Struct wgpu_core::command::PassChannel
source · #[repr(C)]pub struct PassChannel<V> {
pub load_op: LoadOp,
pub store_op: StoreOp,
pub clear_value: V,
pub read_only: bool,
}
Expand description
Describes an individual channel within a render pass, such as color, depth, or stencil.
Fields§
§load_op: LoadOp
Operation to perform to the output attachment at the start of a renderpass. This must be clear if it is the first renderpass rendering to a swap chain image.
store_op: StoreOp
Operation to perform to the output attachment at the end of a renderpass.
clear_value: V
If load_op is LoadOp::Clear
, the attachement will be cleared to this color.
read_only: bool
If true, the relevant channel is not changed by a renderpass, and the corresponding attachment can be used inside the pass by other read-only usages.
Trait Implementations§
source§impl<V: Clone> Clone for PassChannel<V>
impl<V: Clone> Clone for PassChannel<V>
source§fn clone(&self) -> PassChannel<V>
fn clone(&self) -> PassChannel<V>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more