
1390    /// Note: `dst` current usage has to be `wgt::TextureUses::COPY_DST`.
1391    /// Note: the copy extent is in physical size (rounded to the block size)
1392    #[cfg(webgl)]
1393    unsafe fn copy_external_image_to_texture<T>(
1394        &mut self,
1395        src: &wgt::CopyExternalImageSourceInfo,
1396        dst: &<Self::A as Api>::Texture,
1397        dst_premultiplication: bool,
1398        regions: T,
1399    ) where
1400        T: Iterator<Item = TextureCopy>;
1401
1402    /// Copy from one texture to another.
1403    /// Works with a single array layer.
1404    /// Note: `dst` current usage has to be `wgt::TextureUses::COPY_DST`.
1405    /// Note: the copy extent is in physical size (rounded to the block size)
1406    unsafe fn copy_texture_to_texture<T>(
1407        &mut self,
1408        src: &<Self::A as Api>::Texture,
1409        src_usage: wgt::TextureUses,
1410        dst: &<Self::A as Api>::Texture,
1411        regions: T,
1412    ) where
1413        T: Iterator<Item = TextureCopy>;
1414
1415    /// Copy from buffer to texture.
1416    /// Works with a single array layer.
1417    /// Note: `dst` current usage has to be `wgt::TextureUses::COPY_DST`.
1418    /// Note: the copy extent is in physical size (rounded to the block size)
1419    unsafe fn copy_buffer_to_texture<T>(
1420        &mut self,
1421        src: &<Self::A as Api>::Buffer,
1422        dst: &<Self::A as Api>::Texture,
1423        regions: T,
1424    ) where
1425        T: Iterator<Item = BufferTextureCopy>;
1426
1427    /// Copy from texture to buffer.
1428    /// Works with a single array layer.
1429    /// Note: the copy extent is in physical size (rounded to the block size)
1430    unsafe fn copy_texture_to_buffer<T>(
1431        &mut self,
1432        src: &<Self::A as Api>::Texture,
1433        src_usage: wgt::TextureUses,
1434        dst: &<Self::A as Api>::Buffer,
1435        regions: T,
1436    ) where
1437        T: Iterator<Item = BufferTextureCopy>;
1438
1439    unsafe fn copy_acceleration_structure_to_acceleration_structure(
1440        &mut self,
1441        src: &<Self::A as Api>::AccelerationStructure,
1442        dst: &<Self::A as Api>::AccelerationStructure,
1443        copy: wgt::AccelerationStructureCopy,
1444    );
1445    // pass common
1446
1447    /// Sets the bind group at `index` to `group`.
1448    ///
1449    /// If this is not the first call to `set_bind_group` within the current
1450    /// render or compute pass:
1451    ///
1452    /// - If `layout` contains `n` bind group layouts, then any previously set
1453    ///   bind groups at indices `n` or higher are cleared.
1454    ///
1455    /// - If the first `m` bind group layouts of `layout` are equal to those of
1456    ///   the previously passed layout, but no more, then any previously set
1457    ///   bind groups at indices `m` or higher are cleared.
1458    ///
1459    /// It follows from the above that passing the same layout as before doesn't
1460    /// clear any bind groups.
1461    ///
1462    /// # Safety
1463    ///
1464    /// - This [`CommandEncoder`] must be within a render or compute pass.
1465    ///
1466    /// - `index` must be the valid index of some bind group layout in `layout`.
1467    ///   Call this the "relevant bind group layout".
1468    ///
1469    /// - The layout of `group` must be equal to the relevant bind group layout.
1470    ///
1471    /// - The length of `dynamic_offsets` must match the number of buffer
1472    ///   bindings [with dynamic offsets][hdo] in the relevant bind group
1473    ///   layout.
1474    ///
1475    /// - If those buffer bindings are ordered by increasing [`binding` number]
1476    ///   and paired with elements from `dynamic_offsets`, then each offset must
1477    ///   be a valid offset for the binding's corresponding buffer in `group`.
1478    ///
1479    /// [hdo]: wgt::BindingType::Buffer::has_dynamic_offset
1480    /// [`binding` number]: wgt::BindGroupLayoutEntry::binding
1481    unsafe fn set_bind_group(
1482        &mut self,
1483        layout: &<Self::A as Api>::PipelineLayout,
1484        index: u32,
1485        group: &<Self::A as Api>::BindGroup,
1486        dynamic_offsets: &[wgt::DynamicOffset],
1487    );
1488
1489    /// Sets a range in immediate data.
1490    ///
1491    /// IMPORTANT: while the data is passed as words, the offset is in bytes!
1492    ///
1493    /// # Safety
1494    ///
1495    /// - `offset_bytes` must be a multiple of 4.
1496    /// - The range of immediates written must be valid for the pipeline layout at draw time.
1497    unsafe fn set_immediates(
1498        &mut self,
1499        layout: &<Self::A as Api>::PipelineLayout,
1500        offset_bytes: u32,
1501        data: &[u32],
1502    );
1503
1504    unsafe fn insert_debug_marker(&mut self, label: &str);
1505    unsafe fn begin_debug_marker(&mut self, group_label: &str);
1506    unsafe fn end_debug_marker(&mut self);
1507
1508    // queries
1509
1510    /// # Safety:
1511    ///
1512    /// - If `set` is an occlusion query set, it must be the same one as used in the [`RenderPassDescriptor::occlusion_query_set`] parameter.
1513    unsafe fn begin_query(&mut self, set: &<Self::A as Api>::QuerySet, index: u32);
1514    /// # Safety:
1515    ///
1516    /// - If `set` is an occlusion query set, it must be the same one as used in the [`RenderPassDescriptor::occlusion_query_set`] parameter.
1517    unsafe fn end_query(&mut self, set: &<Self::A as Api>::QuerySet, index: u32);
1518    unsafe fn write_timestamp(&mut self, set: &<Self::A as Api>::QuerySet, index: u32);
1519    unsafe fn reset_queries(&mut self, set: &<Self::A as Api>::QuerySet, range: Range<u32>);
1520    unsafe fn copy_query_results(
1521        &mut self,
1522        set: &<Self::A as Api>::QuerySet,
1523        range: Range<u32>,
1524        buffer: &<Self::A as Api>::Buffer,
1525        offset: wgt::BufferAddress,
1526        stride: wgt::BufferSize,
1527    );
1528
1529    // render passes
1530
1531    /// Begin a new render pass, clearing all active bindings.
1532    ///
1533    /// This clears any bindings established by the following calls:
1534    ///
1535    /// - [`set_bind_group`](CommandEncoder::set_bind_group)
1536    /// - [`set_immediates`](CommandEncoder::set_immediates)
1537    /// - [`begin_query`](CommandEncoder::begin_query)
1538    /// - [`set_render_pipeline`](CommandEncoder::set_render_pipeline)
1539    /// - [`set_index_buffer`](CommandEncoder::set_index_buffer)
1540    /// - [`set_vertex_buffer`](CommandEncoder::set_vertex_buffer)
1541    ///
1542    /// # Safety
1543    ///
1544    /// - All prior calls to [`begin_render_pass`] on this [`CommandEncoder`] must have been followed
1545    ///   by a call to [`end_render_pass`].
1546    ///
1547    /// - All prior calls to [`begin_compute_pass`] on this [`CommandEncoder`] must have been followed
1548    ///   by a call to [`end_compute_pass`].
1549    ///
1550    /// [`begin_render_pass`]: CommandEncoder::begin_render_pass
1551    /// [`begin_compute_pass`]: CommandEncoder::begin_compute_pass
1552    /// [`end_render_pass`]: CommandEncoder::end_render_pass
1553    /// [`end_compute_pass`]: CommandEncoder::end_compute_pass
1554    unsafe fn begin_render_pass(
1555        &mut self,
1556        desc: &RenderPassDescriptor<<Self::A as Api>::QuerySet, <Self::A as Api>::TextureView>,
1557    ) -> Result<(), DeviceError>;
1558
1559    /// End the current render pass.
1560    ///
1561    /// # Safety
1562    ///
1563    /// - There must have been a prior call to [`begin_render_pass`] on this [`CommandEncoder`]
1564    ///   that has not been followed by a call to [`end_render_pass`].
1565    ///
1566    /// [`begin_render_pass`]: CommandEncoder::begin_render_pass
1567    /// [`end_render_pass`]: CommandEncoder::end_render_pass
1568    unsafe fn end_render_pass(&mut self);
1569
1570    unsafe fn set_render_pipeline(&mut self, pipeline: &<Self::A as Api>::RenderPipeline);
1571
1572    unsafe fn set_index_buffer<'a>(
1573        &mut self,
1574        binding: BufferBinding<'a, <Self::A as Api>::Buffer>,
1575        format: wgt::IndexFormat,
1576    );
1577    unsafe fn set_vertex_buffer<'a>(
1578        &mut self,
1579        index: u32,
1580        binding: BufferBinding<'a, <Self::A as Api>::Buffer>,
1581    );
1582    unsafe fn set_viewport(&mut self, rect: &Rect<f32>, depth_range: Range<f32>);
1583    unsafe fn set_scissor_rect(&mut self, rect: &Rect<u32>);
1584    unsafe fn set_stencil_reference(&mut self, value: u32);
1585    unsafe fn set_blend_constants(&mut self, color: &[f32; 4]);
1586
1587    unsafe fn draw(
1588        &mut self,
1589        first_vertex: u32,
1590        vertex_count: u32,
1591        first_instance: u32,
1592        instance_count: u32,
1593    );
1594    unsafe fn draw_indexed(
1595        &mut self,
1596        first_index: u32,
1597        index_count: u32,
1598        base_vertex: i32,
1599        first_instance: u32,
1600        instance_count: u32,
1601    );
1602    unsafe fn draw_indirect(
1603        &mut self,
1604        buffer: &<Self::A as Api>::Buffer,
1605        offset: wgt::BufferAddress,
1606        draw_count: u32,
1607    );
1608    unsafe fn draw_indexed_indirect(
1609        &mut self,
1610        buffer: &<Self::A as Api>::Buffer,
1611        offset: wgt::BufferAddress,
1612        draw_count: u32,
1613    );
1614    unsafe fn draw_indirect_count(
1615        &mut self,
1616        buffer: &<Self::A as Api>::Buffer,
1617        offset: wgt::BufferAddress,
1618        count_buffer: &<Self::A as Api>::Buffer,
1619        count_offset: wgt::BufferAddress,
1620        max_count: u32,
1621    );
1622    unsafe fn draw_indexed_indirect_count(
1623        &mut self,
1624        buffer: &<Self::A as Api>::Buffer,
1625        offset: wgt::BufferAddress,
1626        count_buffer: &<Self::A as Api>::Buffer,
1627        count_offset: wgt::BufferAddress,
1628        max_count: u32,
1629    );
1630    unsafe fn draw_mesh_tasks(
1631        &mut self,
1632        group_count_x: u32,
1633        group_count_y: u32,
1634        group_count_z: u32,
1635    );
1636    unsafe fn draw_mesh_tasks_indirect(
1637        &mut self,
1638        buffer: &<Self::A as Api>::Buffer,
1639        offset: wgt::BufferAddress,
1640        draw_count: u32,
1641    );
1642    unsafe fn draw_mesh_tasks_indirect_count(
1643        &mut self,
1644        buffer: &<Self::A as Api>::Buffer,
1645        offset: wgt::BufferAddress,
1646        count_buffer: &<Self::A as Api>::Buffer,
1647        count_offset: wgt::BufferAddress,
1648        max_count: u32,
1649    );
1650
1651    // compute passes
1652
1653    /// Begin a new compute pass, clearing all active bindings.
1654    ///
1655    /// This clears any bindings established by the following calls:
1656    ///
1657    /// - [`set_bind_group`](CommandEncoder::set_bind_group)
1658    /// - [`set_immediates`](CommandEncoder::set_immediates)
1659    /// - [`begin_query`](CommandEncoder::begin_query)
1660    /// - [`set_compute_pipeline`](CommandEncoder::set_compute_pipeline)
1661    ///
1662    /// # Safety
1663    ///
1664    /// - All prior calls to [`begin_render_pass`] on this [`CommandEncoder`] must have been followed
1665    ///   by a call to [`end_render_pass`].
1666    ///
1667    /// - All prior calls to [`begin_compute_pass`] on this [`CommandEncoder`] must have been followed
1668    ///   by a call to [`end_compute_pass`].
1669    ///
1670    /// [`begin_render_pass`]: CommandEncoder::begin_render_pass
1671    /// [`begin_compute_pass`]: CommandEncoder::begin_compute_pass
1672    /// [`end_render_pass`]: CommandEncoder::end_render_pass
1673    /// [`end_compute_pass`]: CommandEncoder::end_compute_pass
1674    unsafe fn begin_compute_pass(
1675        &mut self,
1676        desc: &ComputePassDescriptor<<Self::A as Api>::QuerySet>,
1677    );
1678
1679    /// End the current compute pass.
1680    ///
1681    /// # Safety
1682    ///
1683    /// - There must have been a prior call to [`begin_compute_pass`] on this [`CommandEncoder`]
1684    ///   that has not been followed by a call to [`end_compute_pass`].
1685    ///
1686    /// [`begin_compute_pass`]: CommandEncoder::begin_compute_pass
1687    /// [`end_compute_pass`]: CommandEncoder::end_compute_pass
1688    unsafe fn end_compute_pass(&mut self);
1689
1690    unsafe fn set_compute_pipeline(&mut self, pipeline: &<Self::A as Api>::ComputePipeline);
1691
1692    unsafe fn dispatch(&mut self, count: [u32; 3]);
1693    unsafe fn dispatch_indirect(
1694        &mut self,
1695        buffer: &<Self::A as Api>::Buffer,
1696        offset: wgt::BufferAddress,
1697    );
1698
1699    /// To get the required sizes for the buffer allocations use `get_acceleration_structure_build_sizes` per descriptor
1700    /// All buffers must be synchronized externally
1701    /// All buffer regions, which are written to may only be passed once per function call,
1702    /// with the exception of updates in the same descriptor.
1703    /// Consequences of this limitation:
1704    /// - scratch buffers need to be unique
1705    /// - a tlas can't be build in the same call with a blas it contains
1706    unsafe fn build_acceleration_structures<'a, T>(
1707        &mut self,
1708        descriptor_count: u32,
1709        descriptors: T,
1710    ) where
1711        Self::A: 'a,
1712        T: IntoIterator<
1713            Item = BuildAccelerationStructureDescriptor<
1714                'a,
1715                <Self::A as Api>::Buffer,
1716                <Self::A as Api>::AccelerationStructure,
1717            >,
1718        >;
1719    unsafe fn place_acceleration_structure_barrier(
1720        &mut self,
1721        barrier: AccelerationStructureBarrier,
1722    );
1723    // modeled off dx12, because this is able to be polyfilled in vulkan as opposed to the other way round
1724    unsafe fn read_acceleration_structure_compact_size(
1725        &mut self,
1726        acceleration_structure: &<Self::A as Api>::AccelerationStructure,
1727        buf: &<Self::A as Api>::Buffer,
1728    );
1729    unsafe fn set_acceleration_structure_dependencies(
1730        command_buffers: &[&<Self::A as Api>::CommandBuffer],
1731        dependencies: &[&<Self::A as Api>::AccelerationStructure],
1732    );
1733}
1734
1735bitflags!(
1736    /// Pipeline layout creation flags.
1737    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
1738    pub struct PipelineLayoutFlags: u32 {
1739        /// D3D12: Add support for `first_vertex` and `first_instance` builtins
1740        /// via immediates for direct execution.
1741        const FIRST_VERTEX_INSTANCE = 1 << 0;
1742        /// D3D12: Add support for `num_workgroups` builtins via immediates
1743        /// for direct execution.
1744        const NUM_WORK_GROUPS = 1 << 1;
1745        /// D3D12: Add support for the builtins that the other flags enable for
1746        /// indirect execution.
1747        const INDIRECT_BUILTIN_UPDATE = 1 << 2;
1748    }
1749);
1750
1751bitflags!(
1752    /// Pipeline layout creation flags.
1753    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
1754    pub struct BindGroupLayoutFlags: u32 {
1755        /// Allows for bind group binding arrays to be shorter than the array in the BGL.
1756        const PARTIALLY_BOUND = 1 << 0;
1757    }
1758);
1759
1760bitflags!(
1761    /// Texture format capability flags.
1762    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
1763    pub struct TextureFormatCapabilities: u32 {
1764        /// Format can be sampled.
1765        const SAMPLED = 1 << 0;
1766        /// Format can be sampled with a linear sampler.
1767        const SAMPLED_LINEAR = 1 << 1;
1768        /// Format can be sampled with a min/max reduction sampler.
1769        const SAMPLED_MINMAX = 1 << 2;
1770
1771        /// Format can be used as storage with read-only access.
1772        const STORAGE_READ_ONLY = 1 << 3;
1773        /// Format can be used as storage with write-only access.
1774        const STORAGE_WRITE_ONLY = 1 << 4;
1775        /// Format can be used as storage with both read and write access.
1776        const STORAGE_READ_WRITE = 1 << 5;
1777        /// Format can be used as storage with atomics.
1778        const STORAGE_ATOMIC = 1 << 6;
1779
1780        /// Format can be used as color and input attachment.
1781        const COLOR_ATTACHMENT = 1 << 7;
1782        /// Format can be used as color (with blending) and input attachment.
1783        const COLOR_ATTACHMENT_BLEND = 1 << 8;
1784        /// Format can be used as depth-stencil and input attachment.
1785        const DEPTH_STENCIL_ATTACHMENT = 1 << 9;
1786
1787        /// Format can be multisampled by x2.
1788        const MULTISAMPLE_X2   = 1 << 10;
1789        /// Format can be multisampled by x4.
1790        const MULTISAMPLE_X4   = 1 << 11;
1791        /// Format can be multisampled by x8.
1792        const MULTISAMPLE_X8   = 1 << 12;
1793        /// Format can be multisampled by x16.
1794        const MULTISAMPLE_X16  = 1 << 13;
1795
1796        /// Format can be used for render pass resolve targets.
1797        const MULTISAMPLE_RESOLVE = 1 << 14;
1798
1799        /// Format can be copied from.
1800        const COPY_SRC = 1 << 15;
1801        /// Format can be copied to.
1802        const COPY_DST = 1 << 16;
1803    }
1804);
1805
1806bitflags!(
1807    /// Texture format capability flags.
1808    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
1809    pub struct FormatAspects: u8 {
1810        const COLOR = 1 << 0;
1811        const DEPTH = 1 << 1;
1812        const STENCIL = 1 << 2;
1813        const PLANE_0 = 1 << 3;
1814        const PLANE_1 = 1 << 4;
1815        const PLANE_2 = 1 << 5;
1816
1817        const DEPTH_STENCIL = Self::DEPTH.bits() | Self::STENCIL.bits();
1818    }
1819);
1820
1821impl FormatAspects {
1822    pub fn new(format: wgt::TextureFormat, aspect: wgt::TextureAspect) -> Self {
1823        let aspect_mask = match aspect {
1824            wgt::TextureAspect::All => Self::all(),
1825            wgt::TextureAspect::DepthOnly => Self::DEPTH,
1826            wgt::TextureAspect::StencilOnly => Self::STENCIL,
1827            wgt::TextureAspect::Plane0 => Self::PLANE_0,
1828            wgt::TextureAspect::Plane1 => Self::PLANE_1,
1829            wgt::TextureAspect::Plane2 => Self::PLANE_2,
1830        };
1831        Self::from(format) & aspect_mask
1832    }
1833
1834    /// Returns `true` if only one flag is set
1835    pub fn is_one(&self) -> bool {
1836        self.bits().is_power_of_two()
1837    }
1838
1839    pub fn map(&self) -> wgt::TextureAspect {
1840        match *self {
1841            Self::COLOR => wgt::TextureAspect::All,
1842            Self::DEPTH => wgt::TextureAspect::DepthOnly,
1843            Self::STENCIL => wgt::TextureAspect::StencilOnly,
1844            Self::PLANE_0 => wgt::TextureAspect::Plane0,
1845            Self::PLANE_1 => wgt::TextureAspect::Plane1,
1846            Self::PLANE_2 => wgt::TextureAspect::Plane2,
1847            _ => unreachable!(),
1848        }
1849    }
1850}
1851
1852impl From<wgt::TextureFormat> for FormatAspects {
1853    fn from(format: wgt::TextureFormat) -> Self {
1854        match format {
1855            wgt::TextureFormat::Stencil8 => Self::STENCIL,
1856            wgt::TextureFormat::Depth16Unorm
1857            | wgt::TextureFormat::Depth32Float
1858            | wgt::TextureFormat::Depth24Plus => Self::DEPTH,
1859            wgt::TextureFormat::Depth32FloatStencil8 | wgt::TextureFormat::Depth24PlusStencil8 => {
1860                Self::DEPTH_STENCIL
1861            }
1862            wgt::TextureFormat::NV12 | wgt::TextureFormat::P010 => Self::PLANE_0 | Self::PLANE_1,
1863            _ => Self::COLOR,
1864        }
1865    }
1866}
1867
1868bitflags!(
1869    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
1870    pub struct MemoryFlags: u32 {
1871        const TRANSIENT = 1 << 0;
1872        const PREFER_COHERENT = 1 << 1;
1873    }
1874);
1875
1876bitflags!(
1877    /// Attachment load and store operations.
1878    ///
1879    /// There must be at least one flag from the LOAD group and one from the STORE group set.
1880    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
1881    pub struct AttachmentOps: u8 {
1882        /// Load the existing contents of the attachment.
1883        const LOAD = 1 << 0;
1884        /// Clear the attachment to a specified value.
1885        const LOAD_CLEAR = 1 << 1;
1886        /// The contents of the attachment are undefined.
1887        const LOAD_DONT_CARE = 1 << 2;
1888        /// Store the contents of the attachment.
1889        const STORE = 1 << 3;
1890        /// The contents of the attachment are undefined after the pass.
1891        const STORE_DISCARD = 1 << 4;
1892    }
1893);
1894
1895#[derive(Debug)]
1896pub struct InstanceDescriptor<'a> {
1897    pub name: &'a str,
1898    pub flags: wgt::InstanceFlags,
1899    pub memory_budget_thresholds: wgt::MemoryBudgetThresholds,
1900    pub backend_options: wgt::BackendOptions,
1901    pub telemetry: Option<Telemetry>,
1902    /// This is a borrow because the surrounding `core::Instance` keeps the the owned display handle
1903    /// alive already.
1904    pub display: Option<DisplayHandle<'a>>,
1905}
1906
1907#[derive(Clone, Debug)]
1908pub struct Alignments {
1909    /// The alignment of the start of the buffer used as a GPU copy source.
1910    pub buffer_copy_offset: wgt::BufferSize,
1911
1912    /// The alignment of the row pitch of the texture data stored in a buffer that is
1913    /// used in a GPU copy operation.
1914    pub buffer_copy_pitch: wgt::BufferSize,
1915
1916    /// The finest alignment of bound range checking for uniform buffers.
1917    ///
1918    /// When `wgpu_hal` restricts shader references to the [accessible
1919    /// region][ar] of a [`Uniform`] buffer, the size of the accessible region
1920    /// is the bind group binding's stated [size], rounded up to the next
1921    /// multiple of this value.
1922    ///
1923    /// We don't need an analogous field for storage buffer bindings, because
1924    /// all our backends promise to enforce the size at least to a four-byte
1925    /// alignment, and `wgpu_hal` requires bound range lengths to be a multiple
1926    /// of four anyway.
1927    ///
1928    /// [ar]: struct.BufferBinding.html#accessible-region
1929    /// [`Uniform`]: wgt::BufferBindingType::Uniform
1930    /// [size]: BufferBinding::size
1931    pub uniform_bounds_check_alignment: wgt::BufferSize,
1932
1933    /// The size of the raw TLAS instance
1934    pub raw_tlas_instance_size: usize,
1935
1936    /// What the scratch buffer for building an acceleration structure must be aligned to
1937    pub ray_tracing_scratch_buffer_alignment: u32,
1938}
1939
1940#[derive(Clone, Debug)]
1941pub struct Capabilities {
1942    pub limits: wgt::Limits,
1943    pub alignments: Alignments,
1944    pub downlevel: wgt::DownlevelCapabilities,
1945    /// Supported cooperative matrix configurations.
1946    ///
1947    /// Empty if cooperative matrices are not supported.
1948    pub cooperative_matrix_properties: Vec<wgt::CooperativeMatrixProperties>,
1949}
1950
1951/// An adapter with all the information needed to reason about its capabilities.
1952///
1953/// These are either made by [`Instance::enumerate_adapters`] or by backend specific
1954/// methods on the backend [`Instance`] or [`Adapter`].
1955#[derive(Debug)]
1956pub struct ExposedAdapter<A: Api> {
1957    pub adapter: A::Adapter,
1958    pub info: wgt::AdapterInfo,
1959    pub features: wgt::Features,
1960    pub capabilities: Capabilities,
1961}
1962
1963/// Describes information about what a `Surface`'s presentation capabilities are.
1964/// Fetch this with [Adapter::surface_capabilities].
1965#[derive(Debug, Clone)]
1966pub struct SurfaceCapabilities {
1967    /// List of supported texture formats.
1968    ///
1969    /// Must be at least one.
1970    pub formats: Vec<wgt::TextureFormat>,
1971
1972    /// Range for the number of queued frames.
1973    ///
1974    /// This adjusts either the swapchain frame count to value + 1 - or sets SetMaximumFrameLatency to the value given,
1975    /// or uses a wait-for-present in the acquire method to limit rendering such that it acts like it's a value + 1 swapchain frame set.
1976    ///
1977    /// - `maximum_frame_latency.start` must be at least 1.
1978    /// - `maximum_frame_latency.end` must be larger or equal to `maximum_frame_latency.start`.
1979    pub maximum_frame_latency: RangeInclusive<u32>,
1980
1981    /// Current extent of the surface, if known.
1982    pub current_extent: Option<wgt::Extent3d>,
1983
1984    /// Supported texture usage flags.
1985    ///
1986    /// Must have at least `wgt::TextureUses::COLOR_TARGET`
1987    pub usage: wgt::TextureUses,
1988
1989    /// List of supported V-sync modes.
1990    ///
1991    /// Must be at least one.
1992    pub present_modes: Vec<wgt::PresentMode>,
1993
1994    /// List of supported alpha composition modes.
1995    ///
1996    /// Must be at least one.
1997    pub composite_alpha_modes: Vec<wgt::CompositeAlphaMode>,
1998}
1999
2000#[derive(Debug)]
2001pub struct AcquiredSurfaceTexture<A: Api> {
2002    pub texture: A::SurfaceTexture,
2003    /// The presentation configuration no longer matches
2004    /// the surface properties exactly, but can still be used to present
2005    /// to the surface successfully.
2006    pub suboptimal: bool,
2007}
2008
2009/// An open connection to a device and a queue.
2010///
2011/// This can be created from [`Adapter::open`] or backend
2012/// specific methods on the backend's [`Instance`] or [`Adapter`].
2013#[derive(Debug)]
2014pub struct OpenDevice<A: Api> {
2015    pub device: A::Device,
2016    pub queue: A::Queue,
2017}
2018
2019#[derive(Clone, Debug)]
2020pub struct BufferMapping {
2021    pub ptr: NonNull<u8>,
2022    pub is_coherent: bool,
2023}
2024
2025#[derive(Clone, Debug)]
2026pub struct BufferDescriptor<'a> {
2027    pub label: Label<'a>,
2028    pub size: wgt::BufferAddress,
2029    pub usage: wgt::BufferUses,
2030    pub memory_flags: MemoryFlags,
2031}
2032
2033#[derive(Clone, Debug)]
2034pub struct TextureDescriptor<'a> {
2035    pub label: Label<'a>,
2036    pub size: wgt::Extent3d,
2037    pub mip_level_count: u32,
2038    pub sample_count: u32,
2039    pub dimension: wgt::TextureDimension,
2040    pub format: wgt::TextureFormat,
2041    pub usage: wgt::TextureUses,
2042    pub memory_flags: MemoryFlags,
2043    /// Allows views of this texture to have a different format
2044    /// than the texture does.
2045    pub view_formats: Vec<wgt::TextureFormat>,
2046}
2047
2048impl TextureDescriptor<'_> {
2049    pub fn copy_extent(&self) -> CopyExtent {
2050        CopyExtent::map_extent_to_copy_size(&self.size, self.dimension)
2051    }
2052
2053    pub fn is_cube_compatible(&self) -> bool {
2054        self.dimension == wgt::TextureDimension::D2
2055            && self.size.depth_or_array_layers.is_multiple_of(6)
2056            && self.sample_count == 1
2057            && self.size.width == self.size.height
2058    }
2059
2060    pub fn array_layer_count(&self) -> u32 {
2061        match self.dimension {
2062            wgt::TextureDimension::D1 | wgt::TextureDimension::D3 => 1,
2063            wgt::TextureDimension::D2 => self.size.depth_or_array_layers,
2064        }
2065    }
2066}
2067
2068/// TextureView descriptor.
2069///
2070/// Valid usage:
2071///. - `format` has to be the same as `TextureDescriptor::format`
2072///. - `dimension` has to be compatible with `TextureDescriptor::dimension`
2073///. - `usage` has to be a subset of `TextureDescriptor::usage`
2074///. - `range` has to be a subset of parent texture
2075#[derive(Clone, Debug)]
2076pub struct TextureViewDescriptor<'a> {
2077    pub label: Label<'a>,
2078    pub format: wgt::TextureFormat,
2079    pub dimension: wgt::TextureViewDimension,
2080    pub usage: wgt::TextureUses,
2081    pub range: wgt::ImageSubresourceRange,
2082}
2083
2084#[derive(Clone, Debug)]
2085pub struct SamplerDescriptor<'a> {
2086    pub label: Label<'a>,
2087    pub address_modes: [wgt::AddressMode; 3],
2088    pub mag_filter: wgt::FilterMode,
2089    pub min_filter: wgt::FilterMode,
2090    pub mipmap_filter: wgt::MipmapFilterMode,
2091    pub lod_clamp: Range<f32>,
2092    pub compare: Option<wgt::CompareFunction>,
2093    // Must in the range [1, 16].
2094    //
2095    // Anisotropic filtering must be supported if this is not 1.
2096    pub anisotropy_clamp: u16,
2097    pub border_color: Option<wgt::SamplerBorderColor>,
2098}
2099
2100/// BindGroupLayout descriptor.
2101///
2102/// Valid usage:
2103/// - `entries` are sorted by ascending `wgt::BindGroupLayoutEntry::binding`
2104#[derive(Clone, Debug)]
2105pub struct BindGroupLayoutDescriptor<'a> {
2106    pub label: Label<'a>,
2107    pub flags: BindGroupLayoutFlags,
2108    pub entries: &'a [wgt::BindGroupLayoutEntry],
2109}
2110
2111#[derive(Clone, Debug)]
2112pub struct PipelineLayoutDescriptor<'a, B: DynBindGroupLayout + ?Sized> {
2113    pub label: Label<'a>,
2114    pub flags: PipelineLayoutFlags,
2115    pub bind_group_layouts: &'a [Option<&'a B>],
2116    pub immediate_size: u32,
2117}
2118
2119/// A region of a buffer made visible to shaders via a [`BindGroup`].
2120///
2121/// [`BindGroup`]: Api::BindGroup
2122///
2123/// ## Construction
2124///
2125/// The recommended way to construct a `BufferBinding` is using the `binding`
2126/// method on a wgpu-core `Buffer`, which will validate the binding size
2127/// against the buffer size. A `new_unchecked` constructor is also provided for
2128/// cases where direct construction is necessary.
2129///
2130/// ## Accessible region
2131///
2132/// `wgpu_hal` guarantees that shaders compiled with
2133/// [`ShaderModuleDescriptor::runtime_checks`] set to `true` cannot read or
2134/// write data via this binding outside the *accessible region* of a buffer:
2135///
2136/// - The accessible region starts at [`offset`].
2137///
2138/// - For [`Storage`] bindings, the size of the accessible region is [`size`],
2139///   which must be a multiple of 4.
2140///
2141/// - For [`Uniform`] bindings, the size of the accessible region is [`size`]
2142///   rounded up to the next multiple of
2143///   [`Alignments::uniform_bounds_check_alignment`].
2144///
2145/// Note that this guarantee is stricter than WGSL's requirements for
2146/// [out-of-bounds accesses][woob], as WGSL allows them to return values from
2147/// elsewhere in the buffer. But this guarantee is necessary anyway, to permit
2148/// `wgpu-core` to avoid clearing uninitialized regions of buffers that will
2149/// never be read by the application before they are overwritten. This
2150/// optimization consults bind group buffer binding regions to determine which
2151/// parts of which buffers shaders might observe. This optimization is only
2152/// sound if shader access is bounds-checked.
2153///
2154/// ## Zero-length bindings
2155///
2156/// Some back ends cannot tolerate zero-length regions; for example, see
2157/// [VUID-VkDescriptorBufferInfo-offset-00340][340] and
2158/// [VUID-VkDescriptorBufferInfo-range-00341][341], or the
2159/// documentation for GLES's [glBindBufferRange][bbr]. This documentation
2160/// previously stated that a `BufferBinding` must have `offset` strictly less
2161/// than the size of the buffer, but this restriction was not honored elsewhere
2162/// in the code, so has been removed. However, it remains the case that
2163/// some backends do not support zero-length bindings, so additional
2164/// logic is needed somewhere to handle this properly. See
2165/// [#3170](https://github.com/gfx-rs/wgpu/issues/3170).
2166///
2167/// [`offset`]: BufferBinding::offset
2168/// [`size`]: BufferBinding::size
2169/// [`Storage`]: wgt::BufferBindingType::Storage
2170/// [`Uniform`]: wgt::BufferBindingType::Uniform
2171/// [340]: https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkDescriptorBufferInfo-offset-00340
2172/// [341]: https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkDescriptorBufferInfo-range-00341
2173/// [bbr]: https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glBindBufferRange.xhtml
2174/// [woob]: https://gpuweb.github.io/gpuweb/wgsl/#out-of-bounds-access-sec
2175#[derive(Debug)]
2176pub struct BufferBinding<'a, B: DynBuffer + ?Sized> {
2177    /// The buffer being bound.
2178    ///
2179    /// This is not fully `pub` to prevent direct construction of
2180    /// `BufferBinding`s, while still allowing public read access to the `offset`
2181    /// and `size` properties.
2182    pub(crate) buffer: &'a B,
2183
2184    /// The offset at which the bound region starts.
2185    ///
2186    /// This must be less or equal to the size of the buffer.
2187    pub offset: wgt::BufferAddress,
2188
2189    /// The size of the region bound, in bytes.
2190    ///
2191    /// If `None`, the region extends from `offset` to the end of the
2192    /// buffer. Given the restrictions on `offset`, this means that
2193    /// the size is always greater than zero.
2194    pub size: Option<wgt::BufferSize>,
2195}
2196
2197// We must implement this manually because `B` is not necessarily `Clone`.
2198impl<B: DynBuffer + ?Sized> Clone for BufferBinding<'_, B> {
2199    fn clone(&self) -> Self {
2200        BufferBinding {
2201            buffer: self.buffer,
2202            offset: self.offset,
2203            size: self.size,
2204        }
2205    }
2206}
2207
2208/// Temporary convenience trait to let us call `.get()` on `u64`s in code that
2209/// really wants to be using `NonZeroU64`.
2210/// TODO(<https://github.com/gfx-rs/wgpu/issues/3170>): remove this
2211pub trait ShouldBeNonZeroExt {
2212    fn get(&self) -> u64;
2213}
2214
2215impl ShouldBeNonZeroExt for NonZeroU64 {
2216    fn get(&self) -> u64 {
2217        NonZeroU64::get(*self)
2218    }
2219}
2220
2221impl ShouldBeNonZeroExt for u64 {
2222    fn get(&self) -> u64 {
2223        *self
2224    }
2225}
2226
2227impl ShouldBeNonZeroExt for Option<NonZeroU64> {
2228    fn get(&self) -> u64 {
2229        match *self {
2230            Some(non_zero) => non_zero.get(),
2231            None => 0,
2232        }
2233    }
2234}
2235
2236impl<'a, B: DynBuffer + ?Sized> BufferBinding<'a, B> {
2237    /// Construct a `BufferBinding` with the given contents.
2238    ///
2239    /// When possible, use the `binding` method on a wgpu-core `Buffer` instead
2240    /// of this method. `Buffer::binding` validates the size of the binding
2241    /// against the size of the buffer.
2242    ///
2243    /// It is more difficult to provide a validating constructor here, due to
2244    /// not having direct access to the size of a `DynBuffer`.
2245    ///
2246    /// SAFETY: The caller is responsible for ensuring that a binding of `size`
2247    /// bytes starting at `offset` is contained within the buffer.
2248    ///
2249    /// The `S` type parameter is a temporary convenience to allow callers to
2250    /// pass a zero size. When the zero-size binding issue is resolved, the
2251    /// argument should just match the type of the member.
2252    /// TODO(<https://github.com/gfx-rs/wgpu/issues/3170>): remove the parameter
2253    pub fn new_unchecked<S: Into<Option<NonZeroU64>>>(
2254        buffer: &'a B,
2255        offset: wgt::BufferAddress,
2256        size: S,
2257    ) -> Self {
2258        Self {
2259            buffer,
2260            offset,
2261            size: size.into(),
2262        }
2263    }
2264}
2265
2266#[derive(Debug)]
2267pub struct TextureBinding<'a, T: DynTextureView + ?Sized> {
2268    pub view: &'a T,
2269    pub usage: wgt::TextureUses,
2270}
2271
2272impl<'a, T: DynTextureView + ?Sized> Clone for TextureBinding<'a, T> {
2273    fn clone(&self) -> Self {
2274        TextureBinding {
2275            view: self.view,
2276            usage: self.usage,
2277        }
2278    }
2279}
2280
2281#[derive(Debug)]
2282pub struct ExternalTextureBinding<'a, B: DynBuffer + ?Sized, T: DynTextureView + ?Sized> {
2283    pub planes: [TextureBinding<'a, T>; 3],
2284    pub params: BufferBinding<'a, B>,
2285}
2286
2287impl<'a, B: DynBuffer + ?Sized, T: DynTextureView + ?Sized> Clone
2288    for ExternalTextureBinding<'a, B, T>
2289{
2290    fn clone(&self) -> Self {
2291        ExternalTextureBinding {
2292            planes: self.planes.clone(),
2293            params: self.params.clone(),
2294        }
2295    }
2296}
2297
2298/// cbindgen:ignore
2299#[derive(Clone, Debug)]
2300pub struct BindGroupEntry {
2301    pub binding: u32,
2302    pub resource_index: u32,
2303    pub count: u32,
2304}
2305
2306/// BindGroup descriptor.
2307///
2308/// Valid usage:
2309///. - `entries` has to be sorted by ascending `BindGroupEntry::binding`
2310///. - `entries` has to have the same set of `BindGroupEntry::binding` as `layout`
2311///. - each entry has to be compatible with the `layout`
2312///. - each entry's `BindGroupEntry::resource_index` is within range
2313///    of the corresponding resource array, selected by the relevant
2314///    `BindGroupLayoutEntry`.
2315#[derive(Clone, Debug)]
2316pub struct BindGroupDescriptor<
2317    'a,
2318    Bgl: DynBindGroupLayout + ?Sized,
2319    B: DynBuffer + ?Sized,
2320    S: DynSampler + ?Sized,
2321    T: DynTextureView + ?Sized,
2322    A: DynAccelerationStructure + ?Sized,
2323> {
2324    pub label: Label<'a>,
2325    pub layout: &'a Bgl,
2326    pub buffers: &'a [BufferBinding<'a, B>],
2327    pub samplers: &'a [&'a S],
2328    pub textures: &'a [TextureBinding<'a, T>],
2329    pub entries: &'a [BindGroupEntry],
2330    pub acceleration_structures: &'a [&'a A],
2331    pub external_textures: &'a [ExternalTextureBinding<'a, B, T>],
2332}
2333
2334#[derive(Clone, Debug)]
2335pub struct CommandEncoderDescriptor<'a, Q: DynQueue + ?Sized> {
2336    pub label: Label<'a>,
2337    pub queue: &'a Q,
2338}
2339
2340/// Naga shader module.
2341#[derive(Default)]
2342pub struct NagaShader {
2343    /// Shader module IR.
2344    pub module: Cow<'static, naga::Module>,
2345    /// Analysis information of the module.
2346    pub info: naga::valid::ModuleInfo,
2347    /// Source codes for debug
2348    pub debug_source: Option<DebugSource>,
2349}
2350
2351// Custom implementation avoids the need to generate Debug impl code
2352// for the whole Naga module and info.
2353impl fmt::Debug for NagaShader {
2354    fn fmt(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
2355        write!(formatter, "Naga shader")
2356    }
2357}
2358
2359/// Shader input.
2360pub enum ShaderInput<'a> {
2361    Naga(NagaShader),
2362    MetalLib {
2363        file: &'a [u8],
2364        num_workgroups: (u32, u32, u32),
2365    },
2366    Msl {
2367        shader: &'a str,
2368        num_workgroups: (u32, u32, u32),
2369    },
2370    SpirV(&'a [u32]),
2371    Dxil {
2372        shader: &'a [u8],
2373        num_workgroups: (u32, u32, u32),
2374    },
2375    Hlsl {
2376        shader: &'a str,
2377        num_workgroups: (u32, u32, u32),
2378    },
2379    Glsl {
2380        shader: &'a str,
2381        num_workgroups: (u32, u32, u32),
2382    },
2383}
2384
2385pub struct ShaderModuleDescriptor<'a> {
2386    pub label: Label<'a>,
2387
2388    /// # Safety
2389    ///
2390    /// See the documentation for each flag in [`ShaderRuntimeChecks`][src].
2391    ///
2392    /// [src]: wgt::ShaderRuntimeChecks
2393    pub runtime_checks: wgt::ShaderRuntimeChecks,
2394}
2395
2396#[derive(Debug, Clone)]
2397pub struct DebugSource {
2398    pub file_name: Cow<'static, str>,
2399    pub source_code: Cow<'static, str>,
2400}
2401
2402/// Describes a programmable pipeline stage.
2403#[derive(Debug)]
2404pub struct ProgrammableStage<'a, M: DynShaderModule + ?Sized> {
2405    /// The compiled shader module for this stage.
2406    pub module: &'a M,
2407    /// The name of the entry point in the compiled shader. There must be a function with this name
2408    ///  in the shader.
2409    pub entry_point: &'a str,
2410    /// Pipeline constants
2411    pub constants: &'a naga::back::PipelineConstants,
2412    /// Whether workgroup scoped memory will be initialized with zero values for this stage.
2413    ///
2414    /// This is required by the WebGPU spec, but may have overhead which can be avoided
2415    /// for cross-platform applications
2416    pub zero_initialize_workgroup_memory: bool,
2417}
2418
2419impl<M: DynShaderModule + ?Sized> Clone for ProgrammableStage<'_, M> {
2420    fn clone(&self) -> Self {
2421        Self {
2422            module: self.module,
2423            entry_point: self.entry_point,
2424            constants: self.constants,
2425            zero_initialize_workgroup_memory: self.zero_initialize_workgroup_memory,
2426        }
2427    }
2428}
2429
2430/// Describes a compute pipeline.
2431#[derive(Clone, Debug)]
2432pub struct ComputePipelineDescriptor<
2433    'a,
2434    Pl: DynPipelineLayout + ?Sized,
2435    M: DynShaderModule + ?Sized,
2436    Pc: DynPipelineCache + ?Sized,
2437> {
2438    pub label: Label<'a>,
2439    /// The layout of bind groups for this pipeline.
2440    pub layout: &'a Pl,
2441    /// The compiled compute stage and its entry point.
2442    pub stage: ProgrammableStage<'a, M>,
2443    /// The cache which will be used and filled when compiling this pipeline
2444    pub cache: Option<&'a Pc>,
2445}
2446
2447pub struct PipelineCacheDescriptor<'a> {
2448    pub label: Label<'a>,
2449    pub data: Option<&'a [u8]>,
2450}
2451
2452/// Describes how the vertex buffer is interpreted.
2453#[derive(Clone, Debug)]
2454pub struct VertexBufferLayout<'a> {
2455    /// The stride, in bytes, between elements of this buffer.
2456    pub array_stride: wgt::BufferAddress,
2457    /// How often this vertex buffer is "stepped" forward.
2458    pub step_mode: wgt::VertexStepMode,
2459    /// The list of attributes which comprise a single vertex.
2460    pub attributes: &'a [wgt::VertexAttribute],
2461}
2462
2463#[derive(Clone, Debug)]
2464pub enum VertexProcessor<'a, M: DynShaderModule + ?Sized> {
2465    Standard {
2466        /// The format of any vertex buffers used with this pipeline.
2467        vertex_buffers: &'a [VertexBufferLayout<'a>],
2468        /// The vertex stage for this pipeline.
2469        vertex_stage: ProgrammableStage<'a, M>,
2470    },
2471    Mesh {
2472        task_stage: Option<ProgrammableStage<'a, M>>,
2473        mesh_stage: ProgrammableStage<'a, M>,
2474    },
2475}
2476
2477/// Describes a render (graphics) pipeline.
2478#[derive(Clone, Debug)]
2479pub struct RenderPipelineDescriptor<
2480    'a,
2481    Pl: DynPipelineLayout + ?Sized,
2482    M: DynShaderModule + ?Sized,
2483    Pc: DynPipelineCache + ?Sized,
2484> {
2485    pub label: Label<'a>,
2486    /// The layout of bind groups for this pipeline.
2487    pub layout: &'a Pl,
2488    /// The vertex processing state(vertex shader + buffers or task + mesh shaders)
2489    pub vertex_processor: VertexProcessor<'a, M>,
2490    /// The properties of the pipeline at the primitive assembly and rasterization level.
2491    pub primitive: wgt::PrimitiveState,
2492    /// The effect of draw calls on the depth and stencil aspects of the output target, if any.
2493    pub depth_stencil: Option<wgt::DepthStencilState>,
2494    /// The multi-sampling properties of the pipeline.
2495    pub multisample: wgt::MultisampleState,
2496    /// The fragment stage for this pipeline.
2497    pub fragment_stage: Option<ProgrammableStage<'a, M>>,
2498    /// The effect of draw calls on the color aspect of the output target.
2499    pub color_targets: &'a [Option<wgt::ColorTargetState>],
2500    /// If the pipeline will be used with a multiview render pass, this indicates how many array
2501    /// layers the attachments will have.
2502    pub multiview_mask: Option<NonZeroU32>,
2503    /// The cache which will be used and filled when compiling this pipeline
2504    pub cache: Option<&'a Pc>,
2505}
2506
2507#[derive(Debug, Clone)]
2508pub struct SurfaceConfiguration {
2509    /// Maximum number of queued frames. Must be in
2510    /// `SurfaceCapabilities::maximum_frame_latency` range.
2511    pub maximum_frame_latency: u32,
2512    /// Vertical synchronization mode.
2513    pub present_mode: wgt::PresentMode,
2514    /// Alpha composition mode.
2515    pub composite_alpha_mode: wgt::CompositeAlphaMode,
2516    /// Format of the surface textures.
2517    pub format: wgt::TextureFormat,
2518    /// Requested texture extent. Must be in
2519    /// `SurfaceCapabilities::extents` range.
2520    pub extent: wgt::Extent3d,
2521    /// Allowed usage of surface textures,
2522    pub usage: wgt::TextureUses,
2523    /// Allows views of swapchain texture to have a different format
2524    /// than the texture does.
2525    pub view_formats: Vec<wgt::TextureFormat>,
2526}
2527
2528#[derive(Debug, Clone)]
2529pub struct Rect<T> {
2530    pub x: T,
2531    pub y: T,
2532    pub w: T,
2533    pub h: T,
2534}
2535
2536#[derive(Debug, Clone, PartialEq)]
2537pub struct StateTransition<T> {
2538    pub from: T,
2539    pub to: T,
2540}
2541
2542#[derive(Debug, Clone)]
2543pub struct BufferBarrier<'a, B: DynBuffer + ?Sized> {
2544    pub buffer: &'a B,
2545    pub usage: StateTransition<wgt::BufferUses>,
2546}
2547
2548#[derive(Debug, Clone)]
2549pub struct TextureBarrier<'a, T: DynTexture + ?Sized> {
2550    pub texture: &'a T,
2551    pub range: wgt::ImageSubresourceRange,
2552    pub usage: StateTransition<wgt::TextureUses>,
2553}
2554
2555#[derive(Clone, Copy, Debug)]
2556pub struct BufferCopy {
2557    pub src_offset: wgt::BufferAddress,
2558    pub dst_offset: wgt::BufferAddress,
2559    pub size: wgt::BufferSize,
2560}
2561
2562#[derive(Clone, Debug)]
2563pub struct TextureCopyBase {
2564    pub mip_level: u32,
2565    pub array_layer: u32,
2566    /// Origin within a texture.
2567    /// Note: for 1D and 2D textures, Z must be 0.
2568    pub origin: wgt::Origin3d,
2569    pub aspect: FormatAspects,
2570}
2571
2572#[derive(Clone, Copy, Debug)]
2573pub struct CopyExtent {
2574    pub width: u32,
2575    pub height: u32,
2576    pub depth: u32,
2577}
2578
2579impl From<wgt::Extent3d> for CopyExtent {
2580    fn from(value: wgt::Extent3d) -> Self {
2581        let wgt::Extent3d {
2582            width,
2583            height,
2584            depth_or_array_layers,
2585        } = value;
2586        Self {
2587            width,
2588            height,
2589            depth: depth_or_array_layers,
2590        }
2591    }
2592}
2593
2594impl From<CopyExtent> for wgt::Extent3d {
2595    fn from(value: CopyExtent) -> Self {
2596        let CopyExtent {
2597            width,
2598            height,
2599            depth,
2600        } = value;
2601        Self {
2602            width,
2603            height,
2604            depth_or_array_layers: depth,
2605        }
2606    }
2607}
2608
2609#[derive(Clone, Debug)]
2610pub struct TextureCopy {
2611    pub src_base: TextureCopyBase,
2612    pub dst_base: TextureCopyBase,
2613    pub size: CopyExtent,
2614}
2615
2616#[derive(Clone, Debug)]
2617pub struct BufferTextureCopy {
2618    pub buffer_layout: wgt::TexelCopyBufferLayout,
2619    pub texture_base: TextureCopyBase,
2620    pub size: CopyExtent,
2621}
2622
2623#[derive(Clone, Debug)]
2624pub struct Attachment<'a, T: DynTextureView + ?Sized> {
2625    pub view: &'a T,
2626    /// Contains either a single mutating usage as a target,
2627    /// or a valid combination of read-only usages.
2628    pub usage: wgt::TextureUses,
2629}
2630
2631#[derive(Clone, Debug)]
2632pub struct ColorAttachment<'a, T: DynTextureView + ?Sized> {
2633    pub target: Attachment<'a, T>,
2634    pub depth_slice: Option<u32>,
2635    pub resolve_target: Option<Attachment<'a, T>>,
2636    pub ops: AttachmentOps,
2637    pub clear_value: wgt::Color,
2638}
2639
2640#[derive(Clone, Debug)]
2641pub struct DepthStencilAttachment<'a, T: DynTextureView + ?Sized> {
2642    pub target: Attachment<'a, T>,
2643    pub depth_ops: AttachmentOps,
2644    pub stencil_ops: AttachmentOps,
2645    pub clear_value: (f32, u32),
2646}
2647
2648#[derive(Clone, Debug)]
2649pub struct PassTimestampWrites<'a, Q: DynQuerySet + ?Sized> {
2650    pub query_set: &'a Q,
2651    pub beginning_of_pass_write_index: Option<u32>,
2652    pub end_of_pass_write_index: Option<u32>,
2653}
2654
2655#[derive(Clone, Debug)]
2656pub struct RenderPassDescriptor<'a, Q: DynQuerySet + ?Sized, T: DynTextureView + ?Sized> {
2657    pub label: Label<'a>,
2658    pub extent: wgt::Extent3d,
2659    pub sample_count: u32,
2660    pub color_attachments: &'a [Option<ColorAttachment<'a, T>>],
2661    pub depth_stencil_attachment: Option<DepthStencilAttachment<'a, T>>,
2662    pub multiview_mask: Option<NonZeroU32>,
2663    pub timestamp_writes: Option<PassTimestampWrites<'a, Q>>,
2664    pub occlusion_query_set: Option<&'a Q>,
2665}
2666
2667#[derive(Clone, Debug)]
2668pub struct ComputePassDescriptor<'a, Q: DynQuerySet + ?Sized> {
2669    pub label: Label<'a>,
2670    pub timestamp_writes: Option<PassTimestampWrites<'a, Q>>,
2671}
2672
2673#[test]
2674fn test_default_limits() {
2675    let limits = wgt::Limits::default();
2676    assert!(limits.max_bind_groups <= MAX_BIND_GROUPS as u32);
2677}
2678
2679#[derive(Clone, Debug)]
2680pub struct AccelerationStructureDescriptor<'a> {
2681    pub label: Label<'a>,
2682    pub size: wgt::BufferAddress,
2683    pub format: AccelerationStructureFormat,
2684    pub allow_compaction: bool,
2685}
2686
2687#[derive(Debug, Clone, Copy, Eq, PartialEq)]
2688pub enum AccelerationStructureFormat {
2689    TopLevel,
2690    BottomLevel,
2691}
2692
2693#[derive(Debug, Clone, Copy, Eq, PartialEq)]
2694pub enum AccelerationStructureBuildMode {
2695    Build,
2696    Update,
2697}
2698
2699/// Information of the required size for a corresponding entries struct (+ flags)
2700#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
2701pub struct AccelerationStructureBuildSizes {
2702    pub acceleration_structure_size: wgt::BufferAddress,
2703    pub update_scratch_size: wgt::BufferAddress,
2704    pub build_scratch_size: wgt::BufferAddress,
2705}
2706
2707/// Updates use source_acceleration_structure if present, else the update will be performed in place.
2708/// For updates, only the data is allowed to change (not the meta data or sizes).
2709#[derive(Clone, Debug)]
2710pub struct BuildAccelerationStructureDescriptor<
2711    'a,
2712    B: DynBuffer + ?Sized,
2713    A: DynAccelerationStructure + ?Sized,
2714> {
2715    pub entries: &'a AccelerationStructureEntries<'a, B>,
2716    pub mode: AccelerationStructureBuildMode,
2717    pub flags: AccelerationStructureBuildFlags,
2718    pub source_acceleration_structure: Option<&'a A>,
2719    pub destination_acceleration_structure: &'a A,
2720    pub scratch_buffer: &'a B,
2721    pub scratch_buffer_offset: wgt::BufferAddress,
2722}
2723
2724/// - All buffers, buffer addresses and offsets will be ignored.
2725/// - The build mode will be ignored.
2726/// - Reducing the amount of Instances, Triangle groups or AABB groups (or the number of Triangles/AABBs in corresponding groups),
2727///   may result in reduced size requirements.
2728/// - Any other change may result in a bigger or smaller size requirement.
2729#[derive(Clone, Debug)]
2730pub struct GetAccelerationStructureBuildSizesDescriptor<'a, B: DynBuffer + ?Sized> {
2731    pub entries: &'a AccelerationStructureEntries<'a, B>,
2732    pub flags: AccelerationStructureBuildFlags,
2733}
2734
2735/// Entries for a single descriptor
2736/// * `Instances` - Multiple instances for a top level acceleration structure
2737/// * `Triangles` - Multiple triangle meshes for a bottom level acceleration structure
2738/// * `AABBs` - List of list of axis aligned bounding boxes for a bottom level acceleration structure
2739#[derive(Debug)]
2740pub enum AccelerationStructureEntries<'a, B: DynBuffer + ?Sized> {
2741    Instances(AccelerationStructureInstances<'a, B>),
2742    Triangles(Vec<AccelerationStructureTriangles<'a, B>>),
2743    AABBs(Vec<AccelerationStructureAABBs<'a, B>>),
2744}
2745
2746/// * `first_vertex` - offset in the vertex buffer (as number of vertices)
2747/// * `indices` - optional index buffer with attributes
2748/// * `transform` - optional transform
2749#[derive(Clone, Debug)]
2750pub struct AccelerationStructureTriangles<'a, B: DynBuffer + ?Sized> {
2751    pub vertex_buffer: Option<&'a B>,
2752    pub vertex_format: wgt::VertexFormat,
2753    pub first_vertex: u32,
2754    pub vertex_count: u32,
2755    pub vertex_stride: wgt::BufferAddress,
2756    pub indices: Option<AccelerationStructureTriangleIndices<'a, B>>,
2757    pub transform: Option<AccelerationStructureTriangleTransform<'a, B>>,
2758    pub flags: AccelerationStructureGeometryFlags,
2759}
2760
2761/// * `offset` - offset in bytes
2762#[derive(Clone, Debug)]
2763pub struct AccelerationStructureAABBs<'a, B: DynBuffer + ?Sized> {
2764    pub buffer: Option<&'a B>,
2765    pub offset: u32,
2766    pub count: u32,
2767    pub stride: wgt::BufferAddress,
2768    pub flags: AccelerationStructureGeometryFlags,
2769}
2770
2771pub struct AccelerationStructureCopy {
2772    pub copy_flags: wgt::AccelerationStructureCopy,
2773    pub type_flags: wgt::AccelerationStructureType,
2774}
2775
2776/// * `offset` - offset in bytes
2777#[derive(Clone, Debug)]
2778pub struct AccelerationStructureInstances<'a, B: DynBuffer + ?Sized> {
2779    pub buffer: Option<&'a B>,
2780    pub offset: u32,
2781    pub count: u32,
2782}
2783
2784/// * `offset` - offset in bytes
2785#[derive(Clone, Debug)]
2786pub struct AccelerationStructureTriangleIndices<'a, B: DynBuffer + ?Sized> {
2787    pub format: wgt::IndexFormat,
2788    pub buffer: Option<&'a B>,
2789    pub offset: u32,
2790    pub count: u32,
2791}
2792
2793/// * `offset` - offset in bytes
2794#[derive(Clone, Debug)]
2795pub struct AccelerationStructureTriangleTransform<'a, B: DynBuffer + ?Sized> {
2796    pub buffer: &'a B,
2797    pub offset: u32,
2798}
2799
2800pub use wgt::AccelerationStructureFlags as AccelerationStructureBuildFlags;
2801pub use wgt::AccelerationStructureGeometryFlags;
2802
2803bitflags::bitflags! {
2804    #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
2805    pub struct AccelerationStructureUses: u8 {
2806        // For blas used as input for tlas
2807        const BUILD_INPUT = 1 << 0;
2808        // Target for acceleration structure build
2809        const BUILD_OUTPUT = 1 << 1;
2810        // Tlas used in a shader
2811        const SHADER_INPUT = 1 << 2;
2812        // Blas used to query compacted size
2813        const QUERY_INPUT = 1 << 3;
2814        // BLAS used as a src for a copy operation
2815        const COPY_SRC = 1 << 4;
2816        // BLAS used as a dst for a copy operation
2817        const COPY_DST = 1 << 5;
2818    }
2819}
2820
2821#[derive(Debug, Clone)]
2822pub struct AccelerationStructureBarrier {
2823    pub usage: StateTransition<AccelerationStructureUses>,
2824}
2825
2826#[derive(Debug, Copy, Clone)]
2827pub struct TlasInstance {
2828    pub transform: [f32; 12],
2829    pub custom_data: u32,
2830    pub mask: u8,
2831    pub blas_address: u64,
2832}
2833
2834#[cfg(dx12)]
2835pub enum D3D12ExposeAdapterResult {
2836    CreateDeviceError(dx12::CreateDeviceError),
2837    UnknownFeatureLevel(i32),
2838    ResourceBindingTier2Requirement,
2839    ShaderModel6Requirement,
2840    Success(dx12::FeatureLevel, dx12::ShaderModel),
2841}
2842
2843/// Pluggable telemetry, mainly to be used by Firefox.
2844#[derive(Debug, Clone, Copy)]
2845pub struct Telemetry {
2846    #[cfg(dx12)]
2847    pub d3d12_expose_adapter: fn(
2848        desc: &windows::Win32::Graphics::Dxgi::DXGI_ADAPTER_DESC2,
2849        driver_version: Result<[u16; 4], windows_core::HRESULT>,
2850        result: D3D12ExposeAdapterResult,
2851    ),
2852}