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wgpu_hal/gles/
mod.rs

1/*!
2# OpenGL ES3 API (aka GLES3).
3
4Designed to work on Linux and Android, with context provided by EGL.
5
6## Texture views
7
8GLES3 doesn't really have separate texture view objects. We have to remember the
9original texture and the sub-range into it. Problem is, however, that there is
10no way to expose a subset of array layers or mip levels of a sampled texture.
11
12## Binding model
13
14Binding model is very different from WebGPU, especially with regards to samplers.
15GLES3 has sampler objects, but they aren't separately bindable to the shaders.
16Each sampled texture is exposed to the shader as a combined texture-sampler binding.
17
18When building the pipeline layout, we linearize binding entries based on the groups
19(uniform/storage buffers, uniform/storage textures), and record the mapping into
20`BindGroupLayoutInfo`.
21When a pipeline gets created, and we track all the texture-sampler associations
22from the static use in the shader.
23We only support at most one sampler used with each texture so far. The linear index
24of this sampler is stored per texture slot in `SamplerBindMap` array.
25
26The texture-sampler pairs get potentially invalidated in 2 places:
27  - when a new pipeline is set, we update the linear indices of associated samplers
28  - when a new bind group is set, we update both the textures and the samplers
29
30We expect that the changes to sampler states between any 2 pipelines of the same layout
31will be minimal, if any.
32
33## Vertex data
34
35Generally, vertex buffers are marked as dirty and lazily bound on draw.
36
37GLES3 doesn't support `first_instance` semantics. However, it's easy to support,
38since we are forced to do late binding anyway. We just adjust the offsets
39into the vertex data.
40
41### Old path
42
43In GLES-3.0 and WebGL2, vertex buffer layout is provided
44together with the actual buffer binding.
45We invalidate the attributes on the vertex buffer change, and re-bind them.
46
47### New path
48
49In GLES-3.1 and higher, the vertex buffer layout can be declared separately
50from the vertex data itself. This mostly matches WebGPU, however there is a catch:
51`stride` needs to be specified with the data, not as a part of the layout.
52
53To address this, we invalidate the vertex buffers based on:
54  - whether or not `first_instance` is used
55  - stride has changed
56
57## Handling of `base_vertex`, `first_instance`, and `first_vertex`
58
59Between indirect, the lack of `first_instance` semantics, and the availability of `gl_BaseInstance`
60in shaders, getting buffers and builtins to work correctly is a bit tricky.
61
62We never emulate `base_vertex` and gl_VertexID behaves as `@builtin(vertex_index)` does, so we
63never need to do anything about that.
64
65### GL 4.2+ with ARB_shader_draw_parameters
66
67- `@builtin(instance_index)` translates to `gl_InstanceID + gl_BaseInstance`
68- We bind instance buffers without any offset emulation.
69- We advertise support for the `INDIRECT_FIRST_INSTANCE` feature.
70
71While we can theoretically have a card with 4.2+ support but without ARB_shader_draw_parameters,
72we don't bother with that combination.
73
74### GLES & GL 4.1
75
76- `@builtin(instance_index)` translates to `gl_InstanceID + naga_vs_first_instance`
77- We bind instance buffers with offset emulation.
78- We _do not_ advertise support for `INDIRECT_FIRST_INSTANCE` and cpu-side pretend the `first_instance` is 0 on indirect calls.
79
80*/
81
82///cbindgen:ignore
83#[cfg(not(any(windows, webgl)))]
84mod egl;
85#[cfg(Emscripten)]
86mod emscripten;
87#[cfg(webgl)]
88mod web;
89#[cfg(windows)]
90mod wgl;
91
92mod adapter;
93mod command;
94mod conv;
95mod device;
96mod fence;
97mod queue;
98
99pub use fence::Fence;
100
101#[cfg(not(any(windows, webgl)))]
102pub use self::egl::{AdapterContext, AdapterContextLock};
103#[cfg(not(any(windows, webgl)))]
104pub use self::egl::{Instance, Surface};
105
106#[cfg(webgl)]
107pub use self::web::AdapterContext;
108#[cfg(webgl)]
109pub use self::web::{Instance, Surface};
110
111#[cfg(windows)]
112use self::wgl::AdapterContext;
113#[cfg(windows)]
114pub use self::wgl::{Instance, Surface};
115
116use alloc::{boxed::Box, string::String, string::ToString as _, sync::Arc, vec::Vec};
117use core::{
118    fmt,
119    ops::Range,
120    sync::atomic::{AtomicU32, AtomicU8},
121};
122use parking_lot::Mutex;
123
124use arrayvec::ArrayVec;
125use glow::HasContext;
126use naga::FastHashMap;
127
128use crate::{CopyExtent, TextureDescriptor};
129
130#[derive(Clone, Debug)]
131pub struct Api;
132
133//Note: we can support more samplers if not every one of them is used at a time,
134// but it probably doesn't worth it.
135const MAX_TEXTURE_SLOTS: usize = 16;
136const MAX_SAMPLERS: usize = 16;
137const MAX_VERTEX_ATTRIBUTES: usize = 16;
138const ZERO_BUFFER_SIZE: usize = 256 << 10;
139const MAX_IMMEDIATES: usize = 64;
140// We have to account for each immediate data may need to be set for every shader.
141const MAX_IMMEDIATES_COMMANDS: usize = MAX_IMMEDIATES * crate::MAX_CONCURRENT_SHADER_STAGES;
142
143impl crate::Api for Api {
144    const VARIANT: wgt::Backend = wgt::Backend::Gl;
145
146    type Instance = Instance;
147    type Surface = Surface;
148    type Adapter = Adapter;
149    type Device = Device;
150
151    type Queue = Queue;
152    type CommandEncoder = CommandEncoder;
153    type CommandBuffer = CommandBuffer;
154
155    type Buffer = Buffer;
156    type Texture = Texture;
157    type SurfaceTexture = Texture;
158    type TextureView = TextureView;
159    type Sampler = Sampler;
160    type QuerySet = QuerySet;
161    type Fence = Fence;
162    type AccelerationStructure = AccelerationStructure;
163    type PipelineCache = PipelineCache;
164
165    type BindGroupLayout = BindGroupLayout;
166    type BindGroup = BindGroup;
167    type PipelineLayout = PipelineLayout;
168    type ShaderModule = ShaderModule;
169    type RenderPipeline = RenderPipeline;
170    type ComputePipeline = ComputePipeline;
171}
172
173crate::impl_dyn_resource!(
174    Adapter,
175    AccelerationStructure,
176    BindGroup,
177    BindGroupLayout,
178    Buffer,
179    CommandBuffer,
180    CommandEncoder,
181    ComputePipeline,
182    Device,
183    Fence,
184    Instance,
185    PipelineCache,
186    PipelineLayout,
187    QuerySet,
188    Queue,
189    RenderPipeline,
190    Sampler,
191    ShaderModule,
192    Surface,
193    Texture,
194    TextureView
195);
196
197bitflags::bitflags! {
198    /// Flags that affect internal code paths but do not
199    /// change the exposed feature set.
200    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
201    struct PrivateCapabilities: u32 {
202        /// Indicates support for `glBufferStorage` allocation.
203        const BUFFER_ALLOCATION = 1 << 0;
204        /// Support explicit layouts in shader.
205        const SHADER_BINDING_LAYOUT = 1 << 1;
206        /// Support extended shadow sampling instructions.
207        const SHADER_TEXTURE_SHADOW_LOD = 1 << 2;
208        /// Support memory barriers.
209        const MEMORY_BARRIERS = 1 << 3;
210        /// Vertex buffer layouts separate from the data.
211        const VERTEX_BUFFER_LAYOUT = 1 << 4;
212        /// Indicates that buffers used as `GL_ELEMENT_ARRAY_BUFFER` may be created / initialized / used
213        /// as other targets, if not present they must not be mixed with other targets.
214        const INDEX_BUFFER_ROLE_CHANGE = 1 << 5;
215        /// Supports `glGetBufferSubData`
216        const GET_BUFFER_SUB_DATA = 1 << 7;
217        /// Supports `f16` color buffers
218        const COLOR_BUFFER_HALF_FLOAT = 1 << 8;
219        /// Supports `f11/f10` and `f32` color buffers
220        const COLOR_BUFFER_FLOAT = 1 << 9;
221        /// Supports query buffer objects.
222        const QUERY_BUFFERS = 1 << 11;
223        /// Supports 64 bit queries via `glGetQueryObjectui64v`
224        const QUERY_64BIT = 1 << 12;
225        /// Supports `glTexStorage2D`, etc.
226        const TEXTURE_STORAGE = 1 << 13;
227        /// Supports `push_debug_group`, `pop_debug_group` and `debug_message_insert`.
228        const DEBUG_FNS = 1 << 14;
229        /// Supports framebuffer invalidation.
230        const INVALIDATE_FRAMEBUFFER = 1 << 15;
231        /// Indicates support for `glDrawElementsInstancedBaseVertexBaseInstance` and `ARB_shader_draw_parameters`
232        ///
233        /// When this is true, instance offset emulation via vertex buffer rebinding and a shader uniform will be disabled.
234        const FULLY_FEATURED_INSTANCING = 1 << 16;
235        /// Supports direct multisampled rendering to a texture without needing a resolve texture.
236        const MULTISAMPLED_RENDER_TO_TEXTURE = 1 << 17;
237    }
238}
239
240bitflags::bitflags! {
241    /// Flags that indicate necessary workarounds for specific devices or driver bugs
242    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
243    struct Workarounds: u32 {
244        // Needs workaround for Intel Mesa bug:
245        // https://gitlab.freedesktop.org/mesa/mesa/-/issues/2565.
246        //
247        // This comment
248        // (https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4972/diffs?diff_id=75888#22f5d1004713c9bbf857988c7efb81631ab88f99_323_327)
249        // seems to indicate all skylake models are effected.
250        const MESA_I915_SRGB_SHADER_CLEAR = 1 << 0;
251        /// Buffer map must emulated because it is not supported natively
252        const EMULATE_BUFFER_MAP = 1 << 1;
253    }
254}
255
256type BindTarget = u32;
257
258#[derive(Debug, Default, Clone, Copy)]
259enum VertexAttribKind {
260    #[default]
261    Float, // glVertexAttribPointer
262    Integer, // glVertexAttribIPointer
263             //Double,  // glVertexAttribLPointer
264}
265
266#[derive(Clone, Debug)]
267pub struct TextureFormatDesc {
268    pub internal: u32,
269    pub external: u32,
270    pub data_type: u32,
271}
272
273struct AdapterShared {
274    context: AdapterContext,
275    private_caps: PrivateCapabilities,
276    features: wgt::Features,
277    limits: wgt::Limits,
278    workarounds: Workarounds,
279    options: wgt::GlBackendOptions,
280    shading_language_version: naga::back::glsl::Version,
281    next_shader_id: AtomicU32,
282    program_cache: Mutex<ProgramCache>,
283    es: bool,
284
285    /// Result of `gl.get_parameter_i32(glow::MAX_SAMPLES)`.
286    /// Cached here so it doesn't need to be queried every time texture format capabilities are requested.
287    /// (this has been shown to be a significant enough overhead)
288    max_msaa_samples: i32,
289}
290
291pub struct Adapter {
292    shared: Arc<AdapterShared>,
293}
294
295pub struct Device {
296    shared: Arc<AdapterShared>,
297    main_vao: glow::VertexArray,
298    #[cfg(all(native, feature = "renderdoc"))]
299    render_doc: crate::auxil::renderdoc::RenderDoc,
300    counters: Arc<wgt::HalCounters>,
301}
302
303impl Drop for Device {
304    fn drop(&mut self) {
305        let gl = &self.shared.context.lock();
306        unsafe { gl.delete_vertex_array(self.main_vao) };
307    }
308}
309
310pub struct ShaderClearProgram {
311    pub program: glow::Program,
312    pub color_uniform_location: glow::UniformLocation,
313}
314
315pub struct Queue {
316    shared: Arc<AdapterShared>,
317    features: wgt::Features,
318    draw_fbo: glow::Framebuffer,
319    copy_fbo: glow::Framebuffer,
320    /// Shader program used to clear the screen for [`Workarounds::MESA_I915_SRGB_SHADER_CLEAR`]
321    /// devices.
322    shader_clear_program: Option<ShaderClearProgram>,
323    /// Keep a reasonably large buffer filled with zeroes, so that we can implement `ClearBuffer` of
324    /// zeroes by copying from it.
325    zero_buffer: glow::Buffer,
326    temp_query_results: Mutex<Vec<u64>>,
327    draw_buffer_count: AtomicU8,
328    current_index_buffer: Mutex<Option<glow::Buffer>>,
329}
330
331impl Drop for Queue {
332    fn drop(&mut self) {
333        let gl = &self.shared.context.lock();
334        unsafe { gl.delete_framebuffer(self.draw_fbo) };
335        unsafe { gl.delete_framebuffer(self.copy_fbo) };
336        unsafe { gl.delete_buffer(self.zero_buffer) };
337    }
338}
339
340#[derive(Clone, Debug)]
341pub struct Buffer {
342    raw: Option<glow::Buffer>,
343    target: BindTarget,
344    size: wgt::BufferAddress,
345    /// Flags to use within calls to [`Device::map_buffer`](crate::Device::map_buffer).
346    map_flags: u32,
347    data: Option<Arc<MaybeMutex<Vec<u8>>>>,
348    offset_of_current_mapping: Arc<MaybeMutex<wgt::BufferAddress>>,
349}
350
351#[cfg(send_sync)]
352unsafe impl Sync for Buffer {}
353#[cfg(send_sync)]
354unsafe impl Send for Buffer {}
355
356impl crate::DynBuffer for Buffer {}
357
358#[derive(Clone, Debug)]
359pub enum TextureInner {
360    Renderbuffer {
361        raw: glow::Renderbuffer,
362    },
363    DefaultRenderbuffer,
364    Texture {
365        raw: glow::Texture,
366        target: BindTarget,
367    },
368    #[cfg(webgl)]
369    /// Render to a `WebGLFramebuffer`
370    ///
371    /// This is a web feature
372    ExternalFramebuffer {
373        inner: web_sys::WebGlFramebuffer,
374    },
375    #[cfg(native)]
376    /// Render to a `glow::NativeFramebuffer`
377    /// Useful when the framebuffer to draw to
378    /// has a non-zero framebuffer ID
379    ///
380    /// This is a native feature
381    ExternalNativeFramebuffer {
382        inner: glow::NativeFramebuffer,
383    },
384}
385
386#[cfg(send_sync)]
387unsafe impl Sync for TextureInner {}
388#[cfg(send_sync)]
389unsafe impl Send for TextureInner {}
390
391impl TextureInner {
392    fn as_native(&self) -> (glow::Texture, BindTarget) {
393        match *self {
394            Self::Renderbuffer { .. } | Self::DefaultRenderbuffer => {
395                panic!("Unexpected renderbuffer");
396            }
397            Self::Texture { raw, target } => (raw, target),
398            #[cfg(webgl)]
399            Self::ExternalFramebuffer { .. } => panic!("Unexpected external framebuffer"),
400            #[cfg(native)]
401            Self::ExternalNativeFramebuffer { .. } => panic!("unexpected external framebuffer"),
402        }
403    }
404}
405
406#[derive(Debug)]
407pub struct Texture {
408    pub inner: TextureInner,
409    pub mip_level_count: u32,
410    pub array_layer_count: u32,
411    pub format: wgt::TextureFormat,
412    pub format_desc: TextureFormatDesc,
413    pub copy_size: CopyExtent,
414
415    // The `drop_guard` field must be the last field of this struct so it is dropped last.
416    // Do not add new fields after it.
417    pub drop_guard: Option<crate::DropGuard>,
418}
419
420impl crate::DynTexture for Texture {}
421impl crate::DynSurfaceTexture for Texture {}
422
423impl core::borrow::Borrow<dyn crate::DynTexture> for Texture {
424    fn borrow(&self) -> &dyn crate::DynTexture {
425        self
426    }
427}
428
429impl Texture {
430    pub fn default_framebuffer(format: wgt::TextureFormat) -> Self {
431        Self {
432            inner: TextureInner::DefaultRenderbuffer,
433            drop_guard: None,
434            mip_level_count: 1,
435            array_layer_count: 1,
436            format,
437            format_desc: TextureFormatDesc {
438                internal: 0,
439                external: 0,
440                data_type: 0,
441            },
442            copy_size: CopyExtent {
443                width: 0,
444                height: 0,
445                depth: 0,
446            },
447        }
448    }
449
450    /// Returns the `target`, whether the image is 3d and whether the image is a cubemap.
451    fn get_info_from_desc(desc: &TextureDescriptor) -> u32 {
452        match desc.dimension {
453            // WebGL (1 and 2) as well as some GLES versions do not have 1D textures, so we are
454            // doing `TEXTURE_2D` instead
455            wgt::TextureDimension::D1 => glow::TEXTURE_2D,
456            wgt::TextureDimension::D2 => {
457                // HACK: detect a cube map; forces cube compatible textures to be cube textures
458                match (desc.is_cube_compatible(), desc.size.depth_or_array_layers) {
459                    (false, 1) => glow::TEXTURE_2D,
460                    (false, _) => glow::TEXTURE_2D_ARRAY,
461                    (true, 6) => glow::TEXTURE_CUBE_MAP,
462                    (true, _) => glow::TEXTURE_CUBE_MAP_ARRAY,
463                }
464            }
465            wgt::TextureDimension::D3 => glow::TEXTURE_3D,
466        }
467    }
468
469    /// More information can be found in issues #1614 and #1574
470    fn log_failing_target_heuristics(view_dimension: wgt::TextureViewDimension, target: u32) {
471        let expected_target = match view_dimension {
472            wgt::TextureViewDimension::D1 => glow::TEXTURE_2D,
473            wgt::TextureViewDimension::D2 => glow::TEXTURE_2D,
474            wgt::TextureViewDimension::D2Array => glow::TEXTURE_2D_ARRAY,
475            wgt::TextureViewDimension::Cube => glow::TEXTURE_CUBE_MAP,
476            wgt::TextureViewDimension::CubeArray => glow::TEXTURE_CUBE_MAP_ARRAY,
477            wgt::TextureViewDimension::D3 => glow::TEXTURE_3D,
478        };
479
480        if expected_target == target {
481            return;
482        }
483
484        let buffer;
485        let got = match target {
486            glow::TEXTURE_2D => "D2",
487            glow::TEXTURE_2D_ARRAY => "D2Array",
488            glow::TEXTURE_CUBE_MAP => "Cube",
489            glow::TEXTURE_CUBE_MAP_ARRAY => "CubeArray",
490            glow::TEXTURE_3D => "D3",
491            target => {
492                buffer = target.to_string();
493                &buffer
494            }
495        };
496
497        log::error!(
498            concat!(
499                "wgpu-hal heuristics assumed that ",
500                "the view dimension will be equal to `{}` rather than `{:?}`.\n",
501                "`D2` textures with ",
502                "`depth_or_array_layers == 1` ",
503                "are assumed to have view dimension `D2`\n",
504                "`D2` textures with ",
505                "`depth_or_array_layers > 1` ",
506                "are assumed to have view dimension `D2Array`\n",
507                "`D2` textures with ",
508                "`depth_or_array_layers == 6` ",
509                "are assumed to have view dimension `Cube`\n",
510                "`D2` textures with ",
511                "`depth_or_array_layers > 6 && depth_or_array_layers % 6 == 0` ",
512                "are assumed to have view dimension `CubeArray`\n",
513            ),
514            got,
515            view_dimension,
516        );
517    }
518}
519
520#[derive(Clone, Debug)]
521pub struct TextureView {
522    inner: TextureInner,
523    aspects: crate::FormatAspects,
524    mip_levels: Range<u32>,
525    array_layers: Range<u32>,
526    format: wgt::TextureFormat,
527}
528
529impl crate::DynTextureView for TextureView {}
530
531#[derive(Debug)]
532pub struct Sampler {
533    raw: glow::Sampler,
534}
535
536impl crate::DynSampler for Sampler {}
537
538#[derive(Debug)]
539pub struct BindGroupLayout {
540    entries: Arc<[wgt::BindGroupLayoutEntry]>,
541}
542
543impl crate::DynBindGroupLayout for BindGroupLayout {}
544
545#[derive(Debug)]
546struct BindGroupLayoutInfo {
547    entries: Arc<[wgt::BindGroupLayoutEntry]>,
548    /// Mapping of resources, indexed by `binding`, into the whole layout space.
549    /// For texture resources, the value is the texture slot index.
550    /// For sampler resources, the value is the index of the sampler in the whole layout.
551    /// For buffers, the value is the uniform or storage slot index.
552    /// For unused bindings, the value is `!0`
553    binding_to_slot: Box<[u8]>,
554}
555
556#[derive(Debug)]
557pub struct PipelineLayout {
558    group_infos: Box<[Option<BindGroupLayoutInfo>]>,
559    naga_options: naga::back::glsl::Options,
560}
561
562impl crate::DynPipelineLayout for PipelineLayout {}
563
564impl PipelineLayout {
565    /// # Panics
566    /// If the pipeline layout does not contain a bind group layout used by
567    /// the resource binding.
568    fn get_slot(&self, br: &naga::ResourceBinding) -> u8 {
569        let group_info = self.group_infos[br.group as usize].as_ref().unwrap();
570        group_info.binding_to_slot[br.binding as usize]
571    }
572}
573
574#[derive(Debug)]
575enum BindingRegister {
576    UniformBuffers,
577    StorageBuffers,
578    Textures,
579    Images,
580}
581
582#[derive(Debug)]
583enum RawBinding {
584    Buffer {
585        raw: glow::Buffer,
586        offset: i32,
587        size: i32,
588    },
589    Texture {
590        raw: glow::Texture,
591        target: BindTarget,
592        aspects: crate::FormatAspects,
593        mip_levels: Range<u32>,
594        //TODO: array layers
595    },
596    Image(ImageBinding),
597    Sampler(glow::Sampler),
598}
599
600#[derive(Debug)]
601pub struct BindGroup {
602    contents: Box<[RawBinding]>,
603}
604
605impl crate::DynBindGroup for BindGroup {}
606
607type ShaderId = u32;
608
609#[derive(Debug)]
610pub struct ShaderModule {
611    source: crate::NagaShader,
612    label: Option<String>,
613    id: ShaderId,
614}
615
616impl crate::DynShaderModule for ShaderModule {}
617
618#[derive(Clone, Debug, Default)]
619struct VertexFormatDesc {
620    element_count: i32,
621    element_format: u32,
622    attrib_kind: VertexAttribKind,
623}
624
625#[derive(Clone, Debug, Default)]
626struct AttributeDesc {
627    location: u32,
628    offset: u32,
629    buffer_index: u32,
630    format_desc: VertexFormatDesc,
631}
632
633#[derive(Clone, Debug)]
634struct BufferBinding {
635    raw: glow::Buffer,
636    offset: wgt::BufferAddress,
637}
638
639#[derive(Clone, Debug)]
640struct ImageBinding {
641    raw: glow::Texture,
642    mip_level: u32,
643    array_layer: Option<u32>,
644    access: u32,
645    format: u32,
646}
647
648#[derive(Clone, Debug, Default, PartialEq)]
649struct VertexBufferDesc {
650    step: wgt::VertexStepMode,
651    stride: u32,
652}
653
654#[derive(Clone, Debug)]
655struct ImmediateDesc {
656    location: glow::UniformLocation,
657    ty: naga::TypeInner,
658    offset: u32,
659    size_bytes: u32,
660}
661
662#[cfg(send_sync)]
663unsafe impl Sync for ImmediateDesc {}
664#[cfg(send_sync)]
665unsafe impl Send for ImmediateDesc {}
666
667/// For each texture in the pipeline layout, store the index of the only
668/// sampler (in this layout) that the texture is used with.
669type SamplerBindMap = [Option<u8>; MAX_TEXTURE_SLOTS];
670
671#[derive(Debug)]
672struct PipelineInner {
673    program: glow::Program,
674    sampler_map: SamplerBindMap,
675    first_instance_location: Option<glow::UniformLocation>,
676    immediates_descs: ArrayVec<ImmediateDesc, MAX_IMMEDIATES_COMMANDS>,
677    clip_distance_count: u32,
678}
679
680#[derive(Clone, Debug)]
681struct DepthState {
682    function: u32,
683    mask: bool,
684}
685
686#[derive(Clone, Debug, PartialEq)]
687struct BlendComponent {
688    src: u32,
689    dst: u32,
690    equation: u32,
691}
692
693#[derive(Clone, Debug, PartialEq)]
694struct BlendDesc {
695    alpha: BlendComponent,
696    color: BlendComponent,
697}
698
699#[derive(Clone, Debug, Default, PartialEq)]
700struct ColorTargetDesc {
701    mask: wgt::ColorWrites,
702    blend: Option<BlendDesc>,
703}
704
705#[derive(PartialEq, Eq, Hash)]
706struct ProgramStage {
707    naga_stage: naga::ShaderStage,
708    shader_id: ShaderId,
709    entry_point: String,
710    zero_initialize_workgroup_memory: bool,
711    constant_hash: Vec<u8>,
712}
713
714#[derive(PartialEq, Eq, Hash)]
715struct ProgramCacheKey {
716    stages: ArrayVec<ProgramStage, 3>,
717    group_to_binding_to_slot: Box<[Option<Box<[u8]>>]>,
718}
719
720type ProgramCache = FastHashMap<ProgramCacheKey, Result<Arc<PipelineInner>, crate::PipelineError>>;
721
722#[derive(Debug)]
723pub struct RenderPipeline {
724    inner: Arc<PipelineInner>,
725    primitive: wgt::PrimitiveState,
726    vertex_buffers: Box<[VertexBufferDesc]>,
727    vertex_attributes: Box<[AttributeDesc]>,
728    color_targets: Box<[ColorTargetDesc]>,
729    depth: Option<DepthState>,
730    depth_bias: wgt::DepthBiasState,
731    stencil: Option<StencilState>,
732    alpha_to_coverage_enabled: bool,
733}
734
735impl crate::DynRenderPipeline for RenderPipeline {}
736
737#[cfg(send_sync)]
738unsafe impl Sync for RenderPipeline {}
739#[cfg(send_sync)]
740unsafe impl Send for RenderPipeline {}
741
742#[derive(Debug)]
743pub struct ComputePipeline {
744    inner: Arc<PipelineInner>,
745}
746
747impl crate::DynComputePipeline for ComputePipeline {}
748
749#[cfg(send_sync)]
750unsafe impl Sync for ComputePipeline {}
751#[cfg(send_sync)]
752unsafe impl Send for ComputePipeline {}
753
754#[derive(Debug)]
755pub struct QuerySet {
756    queries: Box<[glow::Query]>,
757    target: BindTarget,
758}
759
760impl crate::DynQuerySet for QuerySet {}
761
762#[derive(Debug)]
763pub struct AccelerationStructure;
764
765impl crate::DynAccelerationStructure for AccelerationStructure {}
766
767#[derive(Debug)]
768pub struct PipelineCache;
769
770impl crate::DynPipelineCache for PipelineCache {}
771
772#[derive(Clone, Debug, PartialEq)]
773struct StencilOps {
774    pass: u32,
775    fail: u32,
776    depth_fail: u32,
777}
778
779impl Default for StencilOps {
780    fn default() -> Self {
781        Self {
782            pass: glow::KEEP,
783            fail: glow::KEEP,
784            depth_fail: glow::KEEP,
785        }
786    }
787}
788
789#[derive(Clone, Debug, PartialEq)]
790struct StencilSide {
791    function: u32,
792    mask_read: u32,
793    mask_write: u32,
794    reference: u32,
795    ops: StencilOps,
796}
797
798impl Default for StencilSide {
799    fn default() -> Self {
800        Self {
801            function: glow::ALWAYS,
802            mask_read: 0xFF,
803            mask_write: 0xFF,
804            reference: 0,
805            ops: StencilOps::default(),
806        }
807    }
808}
809
810#[derive(Debug, Clone, Default)]
811struct StencilState {
812    front: StencilSide,
813    back: StencilSide,
814}
815
816#[derive(Clone, Debug, Default, PartialEq)]
817struct PrimitiveState {
818    front_face: u32,
819    cull_face: u32,
820    unclipped_depth: bool,
821    polygon_mode: u32,
822}
823
824type InvalidatedAttachments = ArrayVec<u32, { crate::MAX_COLOR_ATTACHMENTS + 2 }>;
825
826#[derive(Debug)]
827enum Command {
828    Draw {
829        topology: u32,
830        first_vertex: u32,
831        vertex_count: u32,
832        first_instance: u32,
833        instance_count: u32,
834        first_instance_location: Option<glow::UniformLocation>,
835    },
836    DrawIndexed {
837        topology: u32,
838        index_type: u32,
839        index_count: u32,
840        index_offset: wgt::BufferAddress,
841        base_vertex: i32,
842        first_instance: u32,
843        instance_count: u32,
844        first_instance_location: Option<glow::UniformLocation>,
845    },
846    DrawIndirect {
847        topology: u32,
848        indirect_buf: glow::Buffer,
849        indirect_offset: wgt::BufferAddress,
850        first_instance_location: Option<glow::UniformLocation>,
851    },
852    DrawIndexedIndirect {
853        topology: u32,
854        index_type: u32,
855        indirect_buf: glow::Buffer,
856        indirect_offset: wgt::BufferAddress,
857        first_instance_location: Option<glow::UniformLocation>,
858    },
859    Dispatch([u32; 3]),
860    DispatchIndirect {
861        indirect_buf: glow::Buffer,
862        indirect_offset: wgt::BufferAddress,
863    },
864    ClearBuffer {
865        dst: Buffer,
866        dst_target: BindTarget,
867        range: crate::MemoryRange,
868    },
869    CopyBufferToBuffer {
870        src: Buffer,
871        src_target: BindTarget,
872        dst: Buffer,
873        dst_target: BindTarget,
874        copy: crate::BufferCopy,
875    },
876    #[cfg(webgl)]
877    CopyExternalImageToTexture {
878        src: wgt::CopyExternalImageSourceInfo,
879        dst: glow::Texture,
880        dst_target: BindTarget,
881        dst_format: wgt::TextureFormat,
882        dst_premultiplication: bool,
883        copy: crate::TextureCopy,
884    },
885    CopyTextureToTexture {
886        src: glow::Texture,
887        src_target: BindTarget,
888        dst: glow::Texture,
889        dst_target: BindTarget,
890        copy: crate::TextureCopy,
891    },
892    CopyBufferToTexture {
893        src: Buffer,
894        #[allow(unused)]
895        src_target: BindTarget,
896        dst: glow::Texture,
897        dst_target: BindTarget,
898        dst_format: wgt::TextureFormat,
899        copy: crate::BufferTextureCopy,
900    },
901    CopyTextureToBuffer {
902        src: glow::Texture,
903        src_target: BindTarget,
904        src_format: wgt::TextureFormat,
905        dst: Buffer,
906        #[allow(unused)]
907        dst_target: BindTarget,
908        copy: crate::BufferTextureCopy,
909    },
910    SetIndexBuffer(glow::Buffer),
911    BeginQuery(glow::Query, BindTarget),
912    EndQuery(BindTarget),
913    TimestampQuery(glow::Query),
914    CopyQueryResults {
915        query_range: Range<u32>,
916        dst: Buffer,
917        dst_target: BindTarget,
918        dst_offset: wgt::BufferAddress,
919    },
920    ResetFramebuffer {
921        is_default: bool,
922    },
923    BindAttachment {
924        attachment: u32,
925        view: TextureView,
926        depth_slice: Option<u32>,
927        sample_count: u32,
928    },
929    ResolveAttachment {
930        attachment: u32,
931        dst: TextureView,
932        size: wgt::Extent3d,
933    },
934    InvalidateAttachments(InvalidatedAttachments),
935    SetDrawColorBuffers(u8),
936    ClearColorF {
937        draw_buffer: u32,
938        color: [f32; 4],
939        is_srgb: bool,
940    },
941    ClearColorU(u32, [u32; 4]),
942    ClearColorI(u32, [i32; 4]),
943    ClearDepth(f32),
944    ClearStencil(u32),
945    // Clearing both the depth and stencil buffer individually appears to
946    // result in the stencil buffer failing to clear, atleast in WebGL.
947    // It is also more efficient to emit a single command instead of two for
948    // this.
949    ClearDepthAndStencil(f32, u32),
950    BufferBarrier(glow::Buffer, wgt::BufferUses),
951    TextureBarrier(wgt::TextureUses),
952    SetViewport {
953        rect: crate::Rect<i32>,
954        depth: Range<f32>,
955    },
956    SetScissor(crate::Rect<i32>),
957    SetStencilFunc {
958        face: u32,
959        function: u32,
960        reference: u32,
961        read_mask: u32,
962    },
963    SetStencilOps {
964        face: u32,
965        write_mask: u32,
966        ops: StencilOps,
967    },
968    SetDepth(DepthState),
969    SetDepthBias(wgt::DepthBiasState),
970    ConfigureDepthStencil(crate::FormatAspects),
971    SetAlphaToCoverage(bool),
972    SetVertexAttribute {
973        buffer: Option<glow::Buffer>,
974        buffer_desc: VertexBufferDesc,
975        attribute_desc: AttributeDesc,
976    },
977    UnsetVertexAttribute(u32),
978    SetVertexBuffer {
979        index: u32,
980        buffer: BufferBinding,
981        buffer_desc: VertexBufferDesc,
982    },
983    SetProgram(glow::Program),
984    SetPrimitive(PrimitiveState),
985    SetBlendConstant([f32; 4]),
986    SetColorTarget {
987        draw_buffer_index: Option<u32>,
988        desc: ColorTargetDesc,
989    },
990    BindBuffer {
991        target: BindTarget,
992        slot: u32,
993        buffer: glow::Buffer,
994        offset: i32,
995        size: i32,
996    },
997    BindSampler(u32, Option<glow::Sampler>),
998    BindTexture {
999        slot: u32,
1000        texture: glow::Texture,
1001        target: BindTarget,
1002        aspects: crate::FormatAspects,
1003        mip_levels: Range<u32>,
1004    },
1005    BindImage {
1006        slot: u32,
1007        binding: ImageBinding,
1008    },
1009    InsertDebugMarker(Range<u32>),
1010    PushDebugGroup(Range<u32>),
1011    PopDebugGroup,
1012    SetImmediates {
1013        uniform: ImmediateDesc,
1014        /// Offset from the start of the `data_bytes`
1015        offset: u32,
1016    },
1017    SetClipDistances {
1018        old_count: u32,
1019        new_count: u32,
1020    },
1021}
1022
1023#[derive(Default)]
1024pub struct CommandBuffer {
1025    label: Option<String>,
1026    commands: Vec<Command>,
1027    data_bytes: Vec<u8>,
1028    queries: Vec<glow::Query>,
1029}
1030
1031impl crate::DynCommandBuffer for CommandBuffer {}
1032
1033impl fmt::Debug for CommandBuffer {
1034    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
1035        let mut builder = f.debug_struct("CommandBuffer");
1036        if let Some(ref label) = self.label {
1037            builder.field("label", label);
1038        }
1039        builder.finish()
1040    }
1041}
1042
1043#[cfg(send_sync)]
1044unsafe impl Sync for CommandBuffer {}
1045#[cfg(send_sync)]
1046unsafe impl Send for CommandBuffer {}
1047
1048//TODO: we would have something like `Arc<typed_arena::Arena>`
1049// here and in the command buffers. So that everything grows
1050// inside the encoder and stays there until `reset_all`.
1051
1052pub struct CommandEncoder {
1053    cmd_buffer: CommandBuffer,
1054    state: command::State,
1055    private_caps: PrivateCapabilities,
1056    counters: Arc<wgt::HalCounters>,
1057}
1058
1059impl fmt::Debug for CommandEncoder {
1060    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
1061        f.debug_struct("CommandEncoder")
1062            .field("cmd_buffer", &self.cmd_buffer)
1063            .finish()
1064    }
1065}
1066
1067#[cfg(send_sync)]
1068unsafe impl Sync for CommandEncoder {}
1069#[cfg(send_sync)]
1070unsafe impl Send for CommandEncoder {}
1071
1072#[cfg(not(webgl))]
1073fn gl_debug_message_callback(source: u32, gltype: u32, id: u32, severity: u32, message: &str) {
1074    let source_str = match source {
1075        glow::DEBUG_SOURCE_API => "API",
1076        glow::DEBUG_SOURCE_WINDOW_SYSTEM => "Window System",
1077        glow::DEBUG_SOURCE_SHADER_COMPILER => "ShaderCompiler",
1078        glow::DEBUG_SOURCE_THIRD_PARTY => "Third Party",
1079        glow::DEBUG_SOURCE_APPLICATION => "Application",
1080        glow::DEBUG_SOURCE_OTHER => "Other",
1081        _ => unreachable!(),
1082    };
1083
1084    let log_severity = match severity {
1085        glow::DEBUG_SEVERITY_HIGH => log::Level::Error,
1086        glow::DEBUG_SEVERITY_MEDIUM => log::Level::Warn,
1087        glow::DEBUG_SEVERITY_LOW => log::Level::Debug,
1088        glow::DEBUG_SEVERITY_NOTIFICATION => log::Level::Trace,
1089        _ => unreachable!(),
1090    };
1091
1092    let type_str = match gltype {
1093        glow::DEBUG_TYPE_DEPRECATED_BEHAVIOR => "Deprecated Behavior",
1094        glow::DEBUG_TYPE_ERROR => "Error",
1095        glow::DEBUG_TYPE_MARKER => "Marker",
1096        glow::DEBUG_TYPE_OTHER => "Other",
1097        glow::DEBUG_TYPE_PERFORMANCE => "Performance",
1098        glow::DEBUG_TYPE_POP_GROUP => "Pop Group",
1099        glow::DEBUG_TYPE_PORTABILITY => "Portability",
1100        glow::DEBUG_TYPE_PUSH_GROUP => "Push Group",
1101        glow::DEBUG_TYPE_UNDEFINED_BEHAVIOR => "Undefined Behavior",
1102        _ => unreachable!(),
1103    };
1104
1105    let _ = std::panic::catch_unwind(|| {
1106        log::log!(
1107            log_severity,
1108            "GLES: [{source_str}/{type_str}] ID {id} : {message}"
1109        );
1110    });
1111
1112    #[cfg(feature = "validation_canary")]
1113    if cfg!(debug_assertions) && log_severity == log::Level::Error {
1114        // Set canary and continue
1115        crate::VALIDATION_CANARY.add(message.to_string());
1116    }
1117}
1118
1119// If we are using `std`, then use `Mutex` to provide `Send` and `Sync`
1120cfg_if::cfg_if! {
1121    if #[cfg(gles_with_std)] {
1122        type MaybeMutex<T> = std::sync::Mutex<T>;
1123
1124        fn lock<T>(mutex: &MaybeMutex<T>) -> std::sync::MutexGuard<'_, T> {
1125            mutex.lock().unwrap()
1126        }
1127    } else {
1128        // It should be impossible for any build configuration to trigger this error
1129        // It is intended only as a guard against changes elsewhere causing the use of
1130        // `RefCell` here to become unsound.
1131        #[cfg(all(send_sync, not(feature = "fragile-send-sync-non-atomic-wasm")))]
1132        compile_error!("cannot provide non-fragile Send+Sync without std");
1133
1134        type MaybeMutex<T> = core::cell::RefCell<T>;
1135
1136        fn lock<T>(mutex: &MaybeMutex<T>) -> core::cell::RefMut<'_, T> {
1137            mutex.borrow_mut()
1138        }
1139    }
1140}