Expand description
§wgparry: cross-platform GPU collision-detection
/!\ This library is still under heavy development and is still missing many features.
The goal of wgparry is to especially be “parry on the gpu”. It aims (but it isn’t there yet) to expose geometric operations (collision-detection, ray-casting, point-projection, etc.) as composable WGSl shaders and kernels.
Modules§
Functions§
- dim_
shader_ defs - Shader definitions that depend on whether we are building the 2D or 3D version of this crate.
- substitute_
aliases - Naga-oil doesn’t support aliases very well so this function substitutes the aliases with their corresponding types directly.