[−][src]Crate webgl_matrix
This is a lightweight matrix / vector library meant for usage with WebGL.
At the core this library only consists of the traits Matrix
and Vector
. All implementations are optional features and can be added as needed.
Available features:
Matrix4
: 4x4 matrix operations (includes Vector4)Matrix3
: 3x3 matrix operations (includes Vector3)Vector4
: 4-dimensional vector operationsVector3
: 3-dimensional vector operationsSliceOps
: Low level slice operations such as addition, subtraction, scaling etc.
Examples
All the types are simple arrays. You may also just use slices as operands.
use webgl_matrix::{Matrix, Vector, ProjectionMatrix, Mat4, Vec4, Mat3, Vec3}; fn main() { // all the default operations available let mut B = [1., 2., 3., 4., 5., 6., 7., 8., 9.]; let b = Vec3::ones(); // Matrix operations are in-place B.inverse(); B.transpose(); // .. // Some basic vector operations let c = B.mul_vector_left(&b); let mag = c.mag(); // magnitude let d = c.scale(5.); let e = c.add(&b); // Or fancier transformations B.translate(&[1., 2., 3.]); let A = Mat4::identity(); // operate on slices let b = [1., 2., 3., 4., 5., 6., 7.]; // with automatic homogenous coordinate expansion let c = A.mul_vector(&b[0..=2]); // or using all four coordinates let d = A.mul_vector(&b[3..]); // create projection matrices (left, right, bot, top, near, far) let P = Mat4::create_perspective_from_viewport(0., 1., 0., 1., 0.1, 10.); }
Modules
prelude | |
slice_ops | |
utils |
Traits
Matrix | The base Matrix trait |
MulVectorMatrix | Adds matrix operations to vector types. |
ProjectionMatrix | |
Vector | The base Vector trait |
Type Definitions
Mat3 | |
Mat4 | |
Vec3 | |
Vec4 |