macro_rules! wasm_state {
($T:ty) => { ... };
}Expand description
Generates thread-local state management boilerplate for WASM targets.
When building a Tauri game for the web, you need to replace
State<Mutex<T>> (which requires threads) with thread-local storage
(WASM is single-threaded). This macro generates the required
thread_local! + RefCell pattern and accessor functions.
§Usage
use webtau::wasm_state;
struct GameWorld {
score: i32,
}
wasm_state!(GameWorld);§Generated API
set_state(val: T)— Initialize or replace the state.with_state(|state| ...)— Read-only access to the state.with_state_mut(|state| ...)— Mutable access to the state.
All three functions panic if called before set_state().