Struct web_sys::GamepadEvent
source · #[repr(transparent)]pub struct GamepadEvent { /* private fields */ }
Expand description
The GamepadEvent
object
This API requires the following crate features to be activated: GamepadEvent
Implementations§
source§impl GamepadEvent
impl GamepadEvent
source§impl GamepadEvent
impl GamepadEvent
sourcepub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadEventInit
) -> Result<GamepadEvent, JsValue>
pub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadEventInit
) -> Result<GamepadEvent, JsValue>
The new GamepadEvent(..)
constructor, creating a new instance of GamepadEvent
This API requires the following crate features to be activated: GamepadEvent
, GamepadEventInit
Trait Implementations§
source§impl AsRef<Event> for GamepadEvent
impl AsRef<Event> for GamepadEvent
source§impl AsRef<GamepadEvent> for GamepadAxisMoveEvent
impl AsRef<GamepadEvent> for GamepadAxisMoveEvent
source§fn as_ref(&self) -> &GamepadEvent
fn as_ref(&self) -> &GamepadEvent
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<GamepadEvent> for GamepadButtonEvent
impl AsRef<GamepadEvent> for GamepadButtonEvent
source§fn as_ref(&self) -> &GamepadEvent
fn as_ref(&self) -> &GamepadEvent
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<JsValue> for GamepadEvent
impl AsRef<JsValue> for GamepadEvent
source§impl AsRef<Object> for GamepadEvent
impl AsRef<Object> for GamepadEvent
source§impl Clone for GamepadEvent
impl Clone for GamepadEvent
source§fn clone(&self) -> GamepadEvent
fn clone(&self) -> GamepadEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadEvent
impl Debug for GamepadEvent
source§impl From<GamepadAxisMoveEvent> for GamepadEvent
impl From<GamepadAxisMoveEvent> for GamepadEvent
source§fn from(obj: GamepadAxisMoveEvent) -> GamepadEvent
fn from(obj: GamepadAxisMoveEvent) -> GamepadEvent
Converts to this type from the input type.
source§impl From<GamepadButtonEvent> for GamepadEvent
impl From<GamepadButtonEvent> for GamepadEvent
source§fn from(obj: GamepadButtonEvent) -> GamepadEvent
fn from(obj: GamepadButtonEvent) -> GamepadEvent
Converts to this type from the input type.
source§impl From<GamepadEvent> for Event
impl From<GamepadEvent> for Event
source§fn from(obj: GamepadEvent) -> Event
fn from(obj: GamepadEvent) -> Event
Converts to this type from the input type.
source§impl From<GamepadEvent> for JsValue
impl From<GamepadEvent> for JsValue
source§fn from(obj: GamepadEvent) -> JsValue
fn from(obj: GamepadEvent) -> JsValue
Converts to this type from the input type.
source§impl From<GamepadEvent> for Object
impl From<GamepadEvent> for Object
source§fn from(obj: GamepadEvent) -> Object
fn from(obj: GamepadEvent) -> Object
Converts to this type from the input type.
source§impl From<JsValue> for GamepadEvent
impl From<JsValue> for GamepadEvent
source§fn from(obj: JsValue) -> GamepadEvent
fn from(obj: JsValue) -> GamepadEvent
Converts to this type from the input type.
source§impl FromWasmAbi for GamepadEvent
impl FromWasmAbi for GamepadEvent
source§impl<'a> IntoWasmAbi for &'a GamepadEvent
impl<'a> IntoWasmAbi for &'a GamepadEvent
source§impl IntoWasmAbi for GamepadEvent
impl IntoWasmAbi for GamepadEvent
source§impl JsCast for GamepadEvent
impl JsCast for GamepadEvent
source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
Performs a dynamic
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
Test whether this JS value is an instance of the type
T
. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Performs a zero-cost unchecked cast into the specified type. Read more
source§impl OptionFromWasmAbi for GamepadEvent
impl OptionFromWasmAbi for GamepadEvent
source§impl<'a> OptionIntoWasmAbi for &'a GamepadEvent
impl<'a> OptionIntoWasmAbi for &'a GamepadEvent
source§impl OptionIntoWasmAbi for GamepadEvent
impl OptionIntoWasmAbi for GamepadEvent
source§impl RefFromWasmAbi for GamepadEvent
impl RefFromWasmAbi for GamepadEvent
§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to
Self
are recovered from.§type Anchor = ManuallyDrop<GamepadEvent>
type Anchor = ManuallyDrop<GamepadEvent>
The type that holds the reference to
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read moreAuto Trait Implementations§
impl RefUnwindSafe for GamepadEvent
impl Send for GamepadEvent
impl Sync for GamepadEvent
impl Unpin for GamepadEvent
impl UnwindSafe for GamepadEvent
Blanket Implementations§
source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as
IntoWasmAbi::Abi
source§fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
Same as
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more