Expand description
Geometric transformations.
Structs§
- GpuSim2
- A GPU-compatible 2D similarity (uniform scale + rotation + translation).
- GpuSvd2
- GPU representation of a 2x2 matrix SVD.
- GpuSvd3
- A 3D SVD as represented on the gpu, with padding (every fourth rows can be ignored).
- WgQuat
- Shader exposing a quaternion type and operations for representing 3D rotations.
- WgRot2
- Shader exposing a 2D rotation type and operations.
- WgSim2
- Shader exposing a 2D similarity (uniform scale + rotation + translation) type and operations.
- WgSim3
- Shader exposing a 2D similarity (uniform scale + rotation + translation) type and operations.
- WgSvd2
- Shader for computing the Singular Value Decomposition of 2x2 matrices.
- WgSvd3
- Shader for computing the Singular Value Decomposition of 3x3 matrices.
Type Aliases§
- GpuSim3
- A GPU-compatible 3d similarity (uniform scale + rotation + translation).