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use crate::{
device::RenderPassContext,
id::{DeviceId, PipelineLayoutId, ShaderModuleId},
LifeGuard, RawString, RefCount, Stored, U32Array,
};
use std::borrow::Borrow;
use wgt::{
BufferAddress, ColorStateDescriptor, DepthStencilStateDescriptor, IndexFormat, InputStepMode,
PrimitiveTopology, RasterizationStateDescriptor, VertexAttributeDescriptor,
};
#[repr(C)]
#[derive(Debug)]
pub struct VertexBufferLayoutDescriptor {
pub array_stride: BufferAddress,
pub step_mode: InputStepMode,
pub attributes: *const VertexAttributeDescriptor,
pub attributes_length: usize,
}
#[repr(C)]
#[derive(Debug)]
pub struct VertexStateDescriptor {
pub index_format: IndexFormat,
pub vertex_buffers: *const VertexBufferLayoutDescriptor,
pub vertex_buffers_length: usize,
}
#[repr(C)]
#[derive(Debug)]
pub struct ShaderModuleDescriptor {
pub code: U32Array,
}
#[derive(Debug)]
pub struct ShaderModule<B: hal::Backend> {
pub(crate) raw: B::ShaderModule,
pub(crate) device_id: Stored<DeviceId>,
}
#[repr(C)]
#[derive(Debug)]
pub struct ProgrammableStageDescriptor {
pub module: ShaderModuleId,
pub entry_point: RawString,
}
#[repr(C)]
#[derive(Debug)]
pub struct ComputePipelineDescriptor {
pub layout: PipelineLayoutId,
pub compute_stage: ProgrammableStageDescriptor,
}
#[derive(Debug)]
pub struct ComputePipeline<B: hal::Backend> {
pub(crate) raw: B::ComputePipeline,
pub(crate) layout_id: Stored<PipelineLayoutId>,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) life_guard: LifeGuard,
}
impl<B: hal::Backend> Borrow<RefCount> for ComputePipeline<B> {
fn borrow(&self) -> &RefCount {
self.life_guard.ref_count.as_ref().unwrap()
}
}
#[repr(C)]
#[derive(Debug)]
pub struct RenderPipelineDescriptor {
pub layout: PipelineLayoutId,
pub vertex_stage: ProgrammableStageDescriptor,
pub fragment_stage: *const ProgrammableStageDescriptor,
pub primitive_topology: PrimitiveTopology,
pub rasterization_state: *const RasterizationStateDescriptor,
pub color_states: *const ColorStateDescriptor,
pub color_states_length: usize,
pub depth_stencil_state: *const DepthStencilStateDescriptor,
pub vertex_state: VertexStateDescriptor,
pub sample_count: u32,
pub sample_mask: u32,
pub alpha_to_coverage_enabled: bool,
}
bitflags::bitflags! {
#[repr(transparent)]
pub struct PipelineFlags: u32 {
const BLEND_COLOR = 1;
const STENCIL_REFERENCE = 2;
}
}
#[derive(Debug)]
pub struct RenderPipeline<B: hal::Backend> {
pub(crate) raw: B::GraphicsPipeline,
pub(crate) layout_id: Stored<PipelineLayoutId>,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) pass_context: RenderPassContext,
pub(crate) flags: PipelineFlags,
pub(crate) index_format: IndexFormat,
pub(crate) sample_count: u8,
pub(crate) vertex_strides: Vec<(BufferAddress, InputStepMode)>,
pub(crate) life_guard: LifeGuard,
}
impl<B: hal::Backend> Borrow<RefCount> for RenderPipeline<B> {
fn borrow(&self) -> &RefCount {
self.life_guard.ref_count.as_ref().unwrap()
}
}