Struct web_sys::WebGpuTexture
source · #[repr(transparent)]pub struct WebGpuTexture { /* private fields */ }
Expand description
The WebGPUTexture
object
This API requires the following crate features to be activated: WebGpuTexture
Implementations§
source§impl WebGpuTexture
impl WebGpuTexture
sourcepub fn create_texture_view(&self) -> WebGpuTextureView
pub fn create_texture_view(&self) -> WebGpuTextureView
The createTextureView()
method
This API requires the following crate features to be activated: WebGpuTexture
, WebGpuTextureView
source§impl WebGpuTexture
impl WebGpuTexture
sourcepub fn create_texture_view_with_desc(
&self,
desc: &WebGpuTextureViewDescriptor
) -> WebGpuTextureView
pub fn create_texture_view_with_desc(
&self,
desc: &WebGpuTextureViewDescriptor
) -> WebGpuTextureView
The createTextureView()
method
This API requires the following crate features to be activated: WebGpuTexture
, WebGpuTextureView
, WebGpuTextureViewDescriptor
Trait Implementations§
source§impl AsRef<JsValue> for WebGpuTexture
impl AsRef<JsValue> for WebGpuTexture
source§impl AsRef<Object> for WebGpuTexture
impl AsRef<Object> for WebGpuTexture
source§impl Clone for WebGpuTexture
impl Clone for WebGpuTexture
source§fn clone(&self) -> WebGpuTexture
fn clone(&self) -> WebGpuTexture
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for WebGpuTexture
impl Debug for WebGpuTexture
source§impl From<JsValue> for WebGpuTexture
impl From<JsValue> for WebGpuTexture
source§fn from(obj: JsValue) -> WebGpuTexture
fn from(obj: JsValue) -> WebGpuTexture
Converts to this type from the input type.
source§impl From<WebGpuTexture> for JsValue
impl From<WebGpuTexture> for JsValue
source§fn from(obj: WebGpuTexture) -> JsValue
fn from(obj: WebGpuTexture) -> JsValue
Converts to this type from the input type.
source§impl From<WebGpuTexture> for Object
impl From<WebGpuTexture> for Object
source§fn from(obj: WebGpuTexture) -> Object
fn from(obj: WebGpuTexture) -> Object
Converts to this type from the input type.
source§impl FromWasmAbi for WebGpuTexture
impl FromWasmAbi for WebGpuTexture
source§impl<'a> IntoWasmAbi for &'a WebGpuTexture
impl<'a> IntoWasmAbi for &'a WebGpuTexture
source§impl IntoWasmAbi for WebGpuTexture
impl IntoWasmAbi for WebGpuTexture
source§impl JsCast for WebGpuTexture
impl JsCast for WebGpuTexture
source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
Performs a dynamic
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
Test whether this JS value is an instance of the type
T
. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Performs a zero-cost unchecked cast into the specified type. Read more
source§impl OptionFromWasmAbi for WebGpuTexture
impl OptionFromWasmAbi for WebGpuTexture
source§impl<'a> OptionIntoWasmAbi for &'a WebGpuTexture
impl<'a> OptionIntoWasmAbi for &'a WebGpuTexture
source§impl OptionIntoWasmAbi for WebGpuTexture
impl OptionIntoWasmAbi for WebGpuTexture
source§impl RefFromWasmAbi for WebGpuTexture
impl RefFromWasmAbi for WebGpuTexture
§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to
Self
are recovered from.§type Anchor = ManuallyDrop<WebGpuTexture>
type Anchor = ManuallyDrop<WebGpuTexture>
The type that holds the reference to
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read moreAuto Trait Implementations§
impl RefUnwindSafe for WebGpuTexture
impl Send for WebGpuTexture
impl Sync for WebGpuTexture
impl Unpin for WebGpuTexture
impl UnwindSafe for WebGpuTexture
Blanket Implementations§
source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as
IntoWasmAbi::Abi
source§fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
Same as
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more