Expand description

WebGLProgram and WebGLShader and methods

Structs

The WebGLRSProgram is part of the WebGL API and is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL). These are then linked into a usable program.
The WebGLRSShader is part of the WebGL API and can either be a vertex or a fragment shader. A WebGLRSProgram requires both types of shaders.