[−][src]Struct web_sys::GpuTexture
The GpuTexture
class.
This API requires the following crate features to be activated: GpuTexture
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Implementations
impl GpuTexture
[src]
pub fn label(&self) -> Option<String>
[src]
Getter for the label
field of this object.
This API requires the following crate features to be activated: GpuTexture
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
impl GpuTexture
[src]
pub fn set_label(&self, value: Option<&str>)
[src]
Setter for the label
field of this object.
This API requires the following crate features to be activated: GpuTexture
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
impl GpuTexture
[src]
pub fn create_view(&self) -> GpuTextureView
[src]
The createView()
method.
This API requires the following crate features to be activated: GpuTexture
, GpuTextureView
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
impl GpuTexture
[src]
pub fn create_view_with_descriptor(
&self,
descriptor: &GpuTextureViewDescriptor
) -> GpuTextureView
[src]
&self,
descriptor: &GpuTextureViewDescriptor
) -> GpuTextureView
The createView()
method.
This API requires the following crate features to be activated: GpuTexture
, GpuTextureView
, GpuTextureViewDescriptor
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
impl GpuTexture
[src]
pub fn destroy(&self)
[src]
The destroy()
method.
This API requires the following crate features to be activated: GpuTexture
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Trait Implementations
impl AsRef<GpuTexture> for GpuTexture
[src]
fn as_ref(&self) -> &GpuTexture
[src]
impl AsRef<JsValue> for GpuTexture
[src]
impl AsRef<Object> for GpuTexture
[src]
impl Clone for GpuTexture
[src]
fn clone(&self) -> GpuTexture
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for GpuTexture
[src]
impl Deref for GpuTexture
[src]
impl Eq for GpuTexture
[src]
impl From<GpuTexture> for JsValue
[src]
fn from(obj: GpuTexture) -> JsValue
[src]
impl From<GpuTexture> for Object
[src]
fn from(obj: GpuTexture) -> Object
[src]
impl From<JsValue> for GpuTexture
[src]
fn from(obj: JsValue) -> GpuTexture
[src]
impl FromWasmAbi for GpuTexture
[src]
type Abi = <JsValue as FromWasmAbi>::Abi
The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more
unsafe fn from_abi(js: Self::Abi) -> Self
[src]
impl IntoWasmAbi for GpuTexture
[src]
type Abi = <JsValue as IntoWasmAbi>::Abi
The wasm ABI type that this converts into when crossing the ABI boundary. Read more
fn into_abi(self) -> Self::Abi
[src]
impl<'a> IntoWasmAbi for &'a GpuTexture
[src]
type Abi = <&'a JsValue as IntoWasmAbi>::Abi
The wasm ABI type that this converts into when crossing the ABI boundary. Read more
fn into_abi(self) -> Self::Abi
[src]
impl JsCast for GpuTexture
[src]
fn instanceof(val: &JsValue) -> bool
[src]
fn unchecked_from_js(val: JsValue) -> Self
[src]
fn unchecked_from_js_ref(val: &JsValue) -> &Self
[src]
fn has_type<T>(&self) -> bool where
T: JsCast,
[src]
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self> where
T: JsCast,
[src]
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T> where
T: JsCast,
[src]
T: JsCast,
fn unchecked_into<T>(self) -> T where
T: JsCast,
[src]
T: JsCast,
fn unchecked_ref<T>(&self) -> &T where
T: JsCast,
[src]
T: JsCast,
fn is_instance_of<T>(&self) -> bool where
T: JsCast,
[src]
T: JsCast,
fn is_type_of(val: &JsValue) -> bool
[src]
impl OptionFromWasmAbi for GpuTexture
[src]
impl OptionIntoWasmAbi for GpuTexture
[src]
impl<'a> OptionIntoWasmAbi for &'a GpuTexture
[src]
impl PartialEq<GpuTexture> for GpuTexture
[src]
fn eq(&self, other: &GpuTexture) -> bool
[src]
fn ne(&self, other: &GpuTexture) -> bool
[src]
impl RefFromWasmAbi for GpuTexture
[src]
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to Self
are recovered from.
type Anchor = ManuallyDrop<GpuTexture>
The type that holds the reference to Self
for the duration of the invocation of the function that has an &Self
parameter. This is required to ensure that the lifetimes don't persist beyond one function call, and so that they remain anonymous. Read more
unsafe fn ref_from_abi(js: Self::Abi) -> Self::Anchor
[src]
impl StructuralEq for GpuTexture
[src]
impl StructuralPartialEq for GpuTexture
[src]
impl WasmDescribe for GpuTexture
[src]
Auto Trait Implementations
impl RefUnwindSafe for GpuTexture
impl !Send for GpuTexture
impl !Sync for GpuTexture
impl Unpin for GpuTexture
impl UnwindSafe for GpuTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ReturnWasmAbi for T where
T: IntoWasmAbi,
[src]
T: IntoWasmAbi,
type Abi = <T as IntoWasmAbi>::Abi
Same as IntoWasmAbi::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
[src]
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,