pub trait EventRepository: Send + Sync {
// Required methods
fn create_event<'life0, 'life1, 'async_trait>(
&'life0 self,
event: &'life1 Event,
) -> Pin<Box<dyn Future<Output = Result<String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn get_event<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Event>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn get_runnable_events<'life0, 'async_trait>(
&'life0 self,
as_at: DateTime<Utc>,
) -> Pin<Box<dyn Future<Output = Result<Vec<String>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_events<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
event_name: &'life1 str,
event_key: &'life2 str,
as_of: DateTime<Utc>,
) -> Pin<Box<dyn Future<Output = Result<Vec<String>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn mark_event_processed<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn mark_event_unprocessed<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Persistence for events.
Required Methods§
fn create_event<'life0, 'life1, 'async_trait>(
&'life0 self,
event: &'life1 Event,
) -> Pin<Box<dyn Future<Output = Result<String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get_event<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Event>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get_runnable_events<'life0, 'async_trait>(
&'life0 self,
as_at: DateTime<Utc>,
) -> Pin<Box<dyn Future<Output = Result<Vec<String>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_events<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
event_name: &'life1 str,
event_key: &'life2 str,
as_of: DateTime<Utc>,
) -> Pin<Box<dyn Future<Output = Result<Vec<String>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn mark_event_processed<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn mark_event_unprocessed<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".