Expand description
A GPU based renderer for the web.
It serves as an experimental render backend for Servo, but it can also be used as such in a standalone application.
§External dependencies
WebRender currently depends on FreeType
§Api Structure
The main entry point to WebRender is the crate::Renderer
.
By calling Renderer::new(...)
you get a Renderer
, as well as
a RenderApiSender
. Your Renderer
is responsible to render the
previously processed frames onto the screen.
By calling yourRenderApiSender.create_api()
, you’ll
get a RenderApi
instance, which is responsible for managing resources
and documents. A worker thread is used internally to untie the workload from the application
thread and therefore be able to make better use of multicore systems.
§Frame
What is referred to as a frame
, is the current geometry on the screen.
A new Frame is created by calling set_display_list()
on the RenderApi
. When the geometry is processed, the application will be
informed via a RenderNotifier
, a callback which you pass to
Renderer::new
.
More information about stacking contexts.
set_display_list()
also needs to be supplied with
BuiltDisplayList
s. These are obtained by finalizing a
DisplayListBuilder
. These are used to draw your geometry. But it
doesn’t only contain trivial geometry, it can also store another
StackingContext
, as they’re nestable.
Re-exports§
Structs§
- Async
Screenshot Handle - A handle to a screenshot that is being asynchronously captured and scaled.
- Binary
Recorder - CpuProfile
- Debug
Flags - Flags to enable/disable various builtin debugging tools.
- Device
- Format
Desc - GpuProfile
- Graphics
ApiInfo - Pipeline
Info - Primitive
Debug Id - Program
Binary - Program
Cache - Program
Source Digest - Recorded
Frame Handle - A handle to a recorded frame that was captured.
- Render
Results - Return type from render(), which contains some repr(C) statistics as well as some non-repr(C) data.
- Renderer
- The renderer is responsible for submitting to the GPU the work prepared by the RenderBackend.
- Renderer
Options - Renderer
Stats - Some basic statistics about the rendered scene, used in Gecko, as well as in wrench reftests to ensure that tests are batching and/or allocating on render targets as we expect them to.
- Shader
Precache Flags - Flags that control how shaders are pre-cached, if at all.
- Shaders
- WrShaders
Enums§
- Chase
Primitive - Graphics
Api - Renderer
Error - Renderer
Kind - Upload
Method - Method of uploading texel data from CPU to GPU.
- Vertex
Usage Hint
Constants§
Statics§
Traits§
- ApiRecording
Receiver - Async
Property Sampler - Allows callers to hook into the main render_backend loop and provide additional frame ops for generate_frame transactions. These functions are all called from the render backend thread.
- Profiler
Hooks - Defines the interface for hooking up an external profiler to WR.
- Program
Cache Observer - The interfaces that an application can implement to handle ProgramCache update
- Scene
Builder Hooks - Allows callers to hook in at certain points of the async scene build. These functions are all called from the scene builder thread.
- Thread
Listener
Functions§
- build_
shader_ strings - Creates heap-allocated strings for both vertex and fragment shaders. Public to be accessible to tests.
- get_
gl_ target - set_
profiler_ hooks - Set the profiler callbacks, or None to disable the profiler. This function must only ever be called before any WR instances have been created, or the hooks will not be set.