fn life_guard(&self) -> &LifeGuard[src]impl Resource for RenderBundle[src]impl Resource for Surface[src]impl<B: Backend> Resource for BindGroup<B>[src]impl<B: Backend> Resource for BindGroupLayout<B>[src]impl<B: Backend> Resource for PipelineLayout<B>[src]impl<B: Backend> Resource for CommandBuffer<B>[src]impl<B: Backend> Resource for Device<B>[src]impl<B: Backend> Resource for Adapter<B>[src]impl<B: Backend> Resource for ComputePipeline<B>[src]impl<B: Backend> Resource for RenderPipeline<B>[src]impl<B: Backend> Resource for ShaderModule<B>[src]impl<B: Backend> Resource for Buffer<B>[src]impl<B: Backend> Resource for QuerySet<B>[src]impl<B: Backend> Resource for Sampler<B>[src]impl<B: Backend> Resource for Texture<B>[src]impl<B: Backend> Resource for TextureView<B>[src]impl<B: Backend> Resource for SwapChain<B>[src]