wgpu_core/
hub.rs

1/*! Allocating resource ids, and tracking the resources they refer to.
2
3The `wgpu_core` API uses identifiers of type [`Id<R>`] to refer to
4resources of type `R`. For example, [`id::DeviceId`] is an alias for
5`Id<markers::Device>`, and [`id::BufferId`] is an alias for
6`Id<markers::Buffer>`. `Id` implements `Copy`, `Hash`, `Eq`, `Ord`, and
7of course `Debug`.
8
9[`id::DeviceId`]: crate::id::DeviceId
10[`id::BufferId`]: crate::id::BufferId
11
12Each `Id` contains not only an index for the resource it denotes but
13also a Backend indicating which `wgpu` backend it belongs to.
14
15`Id`s also incorporate a generation number, for additional validation.
16
17The resources to which identifiers refer are freed explicitly.
18Attempting to use an identifier for a resource that has been freed
19elicits an error result.
20
21## Assigning ids to resources
22
23The users of `wgpu_core` generally want resource ids to be assigned
24in one of two ways:
25
26- Users like `wgpu` want `wgpu_core` to assign ids to resources itself.
27  For example, `wgpu` expects to call `Global::device_create_buffer`
28  and have the return value indicate the newly created buffer's id.
29
30- Users like `player` and Firefox want to allocate ids themselves, and
31  pass `Global::device_create_buffer` and friends the id to assign the
32  new resource.
33
34To accommodate either pattern, `wgpu_core` methods that create
35resources all expect an `id_in` argument that the caller can use to
36specify the id, and they all return the id used. For example, the
37declaration of `Global::device_create_buffer` looks like this:
38
39```ignore
40impl Global {
41    /* ... */
42    pub fn device_create_buffer<A: HalApi>(
43        &self,
44        device_id: id::DeviceId,
45        desc: &resource::BufferDescriptor,
46        id_in: Input<G>,
47    ) -> (id::BufferId, Option<resource::CreateBufferError>) {
48        /* ... */
49    }
50    /* ... */
51}
52```
53
54Users that want to assign resource ids themselves pass in the id they
55want as the `id_in` argument, whereas users that want `wgpu_core`
56itself to choose ids always pass `()`. In either case, the id
57ultimately assigned is returned as the first element of the tuple.
58
59Producing true identifiers from `id_in` values is the job of an
60[`crate::identity::IdentityManager`] or ids will be received from outside through `Option<Id>` arguments.
61
62## Id allocation and streaming
63
64Perhaps surprisingly, allowing users to assign resource ids themselves
65enables major performance improvements in some applications.
66
67The `wgpu_core` API is designed for use by Firefox's [WebGPU]
68implementation. For security, web content and GPU use must be kept
69segregated in separate processes, with all interaction between them
70mediated by an inter-process communication protocol. As web content uses
71the WebGPU API, the content process sends messages to the GPU process,
72which interacts with the platform's GPU APIs on content's behalf,
73occasionally sending results back.
74
75In a classic Rust API, a resource allocation function takes parameters
76describing the resource to create, and if creation succeeds, it returns
77the resource id in a `Result::Ok` value. However, this design is a poor
78fit for the split-process design described above: content must wait for
79the reply to its buffer-creation message (say) before it can know which
80id it can use in the next message that uses that buffer. On a common
81usage pattern, the classic Rust design imposes the latency of a full
82cross-process round trip.
83
84We can avoid incurring these round-trip latencies simply by letting the
85content process assign resource ids itself. With this approach, content
86can choose an id for the new buffer, send a message to create the
87buffer, and then immediately send the next message operating on that
88buffer, since it already knows its id. Allowing content and GPU process
89activity to be pipelined greatly improves throughput.
90
91To help propagate errors correctly in this style of usage, when resource
92creation fails, the id supplied for that resource is marked to indicate
93as much, allowing subsequent operations using that id to be properly
94flagged as errors as well.
95
96[`process`]: crate::identity::IdentityManager::process
97[`Id<R>`]: crate::id::Id
98[wrapped in a mutex]: trait.IdentityHandler.html#impl-IdentityHandler%3CI%3E-for-Mutex%3CIdentityManager%3E
99[WebGPU]: https://www.w3.org/TR/webgpu/
100
101*/
102
103use alloc::sync::Arc;
104use core::fmt::Debug;
105
106use crate::{
107    binding_model::{BindGroup, BindGroupLayout, PipelineLayout},
108    command::{CommandBuffer, RenderBundle},
109    device::{queue::Queue, Device},
110    instance::Adapter,
111    pipeline::{ComputePipeline, PipelineCache, RenderPipeline, ShaderModule},
112    registry::{Registry, RegistryReport},
113    resource::{
114        Blas, Buffer, Fallible, QuerySet, Sampler, StagingBuffer, Texture, TextureView, Tlas,
115    },
116};
117
118#[derive(Debug, PartialEq, Eq)]
119pub struct HubReport {
120    pub adapters: RegistryReport,
121    pub devices: RegistryReport,
122    pub queues: RegistryReport,
123    pub pipeline_layouts: RegistryReport,
124    pub shader_modules: RegistryReport,
125    pub bind_group_layouts: RegistryReport,
126    pub bind_groups: RegistryReport,
127    pub command_buffers: RegistryReport,
128    pub render_bundles: RegistryReport,
129    pub render_pipelines: RegistryReport,
130    pub compute_pipelines: RegistryReport,
131    pub pipeline_caches: RegistryReport,
132    pub query_sets: RegistryReport,
133    pub buffers: RegistryReport,
134    pub textures: RegistryReport,
135    pub texture_views: RegistryReport,
136    pub samplers: RegistryReport,
137}
138
139impl HubReport {
140    pub fn is_empty(&self) -> bool {
141        self.adapters.is_empty()
142    }
143}
144
145#[allow(rustdoc::private_intra_doc_links)]
146/// All the resources tracked by a [`crate::global::Global`].
147///
148/// ## Locking
149///
150/// Each field in `Hub` is a [`Registry`] holding all the values of a
151/// particular type of resource, all protected by a single RwLock.
152/// So for example, to access any [`Buffer`], you must acquire a read
153/// lock on the `Hub`s entire buffers registry. The lock guard
154/// gives you access to the `Registry`'s [`Storage`], which you can
155/// then index with the buffer's id. (Yes, this design causes
156/// contention; see [#2272].)
157///
158/// But most `wgpu` operations require access to several different
159/// kinds of resource, so you often need to hold locks on several
160/// different fields of your [`Hub`] simultaneously.
161///
162/// Inside the `Registry` there are `Arc<T>` where `T` is a Resource
163/// Lock of `Registry` happens only when accessing to get the specific resource
164///
165/// [`Storage`]: crate::storage::Storage
166pub struct Hub {
167    pub(crate) adapters: Registry<Arc<Adapter>>,
168    pub(crate) devices: Registry<Arc<Device>>,
169    pub(crate) queues: Registry<Arc<Queue>>,
170    pub(crate) pipeline_layouts: Registry<Fallible<PipelineLayout>>,
171    pub(crate) shader_modules: Registry<Fallible<ShaderModule>>,
172    pub(crate) bind_group_layouts: Registry<Fallible<BindGroupLayout>>,
173    pub(crate) bind_groups: Registry<Fallible<BindGroup>>,
174    pub(crate) command_buffers: Registry<Arc<CommandBuffer>>,
175    pub(crate) render_bundles: Registry<Fallible<RenderBundle>>,
176    pub(crate) render_pipelines: Registry<Fallible<RenderPipeline>>,
177    pub(crate) compute_pipelines: Registry<Fallible<ComputePipeline>>,
178    pub(crate) pipeline_caches: Registry<Fallible<PipelineCache>>,
179    pub(crate) query_sets: Registry<Fallible<QuerySet>>,
180    pub(crate) buffers: Registry<Fallible<Buffer>>,
181    pub(crate) staging_buffers: Registry<StagingBuffer>,
182    pub(crate) textures: Registry<Fallible<Texture>>,
183    pub(crate) texture_views: Registry<Fallible<TextureView>>,
184    pub(crate) samplers: Registry<Fallible<Sampler>>,
185    pub(crate) blas_s: Registry<Fallible<Blas>>,
186    pub(crate) tlas_s: Registry<Fallible<Tlas>>,
187}
188
189impl Hub {
190    pub(crate) fn new() -> Self {
191        Self {
192            adapters: Registry::new(),
193            devices: Registry::new(),
194            queues: Registry::new(),
195            pipeline_layouts: Registry::new(),
196            shader_modules: Registry::new(),
197            bind_group_layouts: Registry::new(),
198            bind_groups: Registry::new(),
199            command_buffers: Registry::new(),
200            render_bundles: Registry::new(),
201            render_pipelines: Registry::new(),
202            compute_pipelines: Registry::new(),
203            pipeline_caches: Registry::new(),
204            query_sets: Registry::new(),
205            buffers: Registry::new(),
206            staging_buffers: Registry::new(),
207            textures: Registry::new(),
208            texture_views: Registry::new(),
209            samplers: Registry::new(),
210            blas_s: Registry::new(),
211            tlas_s: Registry::new(),
212        }
213    }
214
215    pub fn generate_report(&self) -> HubReport {
216        HubReport {
217            adapters: self.adapters.generate_report(),
218            devices: self.devices.generate_report(),
219            queues: self.queues.generate_report(),
220            pipeline_layouts: self.pipeline_layouts.generate_report(),
221            shader_modules: self.shader_modules.generate_report(),
222            bind_group_layouts: self.bind_group_layouts.generate_report(),
223            bind_groups: self.bind_groups.generate_report(),
224            command_buffers: self.command_buffers.generate_report(),
225            render_bundles: self.render_bundles.generate_report(),
226            render_pipelines: self.render_pipelines.generate_report(),
227            compute_pipelines: self.compute_pipelines.generate_report(),
228            pipeline_caches: self.pipeline_caches.generate_report(),
229            query_sets: self.query_sets.generate_report(),
230            buffers: self.buffers.generate_report(),
231            textures: self.textures.generate_report(),
232            texture_views: self.texture_views.generate_report(),
233            samplers: self.samplers.generate_report(),
234        }
235    }
236}