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selection/
selection.rs

1//! This example enables viewport-based selsection of Gaussians using the `viewer-selection` feature.
2//!
3//! For example, to filter the selected Gaussians:
4//!
5//! ```sh
6//! cargo run --example selection --features="viewer-selection" -- --model path/to/model.ply --filter
7//! ```
8//!
9//! To view more options and the controls, run with `--help`:
10//!
11//! ```sh
12//! cargo run --example selection --features="viewer-selection" -- --help
13//! ```
14
15use std::sync::Arc;
16
17use clap::Parser;
18use glam::*;
19use winit::{error::EventLoopError, event_loop::EventLoop, keyboard::KeyCode, window::Window};
20
21use wgpu_3dgs_viewer::{
22    self as gs,
23    core::{BufferWrapper, GaussiansSource},
24    editor::{BasicColorRgbOverrideOrHsvModifiersPod, Modifier},
25};
26
27mod utils;
28use utils::core;
29
30/// The command line arguments.
31#[derive(Parser, Debug)]
32#[command(
33    version,
34    about,
35    long_about = "\
36    A 3D Gaussian splatting viewer written in Rust using wgpu.\n\
37    \n\
38    Use W, A, S, D, Space, Shift to move, use mouse to rotate.\n\
39    Use N to disable selection mode.\n\
40    Use B to toggle brush selection mode.\n\
41    Use R to toggle rectangle selection mode.\n\
42    Use I to invert selection, has immediate effect in filter mode.\n\
43    Use Left Click to use the current selector.\n\
44    "
45)]
46struct Args {
47    /// Path to the .ply file.
48    #[arg(short, long)]
49    model: String,
50
51    /// Enable filter mode, where instead of modifying the color, it filters the selected Gaussians.
52    #[arg(short, long)]
53    filter: bool,
54
55    /// Enable immediate mode, where the selection is applied while still selecting.
56    #[arg(short, long)]
57    immediate: bool,
58}
59
60fn main() -> Result<(), EventLoopError> {
61    env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("info")).init();
62
63    let event_loop = EventLoop::new()?;
64    event_loop.run_app(&mut core::App::<System>::new(Args::parse()))?;
65    Ok(())
66}
67
68/// The application system.
69#[allow(dead_code)]
70struct System {
71    surface: wgpu::Surface<'static>,
72    queue: wgpu::Queue,
73    device: wgpu::Device,
74    config: wgpu::SurfaceConfiguration,
75
76    filter: bool,
77    immediate: bool,
78    inverted: bool,
79    selector_type: Option<gs::selection::ViewportSelectorType>,
80
81    camera: gs::Camera,
82    gaussians: gs::core::Gaussians,
83    viewer: gs::Viewer,
84    selector: gs::selection::ViewportSelector,
85
86    viewport_selection_modifier: gs::editor::NonDestructiveModifier<
87        gs::DefaultGaussianPod,
88        gs::editor::BasicSelectionModifier<gs::DefaultGaussianPod>,
89    >,
90    viewport_texture_overlay_renderer: utils::selection::ViewportTextureOverlayRenderer,
91}
92
93impl core::System for System {
94    type Args = Args;
95
96    async fn init(window: Arc<Window>, args: &Args) -> Self {
97        let model_path = &args.model;
98        let filter = args.filter;
99        let immediate = args.immediate;
100        let size = window.inner_size();
101
102        log::debug!("Creating wgpu instance");
103        let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor::default());
104
105        log::debug!("Creating window surface");
106        let surface = instance.create_surface(window.clone()).expect("surface");
107
108        log::debug!("Requesting adapter");
109        let adapter = instance
110            .request_adapter(&wgpu::RequestAdapterOptions {
111                power_preference: wgpu::PowerPreference::HighPerformance,
112                compatible_surface: Some(&surface),
113                force_fallback_adapter: false,
114            })
115            .await
116            .expect("adapter");
117
118        log::debug!("Requesting device");
119        let (device, queue) = adapter
120            .request_device(&wgpu::DeviceDescriptor {
121                label: Some("Device"),
122                required_limits: adapter.limits(),
123                ..Default::default()
124            })
125            .await
126            .expect("device");
127
128        let surface_caps = surface.get_capabilities(&adapter);
129        let surface_format = surface_caps.formats[0];
130        let config = wgpu::SurfaceConfiguration {
131            usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
132            format: surface_format,
133            width: size.width.max(1),
134            height: size.height.max(1),
135            present_mode: surface_caps.present_modes[0],
136            alpha_mode: surface_caps.alpha_modes[0],
137            view_formats: vec![surface_format.remove_srgb_suffix()],
138            desired_maximum_frame_latency: 2,
139        };
140
141        log::debug!("Configuring surface");
142        surface.configure(&device, &config);
143
144        log::debug!("Creating gaussians");
145        let gaussians = [GaussiansSource::Ply, GaussiansSource::Spz]
146            .into_iter()
147            .find_map(|source| gs::core::Gaussians::read_from_file(model_path, source).ok())
148            .expect("gaussians");
149
150        log::debug!("Creating camera");
151        let camera = gs::Camera::new(0.1..1e4, 60f32.to_radians());
152
153        log::debug!("Creating viewer");
154        let mut viewer = gs::Viewer::new_with_options(
155            &device,
156            config.view_formats[0],
157            &gaussians,
158            gs::ViewerCreateOptions {
159                gaussians_buffer_usage:
160                    gs::core::GaussiansBuffer::<gs::DefaultGaussianPod>::DEFAULT_USAGES
161                        | wgpu::BufferUsages::COPY_SRC,
162                ..Default::default()
163            },
164        )
165        .expect("viewer");
166        viewer.update_model_transform(
167            &queue,
168            Vec3::ZERO,
169            Quat::from_axis_angle(Vec3::Z, 180f32.to_radians()),
170            Vec3::ONE,
171        );
172
173        log::debug!("Creating selector");
174        let mut selector = gs::selection::ViewportSelector::new(
175            &device,
176            &queue,
177            UVec2::new(size.width, size.height),
178            &viewer.camera_buffer,
179        )
180        .expect("selector");
181        selector.selector_type = gs::selection::ViewportSelectorType::Brush;
182
183        log::debug!("Creating selection viewport selection modifier");
184        let mut viewport_selection_modifier = gs::editor::NonDestructiveModifier::new(
185            &device,
186            &queue,
187            gs::editor::BasicSelectionModifier::new_with_basic_modifier(
188                &device,
189                &viewer.gaussians_buffer,
190                &viewer.model_transform_buffer,
191                &viewer.gaussian_transform_buffer,
192                vec![gs::selection::create_viewport_bundle::<
193                    gs::DefaultGaussianPod,
194                >(&device)],
195            ),
196            &viewer.gaussians_buffer,
197        )
198        .expect("modifier");
199
200        let viewport_selection_bind_group = viewport_selection_modifier.modifier.selection.bundles
201            [0]
202        .create_bind_group(
203            &device,
204            // index 0 is the Gaussians buffer, so we use 1,
205            // see docs of create_viewport_bundle
206            1,
207            [
208                viewer.camera_buffer.buffer().as_entire_binding(),
209                wgpu::BindingResource::TextureView(selector.texture().view()),
210            ],
211        )
212        .expect("bind group");
213
214        viewport_selection_modifier.modifier.selection_expr =
215            gs::editor::SelectionExpr::Selection(0, vec![viewport_selection_bind_group]);
216
217        viewport_selection_modifier // Non destructive modifier
218            .modifier // Selection modifier
219            .modifier // Basic modifier
220            .basic_color_modifiers_buffer
221            .update_with_pod(
222                &queue,
223                &gs::editor::BasicColorModifiersPod {
224                    rgb_or_hsv: BasicColorRgbOverrideOrHsvModifiersPod::new_rgb_override(
225                        Vec3::new(1.0, 1.0, 0.0),
226                    ),
227                    ..Default::default()
228                },
229            );
230
231        log::debug!("Creating selection viewport texture overlay renderer");
232        let viewport_texture_overlay_renderer =
233            utils::selection::ViewportTextureOverlayRenderer::new(
234                &device,
235                config.view_formats[0],
236                selector.texture(),
237            );
238
239        log::info!("System initialized");
240
241        Self {
242            surface,
243            device,
244            queue,
245            config,
246
247            filter,
248            immediate,
249            inverted: filter,
250            selector_type: None,
251
252            camera,
253            gaussians,
254            viewer,
255            selector,
256
257            viewport_selection_modifier,
258            viewport_texture_overlay_renderer,
259        }
260    }
261
262    fn update(&mut self, input: &core::Input, delta_time: f32) {
263        // Toggle selection mode
264        if input.pressed_keys.contains(&KeyCode::KeyN) {
265            self.selector_type = None;
266            log::info!("Selector: None");
267        }
268        if input.pressed_keys.contains(&KeyCode::KeyR) {
269            self.selector_type = Some(gs::selection::ViewportSelectorType::Rectangle);
270            log::info!("Selector: Rectangle");
271            self.selector.selector_type = gs::selection::ViewportSelectorType::Rectangle;
272        }
273        if input.pressed_keys.contains(&KeyCode::KeyB) {
274            self.selector_type = Some(gs::selection::ViewportSelectorType::Brush);
275            log::info!("Selector: Brush");
276            self.selector.selector_type = gs::selection::ViewportSelectorType::Brush;
277        }
278        if input.pressed_keys.contains(&KeyCode::KeyI) {
279            self.inverted = !self.inverted;
280            log::info!("Inverted: {}", self.inverted);
281            if self.filter {
282                self.viewer
283                    .invert_selection_buffer
284                    .update(&self.queue, self.inverted);
285            }
286        }
287
288        if self.selector_type.is_some() {
289            self.update_selection(input, delta_time);
290        } else {
291            self.update_movement(input, delta_time);
292        }
293
294        // Update the viewer
295        self.viewer.update_camera(
296            &self.queue,
297            &self.camera,
298            uvec2(self.config.width, self.config.height),
299        );
300    }
301
302    fn render(&mut self) {
303        let texture = match self.surface.get_current_texture() {
304            Ok(texture) => texture,
305            Err(e) => {
306                log::error!("Failed to get current texture: {e:?}");
307                return;
308            }
309        };
310        let texture_view = texture.texture.create_view(&wgpu::TextureViewDescriptor {
311            label: Some("Texture View"),
312            format: Some(self.config.view_formats[0]),
313            ..Default::default()
314        });
315
316        let mut encoder = self
317            .device
318            .create_command_encoder(&wgpu::CommandEncoderDescriptor {
319                label: Some("Command Encoder"),
320            });
321
322        self.viewer.render(&mut encoder, &texture_view);
323
324        if !self.immediate && self.selector_type.is_some() {
325            self.viewport_texture_overlay_renderer
326                .render(&mut encoder, &texture_view);
327        }
328
329        self.queue.submit(std::iter::once(encoder.finish()));
330        if let Err(e) = self.device.poll(wgpu::PollType::wait_indefinitely()) {
331            log::error!("Failed to poll device: {e:?}");
332        }
333        texture.present();
334    }
335
336    fn resize(&mut self, size: winit::dpi::PhysicalSize<u32>) {
337        if size.width > 0 && size.height > 0 {
338            self.config.width = size.width;
339            self.config.height = size.height;
340            self.surface.configure(&self.device, &self.config);
341
342            // Update selector viewport texture
343            self.selector
344                .resize(&self.device, UVec2::new(size.width, size.height));
345
346            // Update viewport selection bundle
347            let viewport_selection_bind_group =
348                self.viewport_selection_modifier.modifier.selection.bundles[0]
349                    .create_bind_group(
350                        &self.device,
351                        // index 0 is the Gaussians buffer, so we use 1,
352                        // see docs of create_viewport_bundle
353                        1,
354                        [
355                            self.viewer.camera_buffer.buffer().as_entire_binding(),
356                            wgpu::BindingResource::TextureView(self.selector.texture().view()),
357                        ],
358                    )
359                    .expect("bind group");
360
361            // Update viewport selection modifier selection expr
362            self.viewport_selection_modifier.modifier.selection_expr =
363                gs::editor::SelectionExpr::Selection(0, vec![viewport_selection_bind_group]);
364
365            // Update viewport texture overlay renderer
366            self.viewport_texture_overlay_renderer
367                .update_bind_group(&self.device, self.selector.texture());
368        }
369    }
370}
371
372impl System {
373    fn update_selection(&mut self, input: &core::Input, _delta_time: f32) {
374        let mut encoder = self
375            .device
376            .create_command_encoder(&wgpu::CommandEncoderDescriptor {
377                label: Some("Command Encoder"),
378            });
379
380        if input
381            .pressed_mouse
382            .contains(&winit::event::MouseButton::Left)
383        {
384            self.selector.start(&self.queue, input.mouse_pos);
385        }
386
387        if input.held_mouse.contains(&winit::event::MouseButton::Left) {
388            self.selector.update(&self.queue, input.mouse_pos);
389
390            if self.immediate {
391                self.apply_selection(&mut encoder);
392            }
393        }
394
395        if input
396            .released_mouse
397            .contains(&winit::event::MouseButton::Left)
398        {
399            self.apply_selection(&mut encoder);
400            self.selector.clear(&mut encoder);
401        }
402
403        if input.held_mouse.contains(&winit::event::MouseButton::Left) {
404            self.selector.render(&mut encoder);
405        }
406
407        self.queue.submit(std::iter::once(encoder.finish()));
408        if let Err(e) = self.device.poll(wgpu::PollType::wait_indefinitely()) {
409            log::error!("Failed to poll device: {e:?}");
410        }
411    }
412
413    fn apply_selection(&mut self, encoder: &mut wgpu::CommandEncoder) {
414        if self.filter {
415            // In filter mode, we only evaluate the selection to the viewer's selection buffer
416            // and do not modify anything.
417            self.viewport_selection_modifier
418                .try_apply_with(
419                    encoder,
420                    &self.viewer.gaussians_buffer,
421                    |encoder, modifier, gaussians| {
422                        modifier.selection.evaluate(
423                            &self.device,
424                            encoder,
425                            &modifier.selection_expr,
426                            &self.viewer.selection_buffer,
427                            &self.viewer.model_transform_buffer,
428                            &self.viewer.gaussian_transform_buffer,
429                            gaussians,
430                        );
431                    },
432                )
433                .expect("apply selection modifier");
434        } else {
435            if self.inverted {
436                self.viewport_selection_modifier
437                    .modifier
438                    .selection_expr
439                    .update_with(gs::editor::SelectionExpr::complement);
440            }
441
442            self.viewport_selection_modifier.apply(
443                &self.device,
444                encoder,
445                &self.viewer.gaussians_buffer,
446                &self.viewer.model_transform_buffer,
447                &self.viewer.gaussian_transform_buffer,
448            );
449        }
450    }
451
452    fn update_movement(&mut self, input: &core::Input, delta_time: f32) {
453        // Camera movement
454        const SPEED: f32 = 1.0;
455
456        let mut forward = 0.0;
457        if input.held_keys.contains(&KeyCode::KeyW) {
458            forward += SPEED * delta_time;
459        }
460        if input.held_keys.contains(&KeyCode::KeyS) {
461            forward -= SPEED * delta_time;
462        }
463
464        let mut right = 0.0;
465        if input.held_keys.contains(&KeyCode::KeyD) {
466            right += SPEED * delta_time;
467        }
468        if input.held_keys.contains(&KeyCode::KeyA) {
469            right -= SPEED * delta_time;
470        }
471
472        self.camera.move_by(forward, right);
473
474        let mut up = 0.0;
475        if input.held_keys.contains(&KeyCode::Space) {
476            up += SPEED * delta_time;
477        }
478        if input.held_keys.contains(&KeyCode::ShiftLeft) {
479            up -= SPEED * delta_time;
480        }
481
482        self.camera.move_up(up);
483
484        // Camera rotation
485        const SENSITIVITY: f32 = 0.15;
486
487        let yaw = input.mouse_diff.x * SENSITIVITY * delta_time;
488        let pitch = input.mouse_diff.y * SENSITIVITY * delta_time;
489
490        self.camera.pitch_by(-pitch);
491        self.camera.yaw_by(-yaw);
492    }
493}