pub enum MsgCodecCtx {
    Server,
    Client,
}
Expand description

Even though a websocket connection may look perfectly symmetrical in reality there are small differences between clients and servers. This type is passed to the codecs to inform them of what role they are in (i.e. that of a Client or Server).

For those familiar with the protocol, this decides whether the data should be masked or not.

Variants

Server

Set the codec to act in Server mode, used when implementing a websocket server.

Client

Set the codec to act in Client mode, used when implementing a websocket client.

Trait Implementations

Returns a copy of the value. Read more

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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

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Mutably borrows from an owned value. Read more

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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