BaseAction

Struct BaseAction 

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pub struct BaseAction { /* private fields */ }
Expand description

Basic action implementation.

An Action represents an individual action which can be performed on a thing.

This can easily be used by other actions to handle most of the boring work.

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impl BaseAction

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pub fn new( id: String, name: String, input: Option<Map<String, Value>>, thing: Weak<RwLock<Box<dyn Thing>>>, ) -> Self

Create a new BaseAction.

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impl Action for BaseAction

An Action represents an individual action on a thing.

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fn set_href_prefix(&mut self, prefix: String)

Set the prefix of any hrefs associated with this action.

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fn get_id(&self) -> String

Get this action’s ID.

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fn get_name(&self) -> String

Get this action’s name.

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fn get_href(&self) -> String

Get this action’s href.

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fn get_status(&self) -> String

Get this action’s status.

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fn get_thing(&self) -> Option<Arc<RwLock<Box<dyn Thing>>>>

Get the thing associated with this action.

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fn get_time_requested(&self) -> String

Get the time the action was requested.

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fn get_time_completed(&self) -> Option<String>

Get the time the action was completed.

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fn get_input(&self) -> Option<Map<String, Value>>

Get the inputs for this action.

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fn set_status(&mut self, status: String)

Set the status of this action.

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fn start(&mut self)

Start performing the action.

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fn perform_action(&mut self)

Override this with the code necessary to perform the action.

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fn cancel(&mut self)

Override this with the code necessary to cancel the action.

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fn finish(&mut self)

Finish performing the action.

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fn as_action_description(&self) -> Map<String, Value>

Get the action description. Read more

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