wgpu_core/command/
transition_resources.rs1use alloc::{sync::Arc, vec::Vec};
2
3use thiserror::Error;
4use wgt::error::{ErrorType, WebGpuError};
5
6use crate::{
7 command::{encoder::EncodingState, ArcCommand, CommandEncoder, EncoderStateError},
8 device::DeviceError,
9 global::Global,
10 id::{BufferId, CommandEncoderId, TextureId},
11 resource::{Buffer, InvalidResourceError, ParentDevice, Texture},
12 track::ResourceUsageCompatibilityError,
13};
14
15impl Global {
16 pub fn command_encoder_transition_resources(
17 &self,
18 command_encoder_id: CommandEncoderId,
19 buffer_transitions: impl Iterator<Item = wgt::BufferTransition<BufferId>>,
20 texture_transitions: impl Iterator<Item = wgt::TextureTransition<TextureId>>,
21 ) -> Result<(), EncoderStateError> {
22 profiling::scope!("CommandEncoder::transition_resources");
23
24 let hub = &self.hub;
25
26 let cmd_enc = hub.command_encoders.get(command_encoder_id);
28 let mut cmd_buf_data = cmd_enc.data.lock();
29 cmd_buf_data.push_with(|| -> Result<_, TransitionResourcesError> {
30 Ok(ArcCommand::TransitionResources {
31 buffer_transitions: buffer_transitions
32 .map(|t| {
33 Ok(wgt::BufferTransition {
34 buffer: self.resolve_buffer_id(t.buffer)?,
35 state: t.state,
36 })
37 })
38 .collect::<Result<_, TransitionResourcesError>>()?,
39 texture_transitions: texture_transitions
40 .map(|t| {
41 Ok(wgt::TextureTransition {
42 texture: self.resolve_texture_id(t.texture)?,
43 selector: t.selector,
44 state: t.state,
45 })
46 })
47 .collect::<Result<_, TransitionResourcesError>>()?,
48 })
49 })
50 }
51}
52
53pub(crate) fn transition_resources(
54 state: &mut EncodingState,
55 buffer_transitions: Vec<wgt::BufferTransition<Arc<Buffer>>>,
56 texture_transitions: Vec<wgt::TextureTransition<Arc<Texture>>>,
57) -> Result<(), TransitionResourcesError> {
58 let mut usage_scope = state.device.new_usage_scope();
59 let indices = &state.device.tracker_indices;
60 usage_scope.buffers.set_size(indices.buffers.size());
61 usage_scope.textures.set_size(indices.textures.size());
62
63 for buffer_transition in buffer_transitions {
65 buffer_transition.buffer.same_device(state.device)?;
66
67 usage_scope
68 .buffers
69 .merge_single(&buffer_transition.buffer, buffer_transition.state)?;
70 }
71
72 for texture_transition in texture_transitions {
74 texture_transition.texture.same_device(state.device)?;
75
76 unsafe {
77 usage_scope.textures.merge_single(
78 &texture_transition.texture,
79 texture_transition.selector,
80 texture_transition.state,
81 )
82 }?;
83 }
84
85 CommandEncoder::insert_barriers_from_scope(
87 state.raw_encoder,
88 state.tracker,
89 &usage_scope,
90 state.snatch_guard,
91 );
92 Ok(())
93}
94
95#[derive(Clone, Debug, Error)]
97#[non_exhaustive]
98pub enum TransitionResourcesError {
99 #[error(transparent)]
100 Device(#[from] DeviceError),
101 #[error(transparent)]
102 EncoderState(#[from] EncoderStateError),
103 #[error(transparent)]
104 InvalidResource(#[from] InvalidResourceError),
105 #[error(transparent)]
106 ResourceUsage(#[from] ResourceUsageCompatibilityError),
107}
108
109impl WebGpuError for TransitionResourcesError {
110 fn webgpu_error_type(&self) -> ErrorType {
111 let e: &dyn WebGpuError = match self {
112 Self::Device(e) => e,
113 Self::EncoderState(e) => e,
114 Self::InvalidResource(e) => e,
115 Self::ResourceUsage(e) => e,
116 };
117 e.webgpu_error_type()
118 }
119}