pub type Mat4 = Matrix4<f32>;Aliased Type§
#[repr(C)]pub struct Mat4 {
pub x: Vector4<f32>,
pub y: Vector4<f32>,
pub z: Vector4<f32>,
pub w: Vector4<f32>,
}Fields§
§x: Vector4<f32>The first column of the matrix.
y: Vector4<f32>The second column of the matrix.
z: Vector4<f32>The third column of the matrix.
w: Vector4<f32>The fourth column of the matrix.