#[repr(C)]
pub struct PassChannel<V> { pub load_op: LoadOp, pub store_op: StoreOp, pub clear_value: V, pub read_only: bool, }
Expand description

Describes an individual channel within a render pass, such as color, depth, or stencil.

Fields§

§load_op: LoadOp

Operation to perform to the output attachment at the start of a renderpass. This must be clear if it is the first renderpass rendering to a swap chain image.

§store_op: StoreOp

Operation to perform to the output attachment at the end of a renderpass.

§clear_value: V

If load_op is LoadOp::Clear, the attachement will be cleared to this color.

§read_only: bool

If true, the relevant channel is not changed by a renderpass, and the corresponding attachment can be used inside the pass by other read-only usages.

Trait Implementations§

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Auto Trait Implementations§

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