webp_screenshot_rust/encoder/
gpu.rs1use crate::{
9 error::{EncodingError, EncodingResult},
10 types::{RawImage, WebPConfig},
11};
12
13use std::sync::Arc;
14
15#[derive(Debug, Clone, Copy)]
17pub enum GpuBackend {
18 DirectCompute,
19 Metal,
20 Vulkan,
21 OpenCL,
22 None,
23}
24
25pub struct GpuWebPEncoder {
27 backend: GpuBackend,
28 device: Option<Arc<dyn GpuDevice>>,
29}
30
31trait GpuDevice: Send + Sync {
33 fn encode(&self, image: &RawImage, config: &WebPConfig) -> EncodingResult<Vec<u8>>;
35
36 fn name(&self) -> String;
38
39 #[allow(dead_code)]
41 fn available_memory(&self) -> usize;
42}
43
44impl GpuWebPEncoder {
45 pub fn new() -> Self {
47 let (backend, device) = Self::detect_and_initialize();
48
49 Self { backend, device }
50 }
51
52 fn detect_and_initialize() -> (GpuBackend, Option<Arc<dyn GpuDevice>>) {
54 #[cfg(target_os = "windows")]
55 {
56 if let Some(device) = DirectComputeDevice::new() {
57 return (GpuBackend::DirectCompute, Some(Arc::new(device)));
58 }
59 }
60
61 #[cfg(target_os = "macos")]
62 {
63 if let Some(device) = MetalDevice::new() {
64 return (GpuBackend::Metal, Some(Arc::new(device)));
65 }
66 }
67
68 #[cfg(target_os = "linux")]
69 {
70 if let Some(device) = VulkanDevice::new() {
71 return (GpuBackend::Vulkan, Some(Arc::new(device)));
72 }
73 }
74
75 (GpuBackend::None, None)
76 }
77
78 pub fn is_available(&self) -> bool {
80 self.device.is_some()
81 }
82
83 pub fn encode(&self, image: &RawImage, config: &WebPConfig) -> EncodingResult<Vec<u8>> {
85 match &self.device {
86 Some(device) => device.encode(image, config),
87 None => Err(EncodingError::UnsupportedFeature(
88 "GPU encoding not available".to_string(),
89 )),
90 }
91 }
92
93 pub fn backend_name(&self) -> String {
95 match self.backend {
96 GpuBackend::DirectCompute => "DirectCompute".to_string(),
97 GpuBackend::Metal => "Metal".to_string(),
98 GpuBackend::Vulkan => "Vulkan".to_string(),
99 GpuBackend::OpenCL => "OpenCL".to_string(),
100 GpuBackend::None => "None".to_string(),
101 }
102 }
103
104 pub fn device_info(&self) -> Option<String> {
106 self.device.as_ref().map(|d| d.name())
107 }
108}
109
110#[cfg(target_os = "windows")]
112struct DirectComputeDevice {
113 }
118
119#[cfg(target_os = "windows")]
120impl DirectComputeDevice {
121 fn new() -> Option<Self> {
122 None
130 }
131}
132
133#[cfg(target_os = "windows")]
134impl GpuDevice for DirectComputeDevice {
135 fn encode(&self, _image: &RawImage, _config: &WebPConfig) -> EncodingResult<Vec<u8>> {
136 Err(EncodingError::UnsupportedFeature(
144 "DirectCompute encoding not yet implemented".to_string(),
145 ))
146 }
147
148 fn name(&self) -> String {
149 "DirectCompute Device".to_string()
150 }
151
152 fn available_memory(&self) -> usize {
153 0
154 }
155}
156
157#[cfg(target_os = "macos")]
159struct MetalDevice {
160 }
165
166#[cfg(target_os = "macos")]
167impl MetalDevice {
168 fn new() -> Option<Self> {
169 #[cfg(feature = "gpu")]
170 {
171 use metal::*;
172
173 if let Some(_device) = Device::system_default() {
175 return None;
183 }
184 }
185
186 None
187 }
188}
189
190#[cfg(target_os = "macos")]
191impl GpuDevice for MetalDevice {
192 fn encode(&self, _image: &RawImage, _config: &WebPConfig) -> EncodingResult<Vec<u8>> {
193 Err(EncodingError::UnsupportedFeature(
203 "Metal encoding not yet implemented".to_string(),
204 ))
205 }
206
207 fn name(&self) -> String {
208 "Metal GPU Device".to_string()
209 }
210
211 fn available_memory(&self) -> usize {
212 0
213 }
214}
215
216#[cfg(target_os = "linux")]
218struct VulkanDevice {
219 }
226
227#[cfg(target_os = "linux")]
228impl VulkanDevice {
229 fn new() -> Option<Self> {
230 None
239 }
240}
241
242#[cfg(target_os = "linux")]
243impl GpuDevice for VulkanDevice {
244 fn encode(&self, _image: &RawImage, _config: &WebPConfig) -> EncodingResult<Vec<u8>> {
245 Err(EncodingError::UnsupportedFeature(
246 "Vulkan encoding not yet implemented".to_string(),
247 ))
248 }
249
250 fn name(&self) -> String {
251 "Vulkan GPU Device".to_string()
252 }
253
254 fn available_memory(&self) -> usize {
255 0
256 }
257}
258
259#[cfg(not(any(target_os = "windows", target_os = "macos", target_os = "linux")))]
261struct DirectComputeDevice;
262#[cfg(not(any(target_os = "windows", target_os = "macos", target_os = "linux")))]
263struct MetalDevice;
264#[cfg(not(any(target_os = "windows", target_os = "macos", target_os = "linux")))]
265struct VulkanDevice;
266
267#[allow(dead_code)]
269const DCT_COMPUTE_SHADER: &str = r#"
270// Simplified DCT compute shader (HLSL/Metal/GLSL)
271// This would contain the actual DCT transform implementation
272
273[[kernel]]
274void dct_transform(
275 texture2d<float, access::read> input [[texture(0)]],
276 texture2d<float, access::write> output [[texture(1)]],
277 uint2 gid [[thread_position_in_grid]]
278) {
279 // 8x8 DCT transform
280 float block[8][8];
281
282 // Read 8x8 block
283 for (int y = 0; y < 8; y++) {
284 for (int x = 0; x < 8; x++) {
285 block[y][x] = input.read(gid * 8 + uint2(x, y)).r;
286 }
287 }
288
289 // Apply DCT
290 // ... DCT implementation ...
291
292 // Write result
293 for (int y = 0; y < 8; y++) {
294 for (int x = 0; x < 8; x++) {
295 output.write(float4(block[y][x]), gid * 8 + uint2(x, y));
296 }
297 }
298}
299"#;
300
301#[allow(dead_code)]
303const QUANTIZATION_COMPUTE_SHADER: &str = r#"
304// Quantization compute shader
305[[kernel]]
306void quantize(
307 texture2d<float, access::read> dct_coeffs [[texture(0)]],
308 texture2d<int, access::write> quantized [[texture(1)]],
309 constant float& quality [[buffer(0)]],
310 uint2 gid [[thread_position_in_grid]]
311) {
312 float coeff = dct_coeffs.read(gid).r;
313 float quant_table = get_quant_value(gid, quality);
314 int quantized_value = round(coeff / quant_table);
315 quantized.write(int4(quantized_value), gid);
316}
317"#;
318
319impl GpuWebPEncoder {
321 pub fn estimate_encoding_time(&self, width: u32, height: u32) -> std::time::Duration {
323 if self.device.is_none() {
324 return std::time::Duration::from_secs(0);
325 }
326
327 let pixels = (width * height) as u64;
329 let base_time_us = match self.backend {
330 GpuBackend::DirectCompute => pixels / 10000, GpuBackend::Metal => pixels / 12000, GpuBackend::Vulkan => pixels / 8000, _ => pixels / 5000,
334 };
335
336 std::time::Duration::from_micros(base_time_us)
337 }
338
339 pub fn is_size_suitable(&self, width: u32, height: u32) -> bool {
341 let pixels = width * height;
343 pixels >= 1920 * 1080 }
345}
346
347#[cfg(test)]
348mod tests {
349 use super::*;
350
351 #[test]
352 fn test_gpu_detection() {
353 let encoder = GpuWebPEncoder::new();
354 println!("GPU Backend: {}", encoder.backend_name());
355 println!("GPU Available: {}", encoder.is_available());
356
357 if let Some(info) = encoder.device_info() {
358 println!("GPU Device: {}", info);
359 }
360 }
361
362 #[test]
363 fn test_size_suitability() {
364 let encoder = GpuWebPEncoder::new();
365
366 assert!(encoder.is_size_suitable(1920, 1080)); assert!(encoder.is_size_suitable(3840, 2160)); assert!(!encoder.is_size_suitable(640, 480)); }
370}